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Downloadable Content adds new features and content to already-distributed video games via the Internet. Examples include new maps for FPS games, new songs for rhythm games, and new cars for racing games.
Characters who speak with an Italian flavoured accent, usually second generation immigrants.
The act of breaking the law.
Moral dilemmas presented to the player that often have a significant effect on the story or other characters.
Games that are in genres where the ability to jump is expected, but do not allow the player character to jump on command.
Characters controlled by the game for players to interact with, as opposed to player characters which are controlled by whomever is playing the game.
Criminals banded together with a common goal in mind. Can range from a band of thugs to the Mafia.
Any character you can control in a game is a Player Character (PC), as opposed to a non-player character (NPC), which is a character that can only be controlled by the game.
Swearing, cursing, call it what you want. It is an expression of anger or frustration, in most cases.
Quests that aren't necessary for game completion. They typically offer side-stories or specific rewards.
Whether it be cigarettes, cigars or pipes, tobacco or otherwise, everyone knows that smoking is bad for you - and that it makes you look undeniably cool.
Games set in, or focused primarily around, the years between 1940 and 1949.
Games set in, or focused primarily around, the years between 1950 and 1959.
The American Mafia which originated in Sicily and took root in Eastern America around the 20th century. It is also known as Cosa Nostra meaning "Our Thing". The explosion of Mafia activities and power in America happened in 1920's and their power lasted well into the 1970's and 1980's.
An organized crime syndicate often consisting of members with shared ethnic backgrounds or cultural beliefs.
Voice Acting is the art of providing voices for characters in games, television shows, films, radio programs, and other forms of media.
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