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Regenerating health is a gameplay mechanic which automatically refills the players health bar after successfully escaping damage for a set amount of time. It is typically seen in RPGs and modern first/third-person shooters.
If a person is made of metal and has circuitry instead of a circulatory system, then their game belongs on this list.
First-Person is a vantage point that attempts to simulate looking through a game character's eyes. It is most commonly found in first-person shooters, racing games, and visual novels, and to a lesser extent in other genres, such as RPGs, 3D platformers, and adventure games.
A concept in a game where the playable character can't run out of ammo, and doesn't need to pick up/buy ammo. In some cases, you still have to reload your weapon, but you will still have an endless amount of magazines.
Darkness is used in games to restrict access, increase tension, or just to set a mood. Often the player has access to a light source that can mitigate its effect.
Audio logs are short voice recordings that a player comes across within a game that helps inform the player of the game's story and characters.
Placing the player in an environment and making them feel alone. Games often use this for atmospheric effect.
The ability of a player to interact with items or geometry in the game world, whether for story or gameplay reasons or simply for immersion.
Term used in first person shooters where most of the game takes place in tight closed quarters.
Valve's counterpart to Microsoft's popular achievement system.
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