Huge mistake on EA's part. This game is being rushed out the door and I don't blame DICE.
DICE is working on Bad Company 2, the Vietnam expansion, and quite possibly Mirrors Edge 2. This should have been handled by Respawn Entertainment instead.
They must have a fucking huge team.
Medal of Honor
Game » consists of 22 releases. Released Oct 12, 2010
Step into the boots of Tier 1 Operatives Rabbit and Deuce in this modern take on EA's long-running Medal of Honor series; the game features separately-developed single player and multiplayer modes.
DICE should not be developing the multiplayer
" @illmatic19 said:Pretty much. I don't think taking the talent at Respawn and putting them to work on a MoH remake would have been smart at all. Think about it, these are (mostly) the same guys who did MW1, which pretty much changed the face of FPS multiplayer since 2007. EVERYBODY is doing perks/killstreaks now, and that isn't really a bad thing. I will definitely be checking out whatever it is they are making, as long as it isn't space related and Halo-y. I prefer the "feel" of shooting actual guns that use bullets, not plasma or what have you." This should have been handled by Respawn Entertainment instead. They must have a fucking huge team. "Maybe, but personally, I would rather have it turn out like what I've played of the beta rather than MW3. "
" Dude, if anyone was more eligible for making a Medal Of Honor reboot, it would be the staff members of Respawn Entertainment. Missed opportunity. "I agree but I heard they are working on their first title, whatever that is.
I don't have a problem with DICE dealing with this as well. DICE have proved themselves to be an extremely capable group of developers over time, and I feel that they can work with Bad Company 2's Vietnam expansion, as well as with the Medal of Honor multiplayer. I love DICE's online games, because they're almost always well balanced. Yeah, I'll admit there are some weapons I feel are overpowered online, but that's the case with almost every shooter I've played. If DICE are working on Mirror's Edge 2 as well I welcome that, because the franchise desperately needs a sequel. However, I imagine it's their lowest priority, as it's the least major release of the three things they're supposedly working with.
On a side note, after watching the quick look, it really seems as if DICE just cut and pasted a majority BF:BC2 and placed it into a different "crappier" multiplayer. Oh well I can't blame DICE for wanting to make a quick buck.
I think Konami should handle the multiplayer. Make the lead dev the guy who was all whacked out at the E3 conference to do it.
" *Ehem* I feel quite comfortable positing that Respawn has not even finished the hiring process, and is nowhere near prepared to begin the full-fledged development of a title. "I doubt they have an engine to do it with either. While EA could have let them use one of theirs, Respawn really needs to have their own engine to work with on future projects since they are still an independent developer.
" Dude, if anyone was more eligible for making a Medal Of Honor reboot, it would be the staff members of Respawn Entertainment. Missed opportunity. "So EA was going to task a brand new company with hardly any staff to make a competent multiplayer game in 4 months? DICE has probably been working on the project for a year at the least. Respawn had no chance the company formed in what like March? MoH ships in October even Activision sweatshop style developing couldn't spit that game out even if its just the MP.
I think DICE is the right choice for making multiplayer to go along with a game like Medal of Honor (realisticish but fun modern shooter), but they just don't have enough time right now. Push the game back a year or clear DICE's schedule a bit, then things could be properly awesome.
It shouldn't come out this fall. Another stupid move by EA, putting this game out with Halo, Black Ops, and BF: Vietnam. I am confident in saying that MOH will not live up to EA's expectations.
Yeah, I know Respawn is still in the hiring process, but the multiplayer should have been handled by a different developer.
like respawn would've wanted to work on what is technically a competing product.
would they want to help build up a game franchise that will most likely be competing with whatever future product they release?...
I wish DICE would fix the knife in Bad Company 2 before working on anything else because clearly they need all hands on deck to roll back the patch that screwed the knife up in the first place.
EDIT: HALLELUJAH! After 2 months of waiting the patch is finally downloading! I just noticed after writing this post.
"I wish DICE would fix the knife in Bad Company 2 before working on anything else because clearly they need all hands on deck to roll back the patch that screwed the knife up in the first place. EDIT: HALLELUJAH! After 2 months of waiting the patch is finally downloading! I just noticed after writing this post. "
they fixed it with there last patch this patch fixed the lag.
Anyways i wish they didnt give it to dice so dice could work on battlefield 3 the game that will make them alot of money.
" @leftzero101: I should have mentioned that it was the PC version
o haha ya they fixed it a while ago on 360 didnt no they waited so long for the pc version weird
whatever the case may be, the MP gave me the immediate sense of it being made by DICE and felt almost nothing like MW2, or MOH games. its fucking weird.
it runs like shit right now. i hope they can make it good before it ships
" Huge mistake on EA's part. This game is being rushed out the door and I don't blame DICE. DICE is working on Bad Company 2, the Vietnam expansion, and quite possibly Mirrors Edge 2. This should have been handled by Respawn Entertainment instead. They must have a fucking huge team. "
Have you read this article:
http://www.gamereplays.org/redalert3/portals.php?show=news&news_id=633194
?
It is about the Command & Conquer team and the relationship with EA.
Look at questions/answers #1 and #8
They are long, so I'll chop it up a bit:
Here is from #1
For me C&C was something of a sacred game and I desperately wanted to do the series justice with all the C&C games I worked on. Unfortunately although we had a very talented team of passionate gamers, EA simply would not give us the time we felt we needed to make a truly great C&C game. In the case of C&C:3 our development cycle was something like 11 months. Compare that to Blizzard or Relic who was spending 3-6 years on their RTS titles. Our longest development cycle was 18 months on RA3, but at that time the team was split in half and added another platform (PS3), so the extra dev time was kind of a wash. EA simply needed us to keep cranking out games to keep the LA studio afloat while many its other teams floundered.
Here is from #8
I was however at the studio during much of C&C4's development and have played pre-release builds. The important thing to know is that C&C4 was never meant to be a true Tiberium universe canonical game, but rather an experiment in online play. It originally started as out an Asian market online-only version of C&C 3. At some point the company executives decided it made the most business sense to add a single player campaign, call it C&C4, and put it in a box. The team of course protested this change in direction but the decision stood. The team did what they could to make a good game given the realities inside EA, but ultimately it was the product of a dysfunctional corporate culture.
Look at the BS that goes on behind the scenes.
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