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An intricate, often ancient, structure devoted to a deity, usually filled with traps and overly enthusiastic followers.
A place where flowing water rapidly drops in elevation.
This fishing village is overrun by zombies and occupied by the Chinese military. It serves as the second of four primary locations in Fear Effect.
A prison is a secure location built for the confinement of a person or persons for a set length of time. It is often built by the state to punish criminals, and sequester them from productive members of society.
A kitchen is found in many game for purposes of food preparation and storage. People may eat there too.
Area above houses and buildings. You can walk, run or jump on and over rooftops. Usually good sniping positions.
A place to buy alcoholic beverages and to mingle/meet with non player characters. Bars in games are sometimes essential to advance the plot, or recruit party members. Bars are the modern equivalents of taverns. You see taverns in fantasy games and bars in modern/sci-fi games.
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