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A Palette Swap is when two or more characters share the same style sprite or character model with only minor color or cosmetic changes. Although visually similar, palette swap characters may have very different moves and personalities.
Extra objects, characters, or content in a game that can only be accessed after completing a certain task such as completing the game, or by using cheat codes.
A boss fight is a culminating challenge that pits the player against one or more enemies representing a greater threat and/or difficulty than those previously faced. These scenarios typically feature unique antagonists.
These games let players see the credits without needing to play the game first.
This concept is for games in which at least one of the main characters is male.
This concept is for games where at least one of the main characters is female.
Sometimes one playable character just isn't enough.
Sometimes designers add old-school things on purpose to enhance game design. These games tend to be heavily inspired by hardware limitations of older systems. NES, Atari 2600, and early computer platforms (DOS, Commodore 64, MSX, etc...) are common sources of inspiration.
Bosses are enemies that fight you at the end of a level or at a significant point in the story.
A larger or smaller version of an enemy encountered elsewhere in a game. Larger variants are often used as bosses.
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