Depends on how necessary and easy it is.
For some encounters in The Witcher 2, potions are necessary and the crafting system is pretty painless. Meditate, go to the recipe, see what you need, if you have it, craft it, if you don't have the stuff, go find it or don't craft it. Too bad the actual act of taking potions requires you to be in meditation, which is dumb - what if I need a potion mid-battle? Oh, you didn't know you were going to find yourself in one of those places where the difficulty takes an absurd leap, like where you have to escort the excellently-named Brigida Papebrock? Too bad! Hope you've got a recent save!
Sorry, got carried away there. Anyway, The Witcher 2 is a good example of a game where potions are going to be necessary but making them is easy, and that's just the way it should be. Don't make something complex for complexity's sake.
Also, I know it sounds interesting on paper, but I'd also rather not be asked to just combine random things to see if I can get a certain potion. If your system for doing this isn't too hard and you know recipes for stuff (Skyrim), it's cool if I can go ahead and make "Potion of Temporary Badassery", but I'd much rather see a merchant who sells recipes than spend time just trying to see what comes out.
Crafting weapons and armor tends to be more interesting and easier, for some reason, and the reward for going out and finding the stuff you need for something way better than what you have and then crafting it is more immediate and lasts longer than some potion that will last a few minutes.
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