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Game » consists of 2 releases. Released Jul 11, 2016
Animals that follow you or help you on your journey.
Usually refers to the end of the world.
The concept of purchasing media and having it delivered over the internet. No physical representation of this content is given, and although the content resides on the user's hard drive they are typically granted a license to the product, rather than ownership of it.
A dog is an animal, of which there are estimated to be 400 million of in the world. Said to be man's best friend, they naturally appear in many video games.
Bet a little or bet the house. How much you win depends on how much you wager.
Sometimes, players experience an unfortunate event that results in all their weapons and items being taken away from them.
Genetically evolved humans, animals or aliens.
Non-linear level design where the player is able to freely traverse the game world and choose where and when to visit certain areas in the game.
A public testing period is, or has been, offered for the general public prior to sale or general availability. Access is generally granted through giveaways, preorders, or crowd-funding rewards.
A man or woman working the world's oldest profession. He/she might provide you a cutscene, health, or be a background NPC for an urban setting.
Radiation is energy in the form of waves or moving subatomic particles emitted by an atom or other body. Radiation in videogames is typically represented as a field, inside of which units will take damage.
A mode found in certain Turn-Based Strategy games where all the players take their turns at the same time instead of in a sequence.
A digital distribution service owned by Valve Corporation. Originally created to distribute Valve's own games, Steam has since become the de facto standard for digital distribution of PC games.
Valve's counterpart to Microsoft's popular achievement system.
Gameplay type emphasizing deliberately paced tactical battle where each side politely takes turns moving and attacking one another through varied forms of combat.
Many games that feature a theft mechanic also include a some form of risk or punishment. Other games just let players steal things as if it's a perfectly normal thing to do.
A mechanical system designed to capture or cause harm. Either the player can set traps for their enemies or others set them for the player.
Primitive community based around common ancestry or interests.
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