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Parrying is a specialized block mechanic, often with a tight input window, which prevents the player from taking damage. While some games allow this through a timed directional input towards the opponent, other games tie this to deliberate block inputs as a "Perfect Guard".
This platforming-inspired sub-genre of fighting games often includes varied stage designs, the use of items and a lighter emphasis on damage-based KOs. Four or more players may join the mayhem though party-oriented elements may also be toggleable.
A sub-genre of fighting games that focuses on more free controlling 3D movement and camera that follows the character, unlike other traditional 3D fighting games that still maintains the side view and side-scrolling orientation to the attacks.
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