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A non-interactive sequence within a game most often used for plot advancement.
Some people will do anything for their families. They will fight, steal and kill to keep those close safe and alive.
A gang isn't just two crude dudes, it's a whole mess of them. There's all kinds of different gangs represented in games: street gangs, organized criminals, and even high school cliques.
Law is a rule or a system of rules, usually enforced through a set of institutions, applied to govern a group.
Some action-oriented games make use of motion capture technology to make character's movements realistic.
Criminals banded together with a common goal in mind. Can range from a band of thugs to the Mafia.
Two or more factions, either with the same or completely different goals, that constantly try to one-up each other. The player is sometimes forced to pick a side to root or work for during the struggle. Other times the rivalry is only mentioned in the plot.
A common type of mission in games that requires the player to follow an NPC without being detected. Follow too closely and the NPC might spot the player, but drop too far back and the NPC might get away. The player may have to follow in cars, boats, or on foot.
Games set in, or focused primarily around, the years between 1930 and 1939.
The American Mafia which originated in Sicily and took root in Eastern America around the 20th century. It is also known as Cosa Nostra meaning "Our Thing". The explosion of Mafia activities and power in America happened in 1920's and their power lasted well into the 1970's and 1980's.
An organized crime syndicate often consisting of members with shared ethnic backgrounds or cultural beliefs.
Voice Acting is the art of providing voices for characters in games, television shows, films, radio programs, and other forms of media.
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