Metal Gear Ac!d is a turn-based trading card game released for the PSP and forms its own continuity separate from the main Metal Gear universe. Solid Snake returns as the protagonist to face a group of terrorists demanding Pythagoras, a secret research project being developed in the Moloni Republic.
The game had terrible pacing and was horribly drawn out. I still wound up playing all the way through and enjoying it, but it could have been so much better. The second game really nailed it, thank god.
I loved Ac!d. It made the Metal Gear universe accessible on a turn-by-turn basis. It really did offer the same tactics and strategies of the actual Metal Gears, but gave you a chance to actually take the time to think in between rounds on how to approach a situation. Maybe because I'm not the quickest on-the-fly thinker it made Metal Gear strategies much more enjoyable for me. I like games that give me unlimited time to deliberate and plan my next approach (Icewind Dale II gets an award from me for this fact). Ac!d also helped me out with the original series of the games because it showed me the tactical options that are presented in the real time version of the game.
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