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Game » consists of 3 releases. Released May 22, 2014
Sure, these days have almost every game sporting the newfangled 3D, but way back when, everyone had to live with plain old 2D. 2D, or two dimensions, limit the game to scrolling backgrounds, but some games even now make use of this basic concept.
A crossover occurs when a character from one franchise makes a special appearance in a game from an unrelated franchise. Some games are specifically designed to be crossovers that bring together characters from two or more franchises.
Currency has all forms in video games. It is used to buy characters, vehicles, weapons, and more.
The antagonists of Dangerbots.
Sometimes designers add old-school things on purpose to enhance game design. These games tend to be heavily inspired by hardware limitations of older systems. NES, Atari 2600, and early computer platforms (DOS, Commodore 64, MSX, etc...) are common sources of inspiration.
The concept of purchasing media and having it delivered over the internet. No physical representation of this content is given, and although the content resides on the user's hard drive they are typically granted a license to the product, rather than ownership of it.
Freeware games are those which have their full versions legally free to download or otherwise obtain.
Power Ups can be used to give the controlling character, or any other character, temporary or permanent upgrades.
No point in gathering coins, gold, gil, money, or whatever if you can't buy anything with it.
A two-dimensional image or animation overlaid into a scene. The foundation of early 2D games, making up everything from props to the player-controlled character.
A game perspective that views the action from above, commonly at a fixed position and/or rotation.
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