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    Gran Turismo NEEDS to Evolve!

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    MachoFantastico

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    Edited By MachoFantastico

    GRAN TURISMO NEEDS TO EVOLVE!

    Gran Turismo is loved by many, I'm just not sure why they love this Japanese developed racer?
    Gran Turismo is loved by many, I'm just not sure why they love this Japanese developed racer?
    Before I begin, let me say that I owe no loyalty to any one console and that I have no interesting in criticising or supporting a game simply due to the platform it is based. Now the reason I just said that past sentence is because I don't want a million Sony fanboys and fangirls hunting me down so they can force me to play Playstation Home. I've said this in past blogs and I'll say it again now, I do thoroughly enjoy the Playstation 3. In fact it's the first Sony console I've truly become fond of, even though I owned the original Playstation and went through six Playstation 2's, I greatly appreciate Sony's latest console.  
     
    So please keep that in mind when I start talking about Gran Turismo PSP, the hugely anticipated portable racer from one of the most loved racing franchises to ever grace gaming. I actually got to play a little of the game yesterday when I went to a city hospital for an appointment, I shan't bore you with the detail of that appointment but will say that while I waited for my second meeting with the doctor I visited a local game store which had a small unit running. As one would expect with such a huge title, a line was clear in sight as I entered the store. But luckily it seemed the employees were only allowing folks to have one race each and I eventually got my turn. Now I'll be honest, I don't like Gran Turismo. So was I hoping that I'd suddenly fall in love with this latest Polyphony Digital racing sim? 
     
    Well in an odd sense yes, I was hoping I'd suddenly adore everything about Gran Turismo. Though looking back I realise that was probably asking a little to much from one race. Still that one race seemed enough for me to show no interest in the games release, for you see Gran Turismo is still Gran Turismo. Now some folks will love that fact, but it still feels exactly like the game I once played on my original Playstation and that drives me mad. What makes me even more angry is the fact that still gamers fall head over heels for this franchise, now that's their choice but it will never make sense to me. You can have the worlds most realistic digital graphics and gamings most impressive collection of cars, but if the racing ain't up to much, then what's the point. That's my issue with the GT franchise, the racing as been simply dull and although it could just about get away with it in the days of the PS2, nowadays it seems like lazy development.
     
    Great graphics and realistic simulation are fine, but if the racing ain't up to much then what exactly's the point? 
    Great graphics and realistic simulation are fine, but if the racing ain't up to much then what exactly's the point? 
    Fair enough one could argue that one race is never enough to judge a game but much like a demo, it gives gamers a chance to see if they'd be interested and I'm now not interested in Gran Turismo PSP one bit. I honestly believe that this next year will be a scary awakening for developers Polyphony Digital, especially considering the competition they have in the racing genre. Japanese developers have never been great at evolving (something western developers have taken full advantage of) and the chance of seeing the Gran Turismo franchise evolve to any great degree seems slim. Hell! the fact that they've only just added car damage speaks volumes, and even that looks a little weak in Gran Turismo 5.  
     
    Overall fans of the franchise deserve more then simple repeats of the same old game just with better graphics, especially when one simply looks at the many great racers available. I'm all for a good racing sim and if developed correctly they can be an absolute blast to play. But that's my direct problem, I want a racing game to be fun and eventful like actual real-life racing. I don't want my opponents to follow a direct race line at the speed of a snail. That's why I loved CodemastersRace Driver: GRID and why I can at least respect Turn 10's Forza Motorsport 3 for trying different things, even though I'm not a huge fan of that franchise.  
     
    I don't mean to be so negative about Gran Turismo, and I'll probably check out Gran Turismo PSP through rental at some point. But it's a franchise that as never, nor will ever make sense to me. While it's a solid simulation, there are much better and more fun simulated racers out there with some truly spectacular ones on the PC. It needs to evolve and try new things that will thrill and excite racing fans. It needs to forget about making cars look the best that's ever possible and concentrate on actual opponent AI or at least start spicing things up a bit. We'll wait and see how Gran Turismo 5 will do, hopefully a little better then my early opinions of the franchises first venture into the portable gaming space. But considering this game as been in development for what feels like decades now, where exactly as that development time been spent? 
      
    How should the Gran Turismo franchise evolve? 
     
    Thanks for Reading! 
    Follow me on Twitter (JosephBayliss). 
           
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    MachoFantastico

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    #1  Edited By MachoFantastico

    GRAN TURISMO NEEDS TO EVOLVE!

    Gran Turismo is loved by many, I'm just not sure why they love this Japanese developed racer?
    Gran Turismo is loved by many, I'm just not sure why they love this Japanese developed racer?
    Before I begin, let me say that I owe no loyalty to any one console and that I have no interesting in criticising or supporting a game simply due to the platform it is based. Now the reason I just said that past sentence is because I don't want a million Sony fanboys and fangirls hunting me down so they can force me to play Playstation Home. I've said this in past blogs and I'll say it again now, I do thoroughly enjoy the Playstation 3. In fact it's the first Sony console I've truly become fond of, even though I owned the original Playstation and went through six Playstation 2's, I greatly appreciate Sony's latest console.  
     
    So please keep that in mind when I start talking about Gran Turismo PSP, the hugely anticipated portable racer from one of the most loved racing franchises to ever grace gaming. I actually got to play a little of the game yesterday when I went to a city hospital for an appointment, I shan't bore you with the detail of that appointment but will say that while I waited for my second meeting with the doctor I visited a local game store which had a small unit running. As one would expect with such a huge title, a line was clear in sight as I entered the store. But luckily it seemed the employees were only allowing folks to have one race each and I eventually got my turn. Now I'll be honest, I don't like Gran Turismo. So was I hoping that I'd suddenly fall in love with this latest Polyphony Digital racing sim? 
     
    Well in an odd sense yes, I was hoping I'd suddenly adore everything about Gran Turismo. Though looking back I realise that was probably asking a little to much from one race. Still that one race seemed enough for me to show no interest in the games release, for you see Gran Turismo is still Gran Turismo. Now some folks will love that fact, but it still feels exactly like the game I once played on my original Playstation and that drives me mad. What makes me even more angry is the fact that still gamers fall head over heels for this franchise, now that's their choice but it will never make sense to me. You can have the worlds most realistic digital graphics and gamings most impressive collection of cars, but if the racing ain't up to much, then what's the point. That's my issue with the GT franchise, the racing as been simply dull and although it could just about get away with it in the days of the PS2, nowadays it seems like lazy development.
     
    Great graphics and realistic simulation are fine, but if the racing ain't up to much then what exactly's the point? 
    Great graphics and realistic simulation are fine, but if the racing ain't up to much then what exactly's the point? 
    Fair enough one could argue that one race is never enough to judge a game but much like a demo, it gives gamers a chance to see if they'd be interested and I'm now not interested in Gran Turismo PSP one bit. I honestly believe that this next year will be a scary awakening for developers Polyphony Digital, especially considering the competition they have in the racing genre. Japanese developers have never been great at evolving (something western developers have taken full advantage of) and the chance of seeing the Gran Turismo franchise evolve to any great degree seems slim. Hell! the fact that they've only just added car damage speaks volumes, and even that looks a little weak in Gran Turismo 5.  
     
    Overall fans of the franchise deserve more then simple repeats of the same old game just with better graphics, especially when one simply looks at the many great racers available. I'm all for a good racing sim and if developed correctly they can be an absolute blast to play. But that's my direct problem, I want a racing game to be fun and eventful like actual real-life racing. I don't want my opponents to follow a direct race line at the speed of a snail. That's why I loved CodemastersRace Driver: GRID and why I can at least respect Turn 10's Forza Motorsport 3 for trying different things, even though I'm not a huge fan of that franchise.  
     
    I don't mean to be so negative about Gran Turismo, and I'll probably check out Gran Turismo PSP through rental at some point. But it's a franchise that as never, nor will ever make sense to me. While it's a solid simulation, there are much better and more fun simulated racers out there with some truly spectacular ones on the PC. It needs to evolve and try new things that will thrill and excite racing fans. It needs to forget about making cars look the best that's ever possible and concentrate on actual opponent AI or at least start spicing things up a bit. We'll wait and see how Gran Turismo 5 will do, hopefully a little better then my early opinions of the franchises first venture into the portable gaming space. But considering this game as been in development for what feels like decades now, where exactly as that development time been spent? 
      
    How should the Gran Turismo franchise evolve? 
     
    Thanks for Reading! 
    Follow me on Twitter (JosephBayliss). 
           
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    deactivated-5a1a3d3c6820c

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    I just don't like people calling Gran Turismo/Forza the most realistic simulators there are. I enjoyed the Ps2 GTs (I don't have a Ps3, so haven't been able to play GT:P) and I still enjoy Forza 2, but they are far from the most realistic sims.

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    Gylfi

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    #3  Edited By Gylfi

    I think GT is the most stale series ever, every time its supposed to be sooo super realistic and miiiind blowing graphics. But whats realistic about crashing into a wall at 300km/h, backing a little up and keep going? When I mention this to my friends that are into GT they just say crashing cars would be fun for 5mins and GT isnt that kind of a game. What about having to be careful with your car when your racing, isnt that more realistic?

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    get2sammyb

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    #4  Edited By get2sammyb
    @Gylfi said:
    " I think GT is the most stale series ever, every time its supposed to be sooo super realistic and miiiind blowing graphics. But whats realistic about crashing into a wall at 300km/h, backing a little up and keep going? When I mention this to my friends that are into GT they just say crashing cars would be fun for 5mins and GT isnt that kind of a game. What about having to be careful with your car when your racing, isnt that more realistic? "
    To be fair Gylfi, it's called "The driving simulator" not "The crashing simulator" -- I appreciate your point but Gran Turismo built its entire franchise around the physics between man and car. Nothing to do with AI, nothing to do with crashing physics and damage models, etc. It's about picking an un-naturally well rendered vehicle that you could never afford in real life, and driving it for yourself. Not crashing. So while I appreciate your point entirely -- it's always struck me as an odd request by the fanbase -- I always get the impression the people that are way into Gran Turismo games have no desire to crash and scratch their precious cars, it's the Burnout fans who want to.
     
    Of course, that's not to say it shouldn't have it, because of course it should.
     
    It's probably wrong to dissect Gran Turismo PSP with your stale arguments -- I mean that game is a triumph at looking the what it does and actually carrying forward that GT car-interaction on a portable. If you really stop and think about what GT PSP is, it blows my mind. Alas -- it does seem Polyphony spent their entire budget and development time making the driving part and forgetting to pad it out with an actual game. Which sucks.
     
    Gran Turismo 5 will be the real benchmark. I've only vaguely played Forza so I don't want to make comparisons to that game, but if you look at something like Need For Speed Shift, even though it tries a ton of new stuff, even though it feels fresh, even though it has a better cock-pit view, even though it has a damage system, it still fails next to Gran Turismo. And that's mainly because Gran Turismo is still top of the game. Whether Forza or not is vying for that top spot, I can't say. But even so, stale as it is, and as much as I'd welcome changes to the franchise and hope they're introduced with GT5 -- Prologue is still a better racing game than a majority of those released. In terms of the actual game elements, the franchise feels a long way off. But when it just comes to driving a car, my personal opinion is that it's the best, or certainly one of.
     
    Having said that, I'd like to see Polyphony introduce better AI, a greater sense of speed, more "game" options (a really good, beefy career mode perhaps) and a really, really solid online component. But I mean, when I bring those topics up, I'm practically thinking about the perfect racing game.
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    #5  Edited By artofwar420

    I really like the way you organize your blogs. 
     
    But regarding GT, I think it's fair to say they haven't given us much hope, I guess you could call it, with GT prologue, still that's just a glorified demo, but I think that the heart of past GT games shouldn't change, what is that? When you finally get the hang of how a car drives, when you finally know the way a track works for the car you have. All the damn work you have to do to actually get to 6th place, getting to 6th place is a damn achievement. As you get better, actually winning a race feels what I think winning a real life race would feel like. It's an adrenalyn (wait, Froidian slip?) rush.
     
    That feeling, of crazy hard, but just barely out of reach, I believe will be passed on to the PSP version. That should never change in Gran Tourismo.
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    crunchUK

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    #6  Edited By crunchUK
    @get2sammyb said:
    " @Gylfi said:
    " I think GT is the most stale series ever, every time its supposed to be sooo super realistic and miiiind blowing graphics. But whats realistic about crashing into a wall at 300km/h, backing a little up and keep going? When I mention this to my friends that are into GT they just say crashing cars would be fun for 5mins and GT isnt that kind of a game. What about having to be careful with your car when your racing, isnt that more realistic? "
    To be fair Gylfi, it's called "The driving simulator" not "The crashing simulator" -- I appreciate your point but Gran Turismo built its entire franchise around the physics between man and car. . "
    Which aren't even very good for today's standards
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    Devil240Z

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    #7  Edited By Devil240Z

    why are people bitching? its not like there is any competition at all, I mean the only competing franchises are GT and Forza and they aren't even on the same platform.

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    deactivated-5a1a3d3c6820c

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    @Devil240Z said:
    " why are people bitching? its not like there is any competition at all, I mean the only competing franchises are GT and Forza and they aren't even on the same platform. "
    I think to a lot of people that makes the competition so much more 'important'.
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    eclipsesis

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    #9  Edited By eclipsesis
    @get2sammyb said:

    " @Gylfi said:

    I think you totally hit the nail on the head. Gran Turismo was always a game for car enthusiast, people who appreciated the aesthetics of cars and was to me complete car Porn.

    I have played Forza 2 a lot so i understand both sides of the argument, however i fail to understand why the inclusion of damage is so important to some people. The truth is if you crash at 30MPH, 25MPH even, your car is fubar. I know, i have been in four crashes each at considerable slow speed and the car was fucked. So in this sense neither Forza or any other racing game with damage is realistic because it would be no fun. But damage was never what Gran Turismo was about, it was about cars as a character, each handling differently, each with their own simulated effects. 

    On the other side however i believe Forza sticks to close to assisted braking and the racing line which i turn off immediately       

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    Burns098356GX

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    #10  Edited By Burns098356GX

    Not sure why your comparing PSP games to console games, but whatever. 
     GT has always been a driving simulator, which means they try to get as close as possible to what its like driving these cars. It isn't really ment for off the wall crazy on track action, its just not. GT caters to a very niche market, for people who would love to drive a $500,000 car but will never get the chance. Games like Grid, Forza, NFS Shift have found sort of a new niche for people who want some sim, but still want the forgiveness of an arcade experince with rewind features and assists and whatever else they've thrown in. GT gives you an excellent driving experience, Forza is obviously for more racing. There is a difference.
     
    I never get why people bring up having no damage in previous GT games, ever thing that the PS1 discs simply couldnt accomodate having damage models on the 300 cars they had (or whatever number it was)? Just having the selection of cars was mind blowing, but I really dont think they could have fit damage models on them all onto 1 disc, along with everything else they had. 
     
    That being said, I dont want to come off like Im saying ones better then the other, I've only played the demo of Forza and it was ok, I still they have some lighting issues, and for some reason the cars handle like shopping carts.

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    Siphillis

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    #11  Edited By Siphillis

    I think you are directing your criticism of simulation racers as the faults of Gran Turismo, rather than a trend for the genre.  GRID and Need for Speed, by simulation standards, is fairly arcade, not properly representing the care, craft, and finesse required to cut the apex of every turn, the tension of every overtake, the milliseconds wagered before braking near a corner.  Polyphony did this first, did it best, and continues to do this better than anyone else.  There's an inherent car lust imprinted in every aspect of its design, and an uncompromising attention to detail that simply are not being duplicated by rival series, in the name of accessibility.  
     
    Being the forefather has its difficulties.  For one, it is forever tangled between the established and the unexplored.  While indeed it is essential for any series to advance and grow in time, the tradition in which it was established is pivotal to its identity.  The identity of this series is very difficult to define; Yamauchi appears to have narrowed it down to three aspects: large eclectic catalogs of cars, realistic and responsive controls, and amassing a cult following larger than any series on PlayStation while reigniting car culture in the process, a unique talent on display from the very beginning.
     
    For these reasons I respect Gran Turismo.  It is a time-capsule of digital motorsport, and while some of its content has no doubt stagnated, many are still timeless virtues that are under constant duplication and admiration.  Without question, most of the successful racers of today owe their very existence to Polyphony Digital trailblazing console racers in 1998.  And while developer Turn 10 are make sizable chinks in GT's armor, and Codemasters are providing a niche-stop for the uninitiated, and EA are injecting megatons of style and flair, mark my words: Gran Turismo is immortal.   In the course of a decade, Polyphony have endured two hardware changes, broadband internet, the launch of the Xbox, the reignition of PC simulation, and most assuredly the birth of Forza.  It is something more than just a racing simulator, in the spirit a car is more than just a machine.   
     
    Gran Turismo has survived everything in its time.  It will certainly survive this.

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