Just curious, because they are both very different and I've seen people debate about which one is better. I personally prefer the leveling system in which you must practice your major skills in order to advance. For example, if I were to play as a mage, I would level up by casting spells, and not by fighting dudes with warhammers.
Which leveling up system do you prefer: Oblivion's or Fallout 3's
By "practicing your major skills" you must have meant "tape the left thumbstick up while your character swims into a corner for hours, or, jump everywhere like a retard who thinks he has a scorpion in his boot". I much prefer the fallout 3 method.
I like both, but prefer the "learn by doing" system. Oblivion is a bad example; the leveling system was broke. It took so long to level a skill, you needed to exploit the system if you wanted to level up past 20.
Fallout seems more classic, but Oblivion seems like a better idea. Did any mods ever fix the leveling on Oblivion?
Some people mentioned that you "had" to level up by jumping in a corner. I put "had" in quotation marks because jumping or swimming in a corner for hours isn't the way that system is supposed to be used.
"But it's really the only effective way to level in that game. Tying your ability to level to up to actions like jumping was a big mistake.Some people mentioned that you "had" to level up by jumping in a corner. I put "had" in quotation marks because jumping or swimming in a corner for hours isn't the way that system is supposed to be used.
"
Oblivion's other big mistake is the enemy level scaling, which makes the entire endeavor of leveling up absolutely pointless.
" Fallout 3. I like getting my experience points by killing fools rather than standing in a corner and jumping up and down. "Haha, you have nailed the perfect answer for this on the head. Fallout 3's leveling system for me.
" Oblivion's other big mistake is the enemy level scaling, which makes the entire endeavor of leveling up absolutely pointless. "Oh my god, YES! I hated that. When I take time to grind and level up, it's to be able to destroy weaker monsters! Not so they can grow powerful along with me for no reason.
I feel that I shouldn't vote since I have not played Oblivion, but I love Fallout 3's leveling system.
" I liked Oblivion's concept more than it's execution "Same. Going by concept alone, I prefer to level up my skills by doing them. But I dislike the major and minor skills for character leveling. Perhaps a hybrid.
The standard system that Fallout and every other game has feels dated. However I have always been a proponent of perks.
"The problem is, agility is needed to raise the level, and of course for an rpg game it's about leveling, but practically other than jumping over rocks or crates, there isn't any in-game usage of jumping, or any part in the game where it FORCES you to jump. That's why jumping to raise agility to raise level does not make sense.Some people mentioned that you "had" to level up by jumping in a corner. I put "had" in quotation marks because jumping or swimming in a corner for hours isn't the way that system is supposed to be used.
"
I voted for fallout 3 as that just seems more logical. Although Oblivion's is more realistic, doesn't necessarily mean more fun.
I'm waiting for games to rip off of the Sphere Grid. Where you can level up normally, but once you're done you can go back and basically re-write the grid to have what stats you want. Also the branching paths for different skill sets in that system worked really well.
oblivion. sure it was broken when it came to skills like agillity or acrobatics, but it was incredibly immersive to become a good archer by actually practicing archery, for example, rather than completing some arbitrary task and assigning skill points
I liked the concept behind Oblivion's leveling system more but I definitely prefer Fallout 3's in terms of simplicity. As for enemies leveling up to you, this happens in Fallout 3 as well.
" @natetodamax said:That's what the custom classes were for. My characters never had Agility or any of that as a main skill and I had no problem leveling."The problem is, agility is needed to raise the level, and of course for an rpg game it's about leveling, but practically other than jumping over rocks or crates, there isn't any in-game usage of jumping, or any part in the game where it FORCES you to jump. That's why jumping to raise agility to raise level does not make sense. "Some people mentioned that you "had" to level up by jumping in a corner. I put "had" in quotation marks because jumping or swimming in a corner for hours isn't the way that system is supposed to be used.
"
I have no idea how anyone can like Oblivions honestly. Its so easily exploitable and stupid. Fallout 3 just has a normal leveling system which is the best kind for RPGs. Oblivion is only playable with all the mods out for it in my opinion, since they can change pretty much every dumb thing in the game.
" I prefer The Elder Scrolls' experience system, though it wasn't very well executed in Oblivion. "This. On the other hand, I hate the concepts of scaled enemies, so Fallout get points for its partial scaling system, the lesser of two evils. But then again I also hate level caps with every fiber of my being, so neither system is my ideal.
" @themangalist said:I just jumped all over the place....I got really good at leaping from rock to rock." @natetodamax said:That's what the custom classes were for. My characters never had Agility or any of that as a main skill and I had no problem leveling. ""The problem is, agility is needed to raise the level, and of course for an rpg game it's about leveling, but practically other than jumping over rocks or crates, there isn't any in-game usage of jumping, or any part in the game where it FORCES you to jump. That's why jumping to raise agility to raise level does not make sense. "Some people mentioned that you "had" to level up by jumping in a corner. I put "had" in quotation marks because jumping or swimming in a corner for hours isn't the way that system is supposed to be used.
"
" @skrutop said:Yes, agreed on all points. 25 cap without mods is shitardulous, and what's the point of getting stronger if all enemies do too?" I prefer The Elder Scrolls' experience system, though it wasn't very well executed in Oblivion. "This. On the other hand, I hate the concepts of scaled enemies, so Fallout get points for its partial scaling system, the lesser of two evils. But then again I also hate level caps with every fiber of my being, so neither system is my ideal. "
I love the customization that TES allows, but Oblivion was executed terribly. Even for Morrowind, I end up just downloading a mod that lets me choose whatever attributes I want at level up.
" Fallout seems more classic, but Oblivion seems like a better idea. Did any mods ever fix the leveling on Oblivion? "
Yes - OblivionXP gives you a leveling system like in a classic cRPG. I don't remember though if it does anything with the stupid level scaling.
This. By the end I didn't even want to level up in Oblivion since there was no point. I guess that was one benefit of leveling up when you sleep, I just didn't ever have my character sleep.
Oblivion's other big mistake is the enemy level scaling, which makes the entire endeavor of leveling up absolutely pointless. "
i like the idea of praticing the skill you want to improve but in oblivion you only got a small amount of points which made it really boring where as in fallout 3 it seemed easier to spec a charcter
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