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Bosses are enemies that fight you at the end of a level or at a significant point in the story.
A boss fight is a culminating challenge that pits the player against one or more enemies representing a greater threat and/or difficulty than those previously faced. These scenarios typically feature unique antagonists.
A non-interactive sequence within a game most often used for plot advancement.
Dragons were originally messengers from heaven, according to early Buddhist texts. In games, they can be among the most fearsome of adversaries, but there are some exceptions.
It's not just for airplanes anymore: Game mascots and MMO players alike have taken to the skies. Players can use flight to quickly navigate large levels, find hidden items, or take opponents down.
Heartless are creatures from Kingdom Hearts that lack Hearts.
These games are based off of established licenses, such as movies, comics, or TV shows. Examples are the James Bond 007 and Spider-Man franchises.
The concept of affecting the universe through supernatural methods, breaking the fundamental laws of science.
Random Loot is a popular concept for dungeon crawler and MMO style games. In essence, monsters or objects drop something that is considered valuable to the player with random qualities.
A character that appears in many games, often unrelated. For an example, Cid from the Final Fantasy series.
Featured mainly in fighting games, special attacks usually require more than just pressing a button to activate. They are usually unique or at least varied between characters.
Enemies that are small, deal relatively low damage, and have low health, but make up for it by attacking in large numbers. Examples include Flood infection forms from Halo, Trites from Doom 3, or Crawlers from Resistance: Fall of Man.
Bosses that are designed to not be beaten; however, sometimes these bosses can finally be beaten at a later point in the game.
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