For sure that makes for a good co-op, and when creating characters that are different for specialization and a richer gameplay gender may be very handy, but I couldn't help to notice that it is becoming a quite important trend and only in few cases it involves co-op gameplay. I wanted to link some games, that's why it is not a short notice in my profile...
Well, since this is a blog post let's try to analyze further. Why is this interesting? Why is it becoming a trend?
- Two is the minimum amount of people possible for the main character not to be alone and having some depth in the story. The minimum is a special number with a higher likelihood.
- It gives a good chance for co-op, which is not usually the case but contributes to statistics.
- Male and female are immediately recognized as different, covering a range of characteristics, them all according to the philosophy behind yin and yang and all that stuff.
- That also provides sexual tension, romanticism, allows to introduce some love background story without introducing a gay story.
- When stretched it covers way more games, like Zelda Ocarina of Time (Navy is female) but let's keep it in the most reasonable terms (actually I'm stretching it with Halo, but just a little bit, right?).
And in the end it is to a big extent coincidence, but somewhat odd, I guess.
Beside of that, some games use this to create a gameplay that uses the secondary character as an extension of the main character, while some games have two fully playable characters and even co-op mode. Do you have any preference wrt this? because for me co-op is a much more preferred feature for the game. Sometimes both options may be combined, I'd like to see how is it done in Hunted.
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