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A boss fight is a culminating challenge that pits the player against one or more enemies representing a greater threat and/or difficulty than those previously faced. These scenarios typically feature unique antagonists.
Games that have had an Original Soundtrack album released.
Games with randomly (or rather, procedurally) generated environments create new levels from predetermined pieces each time the game is played.
A form of game item that is only useable a limited number of times (typically once) before being discarded or destroyed.
Bosses are enemies that fight you at the end of a level or at a significant point in the story.
A style of gameplay where players must navigate a vast stream of projectiles.
Bonuses that players can equip to their characters to give special abilities or buffs. They are often progressively unlocked by earning experience points.
A concept where the game must be restarted if you are killed. It is a mechanic found in most arcade games, but the term is usually used in reference to the RPG genre where the mechanic is less common, particularly "roguelike" games as well as strategy games such as Fire Emblem or Final Fantasy Tactics where characters die if they are defeated in battle. Often used as a significant plot device.
A digital distribution service owned by Valve Corporation. Originally created to distribute Valve's own games, Steam has since become the de facto standard for digital distribution of PC games.
A game perspective that views the action from above, commonly at a fixed position and/or rotation.
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