For the reasons discussed in this thread, I am wary of most crowdfunding. In theory, a company as established as Obsidian shouldn't be waving the begging bowl around to fund a game with a comparatively small budget. In practice, it's clear to see that almost every one of their games has suffered due to publisher interference, lack of creative freedom or lack of time. Also with a more established company, they are less able to hide in the event of Kickstarter's worst case scenario, which is project failure. As such, I'm considering sticking down $20-$40.
As for the criticisms of the setting, I don't really sympathise, if only due to the alternatives offered up. 'Medieval fantasy' as a theme has certainly been well-explored, but no more so than espionage or post-apocalyptic settings. It's more about what you do with the setting. I remember writing this years ago in defence of the setting: 'Due to the flexibility of the universe, when the writing's good you genuinely never know what's going to be around the next corner - talking chickens, doppelganger mindfucks, child-killing dwarves, pocket dimensions full of hallucinations, etc. - which is less true of, say, the average space marine FPS (where the answer is usually 'more aliens with guns').'
Also it speaks volumes that people still use the Baldur's Gate series as a yardstick when talking about medieval fantasy RPGs, since the Infinity Engine games remain unique in terms of their polish and quality of writing. I don't think it's nostalgic pandering to return to a formula that genuinely produces better results than most others. Namedropping some of the most revered classics in all gaming as part of your pitch seems anything but 'safe' to me.
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