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Sometimes you want a challenge, sometimes you wanna coast.
In many games there is a ranking system, the players with the highest point value are listed in a "high score" table.
The concept of moving blocks around to certain areas such as highlighted squares, or switches, or in order to get past a maze.
Gravity is a physical phenomenon, specifically the mutual attraction between all objects in the universe. In a gaming setting, gravity determines the relationship between the player and the "ground," preventing the player or game objects from flying off into space, and hopefully acting in a predictable/realistic manner.
Any game that does not have any written or spoken dialogue in it, regardless if it has characters or not. This includes any text or recorded dialogue that is spoken by a character or narrator, but not text such as "Press Start".
Chiptunes are musical compositions that are synthesized by a computer or console sound chip.
A concept found in many puzzle and casual games. Matching blocks of the same color or type to gain points and/or erase the blocks.
Falling blocks appear in many games.
Hostages exist to be saved, guarded, and occasionally executed.
Sure, these days have almost every game sporting the newfangled 3D, but way back when, everyone had to live with plain old 2D. 2D, or two dimensions, limit the game to scrolling backgrounds, but some games even now make use of this basic concept.
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