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Game » consists of 3 releases. Released May 21, 1993
Colloquial term applied to hyper-aggressive play in all fighting games in North America, coined in southern California during the mid-90s. Popularized by tournament players like Alex Valle.
A fighting game archetype where characters with a significant similarity in fighting style to Street Fighter's Ryu & Ken.
SNK fighting games are notorious for boss fights of ludicrous difficulty. Common symptoms of SNK Boss Syndrome include absurdly high attack priority, overpowered special attacks, and AIs that read button inputs. Though it's most common in SNK games, the syndrome has also appeared in games by other companies.
A mode in the game, often an unlockable, allowing players to listen to individual music tracks, voice clips and/or sound effects.
Featured mainly in fighting games, special attacks usually require more than just pressing a button to activate. They are usually unique or at least varied between characters.
A two-dimensional image or animation overlaid into a scene. The foundation of early 2D games, making up everything from props to the player-controlled character.
Like a critical hit, this is a special action invoked from certain attacks in games or caused randomly on attacks by a character's statistic. It causes opponents to lose the ability to attack back for a certain period of time, and usually invokes the hit character to go into a special animation.
A game mode that allows you to train for combos, moves, etc.
Extra objects, characters, or content in a game that can only be accessed after completing a certain task such as completing the game, or by using cheat codes.
The Virtual Console is a platform service that first appeared on Nintendo's Wii and later on the 3DS and Wii U. Games from past consoles are emulated to run on the new hardware with the added benefits of system-level save states and other features.
Zoning Characters (also called Keepaway Characters) is an archetype that use long range attacks to the control space in fighting games.
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