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Game » consists of 1 releases. Released June 1984
A mode, option, power-up, or the game's default state, that has the player firing without any action needed.
The ultimate pressure feature. Players have to complete the task at hand, be it defeating opponents or cutting the right wire, in the allotted time.
The ability to draw or paint in a game, whether as a gameplay mechanic or just a fun bonus.
Flat shading is a lighting technique used in 3D computer graphics. Its characteristic look is easily recognized.
Game Over originally appeared in pinball machines, and later, arcade machines. When players lose at a game, it is game over.
Games based on literature. This does not include licenses of another adaptation.
A heads-up display is a graphical overlay of vital information used in most modern games.
The concept of lives in video games evolved to let the player get a second chance after failing once. The most recognizable symbol is the heart.
Some games feature protagonists that are not humanoid in nature. These are creatures that do not have human characteristics (i.e. stand on 2 legs, have 2 arms, a body and a head).
A Palette Swap is when two or more characters share the same style sprite or character model with only minor color or cosmetic changes. Although visually similar, palette swap characters may have very different moves and personalities.
Who needs 2D when we've got 3D? 3D, or 3 dimensions, is what we're used to seeing in almost every game these days, letting us do all sorts of awesome stuff like run in circles!
If a person is made of metal and has circuitry instead of a circulatory system, then their game belongs on this list.
When the player character is a robot. This does any form of humans infused with robotics.
Whether it has voice over or not, text bubbles are a way of reading the dialog that a character on screen is saying and or thinking.
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