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Sure, these days have almost every game sporting the newfangled 3D, but way back when, everyone had to live with plain old 2D. 2D, or two dimensions, limit the game to scrolling backgrounds, but some games even now make use of this basic concept.
Third-party developers and publishers occasionally engage in the practice of releasing a title or piece of DLC on only one platform for any number of reasons. Sometimes these are permanent while others are only platform exclusive for a certain window of time.
Games whose titles consist of a single word.
The concept of lives in video games evolved to let the player get a second chance after failing once. The most recognizable symbol is the heart.
A two-dimensional image or animation overlaid into a scene. The foundation of early 2D games, making up everything from props to the player-controlled character.
Pressing the A button while facing left makes player character punch in that direction. Pressing A while facing right...makes them punch left.
A heads-up display is a graphical overlay of vital information used in most modern games.
Backtracking is the act of navigating through previously explored areas, usually for the purpose of progressing in an objective-based adventure game. Players who are lost may also backtrack to reorient themselves.
In many games there is a ranking system, the players with the highest point value are listed in a "high score" table.
A point within the game whereby the game saves its current state whether it be for the purpose of a more convenient respawn point or a gameplay design (such as in racing).
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