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Games that allow fauna to be used as weapons.
Anthropomorphism is the concept of an object, concept or character that has human qualities or traits, such as speech, a level of intelligence similar or higher than a human's and self consciousness. "Anthro" means "of human" and related to the concept of humanity.
In video games, breaking the fourth wall occurs when a game becomes aware of its nature as a game, or when a character directly acknowledges the player.
An atypical member of the cat family known for its unique speed.
The ability for the player to become unseen, from basic camouflage to fully vanishing from sight.
Characters controlled by the game for players to interact with, as opposed to player characters which are controlled by whomever is playing the game.
Animals that have the ability of speech and in some cases are anthropomorphic.
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