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    Gears of War 2

    Game » consists of 13 releases. Released Nov 07, 2008

    Join Delta Squad once more in the fight against the Locust Horde, in this "bigger, better and more badass" sequel to the 2006 smash hit.

    What Gears of War 3 needs to succeed

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    infestedandy

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    Edited By infestedandy

     Gears of War 3 is happening, no one can deny that. However, Epic would do well to listen to fans and critics of their last installment to prevent further backlash and insults to their famed franchise. Mainly, they should listen to me. Gears of War 2 was in fact, a great game, but it suffered from a myriad of issues along with embarrassing technical flaws that prevented it from reaching perfection. Being the fan that I am, here’s some things Epic must touch down on in order to achieve greater success with the third installment’s multiplayer.

    Online Functionality

    Think you won with your 22 kills? Disconnected! How do you feel now?

    The meat of Gears has and always will be the multiplayer component. Why then did Gears 2 struggle with it so badly? When the game shipped the multiplayer was all but broken. Unless you had a full party of five it could take an upwards of 15 minutes to find a single match. Not only that but if you happened upon a rather vindictive host they’d simply disconnect at the end of the match and render everything you just did meaningless. There’s nothing worse than waiting for eons to play the game only to have your session cut short and effectively erased by some dude who couldn’t take a loss.

    Suggestions

    It didn’t take long for Epic to patch Gears 2 to make the matchmaking smoother and you can bet Gears 3 won’t suffer from this. There simply isn’t an excuse for it not to work. To combat the host quitting problem, Epic needs to take from systems that work. Halo and Call of Duty have had host migration features and it’s time Gears followed suit. Also, if there’s going to be a leveling system or some type of experienced based process involved with the online gameplay, Epic needs to make sure it’s not half-assed this time around. If you remember, Gears 2 didn’t even ship with the 100 level system you currently see. Give it some love Epic, not an afterthought and for the love of everything that’s online, put a damned mark next to the guy who has host!

    Weaponry

    So I guess the mighty Hammer of Dawn is stopped by a flagpole. Awesome.

    The Hammer of Dawn AKA Mr. Unreliable
    The Hammer of Dawn AKA Mr. Unreliable

    The weapons in Gears are amazing. Practically every single one has its uses and they’re all designed rather well. Unfortunately, when put to use, more often than not, you witness things that just don’t seem right. The Boom Shield is an excellent example of a “weapon” that seems good on paper but fails in a multitude of ways. It could be used to glitch through walls and more annoyingly, wield two-handed weapons you normally couldn’t. Even if you were using it in a logical sense, you’re slow and it’s

    completely useless against overwhelmingly powerful weapons like the Torque Bow. Other weapons like the Boom Shot sometimes explode right on target and don’t commit an ounce of damage to the enemy. Even grenades detonate on top of people and sometimes don’t scatter them into bloody chunks. But the king of inconsistency in Gears 2 was the shotgun. When the game shipped, unless you were the host, you couldn’t fire it from the hip. If you did your bullets would immediately hit the ground in front of you. Besides that, sometimes you could deal immense damage at ridiculously long range and sometimes point-blank blasts would do nothing. This inconsistency in weapons is aggravating and makes it tough to concede that you should have been killed there.

    Suggestions

    Besides making certain weapons more consistent, Epic needs to sit down and think about the implementation of other weapon mechanics. Grenade mines, for instance, changed the way grenades were used. Are they going to keep them the way they are now or perhaps eliminate them altogether? I’m indifferent about the mine thing, but once again, I’d have a better feeling if they were more consistent. Something like the shotgun being broken when the game shipped is unforgiveable and embarrassing but I doubt it’ll happen this time around. Here are some of the things Epic should be tweaking weapon-wise:

    Boom Shield: Fix the glitches and make it viable in combat. Wouldn’t you rather have people hang onto it rather than ditch it at the first sign of a torque or boom?

    Boom Shot: two shots are plenty, but the explosions need to be effective. There’s no reason someone shouldn’t explode when I hit them with a shot directly or very close by.

    Grenades: a certain number spawn each round, that’s it. This would eliminate hoarding and turtling.

    Grenade Mines: first they were too brittle, now they’re too strong. Find a happy medium for these things and make them more consistent when they blow.

    Hammer of Dawn: the ammo for it is fine, but quit with the gimmicks. Having a super-laser get stuck on a flagpole is stupid and having it on maps like Tyro Station where there are poles everywhere is asinine.

    Ink Grenades: Love the idea behind these things but sometimes you’ll be standing away from the cloud and it’ll still hurt you. Fix it!

    Lancer: The iconic weapon in the Gears universe is also one of most problematic in the second game. You used to be able to walk through a hail of bullets and still massacre your opponent with the chainsaw, but it’s been semi-fixed. It’s still inconsistent and that’s a problem.

    Scorcher: Another weapon I love, but this thing sometimes works too well and then other times it’s not worth a damn. How does a constant stream of fire not down someone? Oh, right it was lag wasn’t it?

    Smoke Grenades: At first these things were a pain in the ass. You’d go down for 20 minutes but then they were fixed and awesome. Having that certain timer on getting up was a great move but then you took away being knocked down which also took away their usefulness. Bring back the short concussion or eliminate these.

    Patches

    Hmm, should we make the Boom Shot fire lasers in this one?

    Patches are something that is necessary in this day and age. Like it or not, certain undiscovered problems can pop up at any time and the wonderful patch can clear them up. However, using patches to treat your customers and game like one giant experiment is awful. Gears 2 went through several updates that constantly tweaked, untweaked, and retweaked everything. Don’t they have places to test this stuff before it goes live?

    Suggestions

    Gears 3 should definitely get the support Epic has shown for the second game, but not entirely in that way. Constantly shifting what weapons and mechanics do puts people off, especially if they play the game all the time. The best thing I can say here is to thoroughly test out the changes before making them live, thus circumventing the issues in Gears 2.

    Team-Killing

    BAM said the lady!

    In the first game you could actually select whether team-killing was a function or not. In Gears 2 it’s not an option in matchmaking. I understand why this is, but if Halo and Call of Duty can do it why can’t a tactical game like Gears? There’d obviously be penalties but I’m sick and tired of people just throwing endless amounts of grenades in where the fighting is at. I mean, how does that even make sense? All your teammates can run through the Ink cloud but you, since you threw it, can’t make it. The game would be much harder and therefore more tactical, but above all, it’d get rid of some of the nonsense I see every day.

    Combat

    He’s in my sights. Keep him there. HEADSH… What!? He wasn’t even moving!

    Can you tell if you're hurting him or not? Not.
    Can you tell if you're hurting him or not? Not.

    This is more about quirks and lacking features I’ve experienced while playing. Compared to the first game, the executions are definitely more varied but not as satisfying. Now turning a guy over and giving him the ole’ one, two is definitely gratifying but during some executions there aren’t any sounds at all. When you melee certain dudes, sometimes no audio plays at all. Even when they’re crawling across the ground and you tap the B button, it’s so anticlimactic I almost wish I could rewind time and do a different execution. Also, in the first game you could save people from the dreaded curb stomp. In Gears 2, once the animation has begun there’s no saving your comrade; even if the enemy hasn’t touched your friend it doesn’t matter. Oh, and it’s also really annoying that the A button does so many things. If you’ve ever rolled passed a guy you were trying to pick up as a meat shield, you know what I’m talking about.

    Suggestions

    Switching the button that picks people up as a meat shield is definitely something I’d like to see. As far as sounds and executions go, I’d like to see more of those as well. Particularly though, I’d love to see the return of the stun if you’re shot while meleeing. In the first game, if you were reving your chainsaw or meleeing and were hit with a bullet, you’d end up taking a step backwards, ie be stunned for a moment. Epic took this out of Gears 2 and I think with the implementation of it in the third, it’d change many a thing. Epic could also do some tweaking to the hit boxes as they tend to be pretty inaccurate. I can’t tell you how many times I’ve shot someone in the head, or what appeared to be their head, only to have them shout in pain and move on.

    Class and Weapon

    You have to hit the head, I on the other hand, can shoot anywhere I please and BOOM!

    This is something I’ve had various conversations about with quite a lot of people. Gears sticks to the old style of running to certain locations on the map where specific weapons spawn. This system works but the issue with Gears is that, for one, you only have one life that round, and two, sometimes you’ll never get it. I’m sick and tired of people online not sharing weapons and making mad dashes for the torque bow so they can get the most kills. Their defense is often, “No one else is good with it.” Well that’s because all the other people can never pick it up! Playing online is completely different than the campaign and if people aren’t willing to share or be team players it’s very hard to immerse yourself in the game when you’re stuck with the bare essentials.

    I don’t know how they’d do it but I propose shifting their system to a more Call of Duty-esque approach. Obviously not everyone could start with Torque bows since that’d be ridiculous, but something has got to change. Gears is already very tactical and very team oriented but I think it could get a whole lot better, especially for the people who just want to jump in and play, if they’re able to select or achieve certain weapons during the match. Sure you’d still have the lone gunmen from time to time, but at least people are able to grab things they want so they can have a good time. Having Xx SniperLordz xX hurdle to the sniper every single time and doing nothing with it gets old fast.

    Closing

    I’m sure there’s many more things Epic could touch on to make the game supreme, but I’ve covered practically everything that I’d like see shifted a little in the third installment. Hopefully Gears 3 will be a much more ironed and thought out experience. I know it will if Epic just takes the time to listen.

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    infestedandy

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    #1  Edited By infestedandy

     Gears of War 3 is happening, no one can deny that. However, Epic would do well to listen to fans and critics of their last installment to prevent further backlash and insults to their famed franchise. Mainly, they should listen to me. Gears of War 2 was in fact, a great game, but it suffered from a myriad of issues along with embarrassing technical flaws that prevented it from reaching perfection. Being the fan that I am, here’s some things Epic must touch down on in order to achieve greater success with the third installment’s multiplayer.

    Online Functionality

    Think you won with your 22 kills? Disconnected! How do you feel now?

    The meat of Gears has and always will be the multiplayer component. Why then did Gears 2 struggle with it so badly? When the game shipped the multiplayer was all but broken. Unless you had a full party of five it could take an upwards of 15 minutes to find a single match. Not only that but if you happened upon a rather vindictive host they’d simply disconnect at the end of the match and render everything you just did meaningless. There’s nothing worse than waiting for eons to play the game only to have your session cut short and effectively erased by some dude who couldn’t take a loss.

    Suggestions

    It didn’t take long for Epic to patch Gears 2 to make the matchmaking smoother and you can bet Gears 3 won’t suffer from this. There simply isn’t an excuse for it not to work. To combat the host quitting problem, Epic needs to take from systems that work. Halo and Call of Duty have had host migration features and it’s time Gears followed suit. Also, if there’s going to be a leveling system or some type of experienced based process involved with the online gameplay, Epic needs to make sure it’s not half-assed this time around. If you remember, Gears 2 didn’t even ship with the 100 level system you currently see. Give it some love Epic, not an afterthought and for the love of everything that’s online, put a damned mark next to the guy who has host!

    Weaponry

    So I guess the mighty Hammer of Dawn is stopped by a flagpole. Awesome.

    The Hammer of Dawn AKA Mr. Unreliable
    The Hammer of Dawn AKA Mr. Unreliable

    The weapons in Gears are amazing. Practically every single one has its uses and they’re all designed rather well. Unfortunately, when put to use, more often than not, you witness things that just don’t seem right. The Boom Shield is an excellent example of a “weapon” that seems good on paper but fails in a multitude of ways. It could be used to glitch through walls and more annoyingly, wield two-handed weapons you normally couldn’t. Even if you were using it in a logical sense, you’re slow and it’s

    completely useless against overwhelmingly powerful weapons like the Torque Bow. Other weapons like the Boom Shot sometimes explode right on target and don’t commit an ounce of damage to the enemy. Even grenades detonate on top of people and sometimes don’t scatter them into bloody chunks. But the king of inconsistency in Gears 2 was the shotgun. When the game shipped, unless you were the host, you couldn’t fire it from the hip. If you did your bullets would immediately hit the ground in front of you. Besides that, sometimes you could deal immense damage at ridiculously long range and sometimes point-blank blasts would do nothing. This inconsistency in weapons is aggravating and makes it tough to concede that you should have been killed there.

    Suggestions

    Besides making certain weapons more consistent, Epic needs to sit down and think about the implementation of other weapon mechanics. Grenade mines, for instance, changed the way grenades were used. Are they going to keep them the way they are now or perhaps eliminate them altogether? I’m indifferent about the mine thing, but once again, I’d have a better feeling if they were more consistent. Something like the shotgun being broken when the game shipped is unforgiveable and embarrassing but I doubt it’ll happen this time around. Here are some of the things Epic should be tweaking weapon-wise:

    Boom Shield: Fix the glitches and make it viable in combat. Wouldn’t you rather have people hang onto it rather than ditch it at the first sign of a torque or boom?

    Boom Shot: two shots are plenty, but the explosions need to be effective. There’s no reason someone shouldn’t explode when I hit them with a shot directly or very close by.

    Grenades: a certain number spawn each round, that’s it. This would eliminate hoarding and turtling.

    Grenade Mines: first they were too brittle, now they’re too strong. Find a happy medium for these things and make them more consistent when they blow.

    Hammer of Dawn: the ammo for it is fine, but quit with the gimmicks. Having a super-laser get stuck on a flagpole is stupid and having it on maps like Tyro Station where there are poles everywhere is asinine.

    Ink Grenades: Love the idea behind these things but sometimes you’ll be standing away from the cloud and it’ll still hurt you. Fix it!

    Lancer: The iconic weapon in the Gears universe is also one of most problematic in the second game. You used to be able to walk through a hail of bullets and still massacre your opponent with the chainsaw, but it’s been semi-fixed. It’s still inconsistent and that’s a problem.

    Scorcher: Another weapon I love, but this thing sometimes works too well and then other times it’s not worth a damn. How does a constant stream of fire not down someone? Oh, right it was lag wasn’t it?

    Smoke Grenades: At first these things were a pain in the ass. You’d go down for 20 minutes but then they were fixed and awesome. Having that certain timer on getting up was a great move but then you took away being knocked down which also took away their usefulness. Bring back the short concussion or eliminate these.

    Patches

    Hmm, should we make the Boom Shot fire lasers in this one?

    Patches are something that is necessary in this day and age. Like it or not, certain undiscovered problems can pop up at any time and the wonderful patch can clear them up. However, using patches to treat your customers and game like one giant experiment is awful. Gears 2 went through several updates that constantly tweaked, untweaked, and retweaked everything. Don’t they have places to test this stuff before it goes live?

    Suggestions

    Gears 3 should definitely get the support Epic has shown for the second game, but not entirely in that way. Constantly shifting what weapons and mechanics do puts people off, especially if they play the game all the time. The best thing I can say here is to thoroughly test out the changes before making them live, thus circumventing the issues in Gears 2.

    Team-Killing

    BAM said the lady!

    In the first game you could actually select whether team-killing was a function or not. In Gears 2 it’s not an option in matchmaking. I understand why this is, but if Halo and Call of Duty can do it why can’t a tactical game like Gears? There’d obviously be penalties but I’m sick and tired of people just throwing endless amounts of grenades in where the fighting is at. I mean, how does that even make sense? All your teammates can run through the Ink cloud but you, since you threw it, can’t make it. The game would be much harder and therefore more tactical, but above all, it’d get rid of some of the nonsense I see every day.

    Combat

    He’s in my sights. Keep him there. HEADSH… What!? He wasn’t even moving!

    Can you tell if you're hurting him or not? Not.
    Can you tell if you're hurting him or not? Not.

    This is more about quirks and lacking features I’ve experienced while playing. Compared to the first game, the executions are definitely more varied but not as satisfying. Now turning a guy over and giving him the ole’ one, two is definitely gratifying but during some executions there aren’t any sounds at all. When you melee certain dudes, sometimes no audio plays at all. Even when they’re crawling across the ground and you tap the B button, it’s so anticlimactic I almost wish I could rewind time and do a different execution. Also, in the first game you could save people from the dreaded curb stomp. In Gears 2, once the animation has begun there’s no saving your comrade; even if the enemy hasn’t touched your friend it doesn’t matter. Oh, and it’s also really annoying that the A button does so many things. If you’ve ever rolled passed a guy you were trying to pick up as a meat shield, you know what I’m talking about.

    Suggestions

    Switching the button that picks people up as a meat shield is definitely something I’d like to see. As far as sounds and executions go, I’d like to see more of those as well. Particularly though, I’d love to see the return of the stun if you’re shot while meleeing. In the first game, if you were reving your chainsaw or meleeing and were hit with a bullet, you’d end up taking a step backwards, ie be stunned for a moment. Epic took this out of Gears 2 and I think with the implementation of it in the third, it’d change many a thing. Epic could also do some tweaking to the hit boxes as they tend to be pretty inaccurate. I can’t tell you how many times I’ve shot someone in the head, or what appeared to be their head, only to have them shout in pain and move on.

    Class and Weapon

    You have to hit the head, I on the other hand, can shoot anywhere I please and BOOM!

    This is something I’ve had various conversations about with quite a lot of people. Gears sticks to the old style of running to certain locations on the map where specific weapons spawn. This system works but the issue with Gears is that, for one, you only have one life that round, and two, sometimes you’ll never get it. I’m sick and tired of people online not sharing weapons and making mad dashes for the torque bow so they can get the most kills. Their defense is often, “No one else is good with it.” Well that’s because all the other people can never pick it up! Playing online is completely different than the campaign and if people aren’t willing to share or be team players it’s very hard to immerse yourself in the game when you’re stuck with the bare essentials.

    I don’t know how they’d do it but I propose shifting their system to a more Call of Duty-esque approach. Obviously not everyone could start with Torque bows since that’d be ridiculous, but something has got to change. Gears is already very tactical and very team oriented but I think it could get a whole lot better, especially for the people who just want to jump in and play, if they’re able to select or achieve certain weapons during the match. Sure you’d still have the lone gunmen from time to time, but at least people are able to grab things they want so they can have a good time. Having Xx SniperLordz xX hurdle to the sniper every single time and doing nothing with it gets old fast.

    Closing

    I’m sure there’s many more things Epic could touch on to make the game supreme, but I’ve covered practically everything that I’d like see shifted a little in the third installment. Hopefully Gears 3 will be a much more ironed and thought out experience. I know it will if Epic just takes the time to listen.

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    lemon360

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    #2  Edited By lemon360

    Epic should only let people roll forward in matchmaking to severly decrease shotgun usage, and increase the lancer's damage.

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    zombie2011

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    #3  Edited By zombie2011

    Besides from the online bugs i like Gears the way it is. Hammer of Dawn works fine for me, and after a couple of patches the online was awesome.

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    crunchUK

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    #4  Edited By crunchUK

    It's really quite simple. In gears of war 2 there was the tool way of doing things - Shotgunning and rolling about, or there's the tactical way of teamshooting and focusing fire on key targets (for example, neutral torque bow on jacinto). 
     
     
    They need to epmhasize the latter more - Get rid of bleed out, and increase the damage ratio of everything. Then design some proper maps which promote flanking and using lines of sight. Also, go back to spawn frags, except a frag can only do about ~60% of damage. 
     
    Oh and did i mention, less shitty spawn system pl0x?  

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    hellowill89

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    #5  Edited By hellowill89

    This article was like you read my mind then it put down for everyone to see.......
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    #6  Edited By imad81

    I'm not much into multi-player(coz i suck at it and i have limited time to get good at it) but i think the execution of the single-player portion of both gears games was great..maybe the broken multi-player was a result of focussing too much on the single player experience..in any case gears 3 is a definite pre-order for me..multi-player or not its worth it..

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    GunstarRed

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    #7  Edited By GunstarRed

    I would much rather they just concentrated on horde,  the competitive stuff is  no fun at all.
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    infestedandy

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    #8  Edited By infestedandy
    @marioncobretti:  I feel they need to do much more work on the multiplayer, which in turn will have a lasting impact on what they do with Horde. But if I had to suggest a few things to improve Horde I'd definitely want more enemies, improved AI, and varieties in the waves that come at you. No more of this set waves nonsense. Bloodmounts don't have to come out at the very end all the time.
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    deactivated-5f00787182625

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    I lost interest after Gears 2. Gears 3 would have to come with Ice cream and blowjobs for me to want to preorder it after the shitstorm that was gears 2 at release.

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    ZenaxPure

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    #10  Edited By ZenaxPure

    Oddly most of what you mentioned I never experienced/had problems with. I don't think Gears 2 had perfect multiplayer but it certainly has kept me coming back more than other games.

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    agentboolen

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    #11  Edited By agentboolen

    I would really hope Microsoft lets the 3rd game have dedicated servers, i'm doubting it will happen but that seems to be the #1 complaint for this series.  For the story mode thats going to be great no matter what, i'm sure people will buy it just to find out what happens.

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    I_smell

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    #12  Edited By I_smell

    Hammer of Dawn is the only boring weapon in the series. It's a weapon that can only be used to get through specific situations in the campaign, and apart from that it's totally useless.

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    bhhawks78

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    #13  Edited By bhhawks78

    To succeed in general is way too broad.
     
    To succeed financially it needs to be like gears two but new levels and some new weapons.
     
    To succeed critically (get 9s/10s) they need to tighten up the gunplay a little more and make sure online servers are stable for at least the review period.
     
    To scceed in making me happy with a purchase?  Not really sure without stripping the game to its core and starting over.

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    Burns098356GX

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    #14  Edited By Burns098356GX

    I love the Gears franchise, but I've never cared much for the online. The movement and aiming mechanics just don't make it right to play online. I hated in 2 how you'd "2-piece" somebody by mele-ing them with a shotgun, then blowing them away. I want a shooter, not a run-up-and-hit-then-shoot    er.
     
    As long as they have a really cool single player campaign, I'll continue to buy them.

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    deactivated-5f9398c1300c7

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    What about the campaign? I found GeoW2's to be very disappointing and too damn easy. I loved GeoW1 because of its lack of "normal difficulty". It made it so that cover was actually useful, and you couldn't stand in the middle of bullet traced zones unless wanted dead. I also hated the lack of epic battles that Cliff promised. Why is 90% of the game in damn tunnels?
     
    Also, the story has to be better. I want it to be structured more adequately, while still answer questions of the game's lore. So keep the well thought out story telling in GeoW1, but keep the question answering and emotional appeal from GeoW2; than we got a bad ass campaign.
     
    Oh, and make normal harder or get rid of it.

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    Juvarial

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    #16  Edited By Juvarial

    Heres what you do-Release gears 3 with a kickass single player and bring back gears 1 multi player. Done. Everyones happy.
    In a more realistic perspective, Gears 2 did one thing your not supposed to do-Alienate fans. I player gears of one for about 70 days. I also played it competitively and yes-Lolmlg. Gears 2 felt as if it was worse then the first one as far as balance and constancy as you mentioned. One of the main problems they have had is the matchmaking causing the old "Select a host, gets some friends get some randoms and just play gears" no longer used-At that point the hosting became an even bigger issue. GoW 1 the ability to select a host in all game types made it VERY playable if you simply got dude with non dialup to host. Theres a lot of things they need to do with gears 3. For me this is there last chance-If they dont make a game that I feel like playing-You know where I can shoot dudes point blank with a SHOTGUN and then do that about 5 more times and have them drop. Shoot someone in the head with a sniper rifle and not just make the other player angry where at that point they take me out magically with a Lancer across the map through a solid wall, where the shotgun hits better from 2 ft. away then 30. You know, things like that.  
    I remember Young Clifford talking about Gears 2 and saying that everything would be bigger badder and fixed. Looking back at all those interviews its just sad. I'm used to getting screwed over but with the way Gears 2's online functioned I felt surprise assraped with no lube in the middle of a busy street alone and afraid. 
    Gears 2 did alot of things right with horde and the single player. But in a world of multiplayer shooters and replay value Gears 2 did more things wrong then right-And could arguably be said to be more janky then the first one. You have to be really screwing up somewhere to manage that.

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    #17  Edited By ProfessorEss

    Do more of what they did in 1 and 2 and they'll do just fine.
    As long as they don't decide they suddenly need to load up with an overwritten, convoluted plot I'm in (...well, I'm probably in anyways).
    I now it's probably strange to many but I really like the way GoW is written. It reminds me a lot of Aliens - to the point, simple and action-packed. Plus, both were amazingly paced.
     
    I played a lot of horde (awesome) but I didn't play the multiplayer so I can't speak on it, but I do hope they give you guys what you want.

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    septim

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    #18  Edited By septim

    I agree with you about the MP in part 2. It's ironic that in the first game MP was a tacked on afterthought and it was leaps and bounds better than the sequel where they focused on MP. Besides the connecting and host issues, the maps and modes were just not fun and did not really work with Gears style.
     
    With Reach pushing Gears3 back into next spring I would hope they spend the extra time and resources tuning MP. Considering they are gonna be competing online with two CoD games, BFBC2, Reach, and Medal of Honor, they are gonna have to step up to be a contender.

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    WalkerTR77

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    #19  Edited By WalkerTR77

    There was no need to overhaul the multiplayer like they did, they just overcomplicated it. All they had to do was refine and improve what they had instead of trying to reinvent it and end up causing more problems than they fixed.

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    deactivated-5c7ea8553cb72

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    Make the blood less orange and more like the color from the first, and I will be even more interested.

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