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    Halo: Combat Evolved

    Game » consists of 17 releases. Released Nov 15, 2001

    One of the launch titles of the original Xbox, Halo: Combat Evolved is a sci-fi first-person shooter telling the tale of an advanced cybernetic super-soldier known as the "Master Chief".

    Halo: Combat Evolved Anniversary Review

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    ypod

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    Edited By ypod

    Last Tuesday, 343 Industries shipped their first retail product ever - Halo: Combat Evolved Anniversary. Released to celebrate the 10th anniversary of the Halo franchise, it features the original campaign remade with all new HD graphics, as well as 7 classic Halo environments remade for online play in the Halo: Reach engine. I've had some time to sit down with both the campaign and multiplayer, and this is my review.

    As a preface to this article, I'd like to familiarize you with my history with Halo: Combat Evolved. I never owned the original Xbox, but that didn't mean that I was locked out of the Halo: CE experience. I've many fond memories of playing Halo: CE in friends' basements: making split screen legendary runs and pistoling buddies on Chill Out. I later purchased Halo for PC, which was my first foray into the world of online gaming. Seemingly endless games of CTF on Blood Gulch were a regular weekend occurrence. As a whole I've played through the entire Halo campaign 4 times, and spent countless hours in multiplayer. Since the first Halo, I always tried to get my hands on everything related to the series, whether it be the games, books or anime series. In the last five years, my most played games have been Halo 3 and Halo: Reach.

    I played through the Halo: CE Anniversary campaign on normal difficulty. I figured that it wasn't so important to review the gameplay that I'm already so familiar with. I mostly wanted to get through the game to experience all of the updated visuals, as well as the new added content, such as skulls and terminals.

    A graphical comparison of the two games side by side. The upgrade is stunning.

    I have to state that 343 Industries has done an impressive work with the graphical overhaul in Halo Anniversary. Just minutes in to the game, the difference is overwhelming. The amount of work that they've done on textures, lighting, animations and skyboxes brings this game almost up to par with modern first person shooters graphically. All of this was achieved while still preserving the original CE gameplay perfectly. The artists at 343i have also given Anniversary a very unique visual feel. The art showcases vivid colors and high contrasts. It echoes the established Halo style, while being something special in its own right. The music is just as it was written for Halo CE, but completely re-recorded with a new orchestra. The result is a fuller and better quality sound throughout the game. If you prefer the classic music, that option is in the menus as well. The sound effects are also all new, and they make the weapons of Halo click better than ever.

    Anniversary becomes a truly magical experience when you press the back button on the Xbox 360 controller. The display suddenly transforms back to the original graphics that the game had in 2001. It’s fascinating to compare how much graphical improvement there has been in just ten short years. Playing in original graphics mode is actually quite pleasant as well. It’s by far the best Halo: Combat Evolved has ever looked. The graphics are up-scaled to HD, and the game is presented in a 16:9 format.

    Anniversary's beautifully animated terminals offer deeper insight into the Halo Universe.

    I felt that the features 343 Industries has added to the game enhance the experience without taking away from the original game. Finding skulls and then activating them is a ton of fun, and makes the game slightly more re-playable. The terminals have been included in a way that they make sense within the Combat Evolved storyline. I found them to be less cryptic than previous Halo terminals. Rather than being obscure references to names and places most people haven't heard of, they actually reveal some interesting new details about the Halo timeline, as well as some possible Halo 4 hints.

    There are some bonus features included in Halo Anniversary that I did not get to try. I don’t own a Kinect, so I couldn’t access the “Analyze/Encyclopedia” or voice control features. Also, I don’t own a 3D television, so my gameplay was limited to 2D. I did see a demo of the 3D at PAX; it looks good, but it didn’t make me want to rush out and purchase a new TV. What I can confirm is that these extra features are not at all required for enjoyment of the game. I haven't yet tried campaign co-op online, but Glenn Meyer and I played some split screen co-op and it functioned as expected.

    This ain't your daddy's Halo LAN. The multiplayer component of Halo Anniversary uses the Reach engine.

    I have seen a lot of hate directed towards the multiplayer side of Anniversary, and I can understand some of it. There definitely is a market of gamers that want to re-experience the original Halo multiplayer. I think the decision to go with making more Reach maps is neither a great one or a bad one. Many people associate Halowith that classically overpowered magnum and the steep cliffs of Blood Gulch, neither of which are in this title. The simple shock that the multiplayer is a completely different game might be a major turn off.

    Utilizing the Reach engine for multiplayer wasn't without its advantages. First off, the multiplayer in CE is a little dated now. First person shooter games have progressed a ton in the last ten years, and have become more balanced, exciting and fun. I don't think that original Halo multiplayer would hold up as well to repeated playings when there are superior products on the market. The nostalgia factor is undeniable, and it would be really awesome for a while, but there is a reason that newer games are much more popular today. Having all the strengths of the Reach engine at your side is also a huge plus. All of the maps are editable in Reach's forge mode, saved films work as usual, your stats are all still logged automatically on Bungie.net, and you get to play with probably the best netcode in all of video gaming. It's stuff that you don't think of right away, but it's a huge deal.

    The new "Anniversary” gametypes are an interesting twist on Halo: Reach multiplayer. They feature tweaks to the weapons (mainly the pistol), and player attributes that make the game play a little bit more like Combat Evolved. It's still very far from that original gameplay experience, but I liked it for a little change of pace. The blend of slayer and classic objective gametypes evoked a ton of excellent memories from previous iterations of the included maps. Default Reach set ups are also playable in the new playlists, and they are just as fun as Reach has always been.

    Hang 'em High is one of the most satisfying multiplayer maps ever created. Now it's also one of the most gorgeous.

    I have a somewhat unique opinion, because I believe that Halo: Reach is the beast multiplayer FPS of all time. As a result, I'm very glad to have more maps to play with, especially layouts that I've come to adore so much over the years. I really enjoyed playing Reach on the new maps. Both Timberland and Headlong provide premium "Big Team" experiences. Hang 'em High and Battle Creek are among the best maps for 4v4 ever created. Damnation and Prisoner play exactly as they should. It was also nice of 343 to include slightly altered variants of their maps featuring some extra passage ways and tunnels, but it's nothing that a little forging couldn’t have accomplished, albeit a little uglier. Halo geeks will get a little kick

    out of the names of the maps, as they match the theme of the original maps. For me this game has injected some new excitement into the Halo: Reach sandbox, which I was already having a great amount of fun with many times a week.

    Installation 04 brings co-op Firefight action to the ring world where it all started.

    The single new Firefight map, Installation 04, is pretty standard co-op fare. I'm actually a little surprised that they hadn't turned this exact forerunner structure into a Firefight map earlier, as it's one of the most iconic structures in all of Combat Evolved. AI controlled marines are a new addition, but they don't really have much of a noticeable effect on gameplay. Occasionally an Elite will chase after one, allowing you to snag an easy assassination.

    The technical way that the Anniversary disc functions is actually a really cool trick. When you launch into the disc, campaign functions as any other Xbox retail title, but when you select multiplayer, you're actually transported into a miniature version of Reach. Your Xbox Live status reflects the fact that you are playingReach, and you can join Halo: Reach parties regardless of whether or not the other members are playing from the Anniversary disc. You even have access to the newly updated Halo: Reach achievements. The only way it differs is that you only have access to play the subset of maps that are bundled with Anniversary, and the playlists that support them (it also has a slick new background image).

    Kill the Reds! Kill the Reds! Kill the Reds!Included in the box is also a code that can be used to download the new maps to your hard drive, so they can be accessed by Halo: Reach. Doing this is the best way to play the new maps, as it integrates them seamlessly into your current Reach experience. If you don't already own Reach, I'd recommend picking it up, as you can find it now for bargain bin prices.

    Overall, I believe that Halo: Combat Evolved Anniversary is a must own product for any Halo fan. If you’ve never enjoyed Halo, this game isn’t going to change your mind. If you’ve never tried the original Halo or if it’s just been so long that you’ve forgotten about it, Anniversary is a worthwhile purchase, especially at 40 bucks. It's not going to command a lot of attention during this year's crowded holiday game season, but it's a solid game and I have no major complaints.

    by Yuri Walkiw - Hex19.com

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    #1  Edited By ypod

    Last Tuesday, 343 Industries shipped their first retail product ever - Halo: Combat Evolved Anniversary. Released to celebrate the 10th anniversary of the Halo franchise, it features the original campaign remade with all new HD graphics, as well as 7 classic Halo environments remade for online play in the Halo: Reach engine. I've had some time to sit down with both the campaign and multiplayer, and this is my review.

    As a preface to this article, I'd like to familiarize you with my history with Halo: Combat Evolved. I never owned the original Xbox, but that didn't mean that I was locked out of the Halo: CE experience. I've many fond memories of playing Halo: CE in friends' basements: making split screen legendary runs and pistoling buddies on Chill Out. I later purchased Halo for PC, which was my first foray into the world of online gaming. Seemingly endless games of CTF on Blood Gulch were a regular weekend occurrence. As a whole I've played through the entire Halo campaign 4 times, and spent countless hours in multiplayer. Since the first Halo, I always tried to get my hands on everything related to the series, whether it be the games, books or anime series. In the last five years, my most played games have been Halo 3 and Halo: Reach.

    I played through the Halo: CE Anniversary campaign on normal difficulty. I figured that it wasn't so important to review the gameplay that I'm already so familiar with. I mostly wanted to get through the game to experience all of the updated visuals, as well as the new added content, such as skulls and terminals.

    A graphical comparison of the two games side by side. The upgrade is stunning.

    I have to state that 343 Industries has done an impressive work with the graphical overhaul in Halo Anniversary. Just minutes in to the game, the difference is overwhelming. The amount of work that they've done on textures, lighting, animations and skyboxes brings this game almost up to par with modern first person shooters graphically. All of this was achieved while still preserving the original CE gameplay perfectly. The artists at 343i have also given Anniversary a very unique visual feel. The art showcases vivid colors and high contrasts. It echoes the established Halo style, while being something special in its own right. The music is just as it was written for Halo CE, but completely re-recorded with a new orchestra. The result is a fuller and better quality sound throughout the game. If you prefer the classic music, that option is in the menus as well. The sound effects are also all new, and they make the weapons of Halo click better than ever.

    Anniversary becomes a truly magical experience when you press the back button on the Xbox 360 controller. The display suddenly transforms back to the original graphics that the game had in 2001. It’s fascinating to compare how much graphical improvement there has been in just ten short years. Playing in original graphics mode is actually quite pleasant as well. It’s by far the best Halo: Combat Evolved has ever looked. The graphics are up-scaled to HD, and the game is presented in a 16:9 format.

    Anniversary's beautifully animated terminals offer deeper insight into the Halo Universe.

    I felt that the features 343 Industries has added to the game enhance the experience without taking away from the original game. Finding skulls and then activating them is a ton of fun, and makes the game slightly more re-playable. The terminals have been included in a way that they make sense within the Combat Evolved storyline. I found them to be less cryptic than previous Halo terminals. Rather than being obscure references to names and places most people haven't heard of, they actually reveal some interesting new details about the Halo timeline, as well as some possible Halo 4 hints.

    There are some bonus features included in Halo Anniversary that I did not get to try. I don’t own a Kinect, so I couldn’t access the “Analyze/Encyclopedia” or voice control features. Also, I don’t own a 3D television, so my gameplay was limited to 2D. I did see a demo of the 3D at PAX; it looks good, but it didn’t make me want to rush out and purchase a new TV. What I can confirm is that these extra features are not at all required for enjoyment of the game. I haven't yet tried campaign co-op online, but Glenn Meyer and I played some split screen co-op and it functioned as expected.

    This ain't your daddy's Halo LAN. The multiplayer component of Halo Anniversary uses the Reach engine.

    I have seen a lot of hate directed towards the multiplayer side of Anniversary, and I can understand some of it. There definitely is a market of gamers that want to re-experience the original Halo multiplayer. I think the decision to go with making more Reach maps is neither a great one or a bad one. Many people associate Halowith that classically overpowered magnum and the steep cliffs of Blood Gulch, neither of which are in this title. The simple shock that the multiplayer is a completely different game might be a major turn off.

    Utilizing the Reach engine for multiplayer wasn't without its advantages. First off, the multiplayer in CE is a little dated now. First person shooter games have progressed a ton in the last ten years, and have become more balanced, exciting and fun. I don't think that original Halo multiplayer would hold up as well to repeated playings when there are superior products on the market. The nostalgia factor is undeniable, and it would be really awesome for a while, but there is a reason that newer games are much more popular today. Having all the strengths of the Reach engine at your side is also a huge plus. All of the maps are editable in Reach's forge mode, saved films work as usual, your stats are all still logged automatically on Bungie.net, and you get to play with probably the best netcode in all of video gaming. It's stuff that you don't think of right away, but it's a huge deal.

    The new "Anniversary” gametypes are an interesting twist on Halo: Reach multiplayer. They feature tweaks to the weapons (mainly the pistol), and player attributes that make the game play a little bit more like Combat Evolved. It's still very far from that original gameplay experience, but I liked it for a little change of pace. The blend of slayer and classic objective gametypes evoked a ton of excellent memories from previous iterations of the included maps. Default Reach set ups are also playable in the new playlists, and they are just as fun as Reach has always been.

    Hang 'em High is one of the most satisfying multiplayer maps ever created. Now it's also one of the most gorgeous.

    I have a somewhat unique opinion, because I believe that Halo: Reach is the beast multiplayer FPS of all time. As a result, I'm very glad to have more maps to play with, especially layouts that I've come to adore so much over the years. I really enjoyed playing Reach on the new maps. Both Timberland and Headlong provide premium "Big Team" experiences. Hang 'em High and Battle Creek are among the best maps for 4v4 ever created. Damnation and Prisoner play exactly as they should. It was also nice of 343 to include slightly altered variants of their maps featuring some extra passage ways and tunnels, but it's nothing that a little forging couldn’t have accomplished, albeit a little uglier. Halo geeks will get a little kick

    out of the names of the maps, as they match the theme of the original maps. For me this game has injected some new excitement into the Halo: Reach sandbox, which I was already having a great amount of fun with many times a week.

    Installation 04 brings co-op Firefight action to the ring world where it all started.

    The single new Firefight map, Installation 04, is pretty standard co-op fare. I'm actually a little surprised that they hadn't turned this exact forerunner structure into a Firefight map earlier, as it's one of the most iconic structures in all of Combat Evolved. AI controlled marines are a new addition, but they don't really have much of a noticeable effect on gameplay. Occasionally an Elite will chase after one, allowing you to snag an easy assassination.

    The technical way that the Anniversary disc functions is actually a really cool trick. When you launch into the disc, campaign functions as any other Xbox retail title, but when you select multiplayer, you're actually transported into a miniature version of Reach. Your Xbox Live status reflects the fact that you are playingReach, and you can join Halo: Reach parties regardless of whether or not the other members are playing from the Anniversary disc. You even have access to the newly updated Halo: Reach achievements. The only way it differs is that you only have access to play the subset of maps that are bundled with Anniversary, and the playlists that support them (it also has a slick new background image).

    Kill the Reds! Kill the Reds! Kill the Reds!Included in the box is also a code that can be used to download the new maps to your hard drive, so they can be accessed by Halo: Reach. Doing this is the best way to play the new maps, as it integrates them seamlessly into your current Reach experience. If you don't already own Reach, I'd recommend picking it up, as you can find it now for bargain bin prices.

    Overall, I believe that Halo: Combat Evolved Anniversary is a must own product for any Halo fan. If you’ve never enjoyed Halo, this game isn’t going to change your mind. If you’ve never tried the original Halo or if it’s just been so long that you’ve forgotten about it, Anniversary is a worthwhile purchase, especially at 40 bucks. It's not going to command a lot of attention during this year's crowded holiday game season, but it's a solid game and I have no major complaints.

    by Yuri Walkiw - Hex19.com

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    #2  Edited By jeanluc  Staff

    Hey no offense duder, but we have a user review section for each game. It would probably be better to put this there rather then in a forum post.

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    #3  Edited By ypod

    @wasteguru: Oh, okay. I just figured I'd post this to my blog, and it prompted me to attach it to a forum. I figured that would make sense. I'll make sure to do that for any reviews I do in the future.

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    #4  Edited By Ackbar

    Great Review !

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