Blitzkrieg has 2 main issues.
First, some protection missions are so absurdly difficult due to lightning. It basically makes your lightning mech useless and you have to rely on the other 2 mechs to clear enemies away from the objective, which is a problem when you consider their second problem.
Their main issue is that with stock equipment, they have no way for a single mech to damage and disable a single target the same time. This means that for each target, you have to either damage it, push it, or dedicate multiple mechs to dealing with it. This is a big problem once enemies start to have 3 or more health while you can usually only deal 2 damage per attack. Sure, you can get some crazy damage numbers with lightning, but it's spread out over multiple targets, and won't kill most bigger enemies, so you're left with a bunch of 1 or more hp enemies that haven't moved or been disabled. It's super easy to get overrun when you can't chip away at their health while also knocking them off target.
The individual mechs are all great, but they don't quite fit on the same team together. If the lightning mech's first upgrade made the electricity only damage the vek and then the building immunity came default, it might be enough to fix them since you could dedicate cores toward upping your damage rather than the necessary health upgrades.
Also, tip for the 30 minute challenge: Do well on the first island enough to get some upgrades going, and then bomb the second one, only concentrate on your mechs and the grid, ignore objectives. The faction rep won't help until the end of the second island, and you'll probably just want to abandon timeline once you get the achievement, so just focus on speed and not losing all your grid power.
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