This game came out this year and it just kind of came and went. Which is too bad because I think it's really neat. It's on Steam now and was created by the guy who created Kairo, another overlooked puzzle game on the PC, Richard Perrin. Journal is largely an adventure game that emphasizes story and choice. I know, I know. Sounds a bit tired. But this game stands out by its art style and by how it handles the topics discussed.
The game has two art styles. The main style looks like crayon drawings done by a young kid and through that art a lot of the experience for the main character, a teenage girl, comes across. In the part of town that she enjoys the world is colorful and dynamic. In the downtown section of the world the art displays a rundown and almost war-torn environment. The game is filled with examples like this and it really gives the game a unique look and feel.
This art, with the feelings that it brings out, is tied to a very well realized story with well written characters. Not every line of dialogue works and not all of the characters feel as unique and individualized as one would hope. But for the most part the characters feel dynamic and certainly change over the course of the game. The story raises interesting topics and handles these topics with a lot of care and nuance. In fact, what makes these issues and topics feel so meaningful is the restraint that is used. The player and character don't walk away from these experiences particularly satisfied with the outcome. Rather, player and characters just leave feeling different. The story represents realistic situations and deals with them in equally realistic ways.
But what this game does the best of all is make the player really feel what the character is experiencing through some really cool moments. Gone Home was great because you experienced that world in a way that felt uniquely honest and realistic. But it was experienced second hand by the player. The Journal does a great job of showing the player how it might have felt for a teenager to deal with issues like grief, anxiety, anger, frustration, and simply experiencing the world through eyes that are constantly changing. The Journal does this with a lot of subtlety and clever writing.
Like I said, the dialogue and situations have their problems. The ending is great until it trips at the very, very end and the gameplay is nearly non-existent. But it's a worthwhile experience for those that want to try something different. As familiar as the foundation for this game might sound, I would argue that the Journal is one of the best examples of a game that puts the player through an experience that is completely foreign to them.
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