First off, special thanks to kupp02 from the Infinity Ward forums who posted the link.
Click here for the full review.
Here's an excerpt:
If you told me three months ago (that) we would be suggesting PC gamers (to) hold off on buying Modern Warfare 2 I would have thought you're crazy. But if you are buying this game mainly for multiplayer - especially if you're contemplating serious competitive play at a high level - that's exactly what we're saying.
Call of Duty: Modern Warfare 2
Game » consists of 22 releases. Released Nov 10, 2009
The sequel to 2007’s wildly successful first-person-shooter Call of Duty 4: Modern Warfare, Call of Duty: Modern Warfare 2 continues the story of American and British soldiers fighting Russian ultra-nationalist forces.
PC multiplayer review from Big Pond's Game arena
Why else would you buy it but for the multiplayer, mainly considering the short length of the campaign?
It's also pretty weird that Metacritic actually considers this as a review of the entire PC game despite it being a mutliplayer-centric review. Other than that, this review definitely cemented my decision to wait and see if Infinity Ward will fix the net-code and for a Steam sale (fingers crossed) and If nothing happens, I'll just wait for Bad Company 2.
lets mock the guys that actuly know the diffrence betwen listen and dedicated servers, seems like 90% of the game "journalists" don't know the diffrence and dont have 2 min too do a google search too find out why pc gamers are pissed
" @Destroyeron said:I played it through yesterday evening on one sitting." Why else would you buy it but for the multiplayer, mainly considering the short length of the campaign? "about how long is the campaign? I mean, I haven't even beat the first yet and I don't really care. I guess I really went straight to the multiplayer.... "
@MajorMediocre:
Well, Hannibal was probably giving that as a compliment but he may also be mocking the review. He hasn't answered my question yet.
@Demyx:
A lot of reviews and people who played through the game say that it's roughly 5 hours, which to me is an okay length in the context of it being a shooter and also in the story its trying to convey. Its better to have a shorter, more focused campaign than to have a drawn out one.
I've played through the first game and after reading the reviews about the game being short, I decided to play it on Veteran...and yes, it was my first play through. I finished it (including the Mile High Club Epilogue) and it took me longer than 5 hours obviously but due to the game's length it was very, very, very satisfying despite the amount of frustration I had to go through.
" @Demyx said:On normal or hardened? You played on the PC, right? Did you try the multiplayer yet?" @Destroyeron said:I played it through yesterday evening on one sitting. "" Why else would you buy it but for the multiplayer, mainly considering the short length of the campaign? "about how long is the campaign? I mean, I haven't even beat the first yet and I don't really care. I guess I really went straight to the multiplayer.... "
its a multiplayer game for most gamers that care about dedicated servers, i spent about 4 hours running through the first campaign on hardend(first play through) then 7 hours on veteran( fuck the carousel level)
after that i must of spent 100+ hours in the multiplayer
this game seems too around 5-6 hours on normal/hardened and 10ish on veteran from what everyons saying on the interwebz I havent played through the whole campaign but im 4 hours in and it seems too be wraping up. haven't finished the campaign since ive been playing cod 4 multiplayer and dragonage since like the review said im geting connected too random people halfway around the world. sweden too the eastern coast of america is a 300+ delay.
The main diffrence betwen a xbox/ps3 and a pc is there is a finite amount of resources on the consoles, it will take 80% of the console cpu too run the game then maybee 10% for xbox live, blades, XMB, voice chat, etc etc. that leaves 10% of the cpu too do the network code. On a pc you have stronger cpus, but also alot more shit that can run in the background. from statistics im pulling out of my ass too prove a point; 50% too run the game, 10% for the OS, 2% running msn messenger/AIM/icq/whatever, 9% running vent, 5% running winamp or 20% if ur dumb enough too use itunes and 1% if your cleaver enough too use foobar 2000. then add up the millions of other programs that could be running in the back ground(automatic updates, antiviruses, firewalls, torrent programs, DC++, unclosed browsers) all of theese take up processing power and means you dont know how much power each and every player will have too run the network codes thus making 9v9 not posible for EVERY pc player - thats what you got dedeicated servers for they run the OS and then the dedicated server giving enough power too calculate everything for 64 players and since you hire the servers from a company that specialise in that kind of ting you'll have it across a 100/100 line too make the ping far less than over a residential xx/1 line that most people will have acess too
" @Kblt said:I went with normal, going to play again with hardened sometime this week." @Demyx said:On normal or hardened? You played on the PC, right? Did you try the multiplayer yet? "" @Destroyeron said:I played it through yesterday evening on one sitting. "" Why else would you buy it but for the multiplayer, mainly considering the short length of the campaign? "about how long is the campaign? I mean, I haven't even beat the first yet and I don't really care. I guess I really went straight to the multiplayer.... "
The first MP match I joined had a horribly poor host, and once the game started to hunt around for new host it CTD'd on me. I decided to give the MP another go and hosted my own server. I enjoyed it, as long something was happening. The maps felt pretty abandoned ignoring the few gunshots here and there. I also didn't like the constant spam of 'HEADSHOT' and 'LONGSHOT' and 'YOU JUST GOT PROMOTED' etc.
Yeah, host your own game if you want to enjoy the MP, otherwise it's like in that video where he had 2-bar connection and humongous lag.
@MajorMediocre: Oh yeah, regarding about the whole issue regarding dedicated servers and journalists, it would probably be because of the fact that they mostly would play on the console version, thats why it doesn't affect them as much. If they were playing on the PC version for most of the time instead of the console version, I'm sure those people would probably be upset or even livid with the lack of dedicated servers.
" @Kblt: Man, thats pretty fucked up. What region do you live in though? I'm sure almost everyone - or if not, then EVERYONE - who is playing on the PC version overseas is gonna have a fudged up time with multiplayer. "I'm playing from Finland and since most players are from UK or USA it spikes up my ping(or bars, as the game disguises it).
The best and by far most enjoyable match I had was with some guy from Stockholm who had so awesome speed it kept all the players on 4 bars.
" @GaspoweR said:Yeah I was being sarcastic...I actually think it's a pretty decent review, though I think the quick look GB did contradicts what they said about lag. I'm mostly poking fun at the fact that this small site got its own topic for a review while the larger, more established sites didn't get their own. It's pretty obvious that reviews that look at the PC version harshly will get more exposure and espousal on this board." @Hannibal said:He cleverly mocked the reviewer because he had the balls to review the true nature of the game. "" Big Pond's Game Arena: the pinnacle of games journalism "I'm just curious, are you being sarcastic? "
Kbit, what's the "true nature" of the game?
Kbit, what's the "true nature" of the game? "That the MP is broken. I have first-hand experience. I thought that the SP would compensate somehow but it was very short(and no, don't say that I should've played on harder difficulty, because it should be made longer to begin with).
" @Hannibal said:It didn't look broken in the quick look...Kbit, what's the "true nature" of the game? "That the MP is broken. I have first-hand experience. I thought that the SP would compensate somehow but it was very short(and no, don't say that I should've played on harder difficulty, because it should be made longer to begin with). "
" @Kblt said:It was very rare game where the host didn't lag. Look up a few posts and you can see I've been unlucky and lucky with hosts." @Hannibal said:It didn't look broken in the quick look... "Kbit, what's the "true nature" of the game? "That the MP is broken. I have first-hand experience. I thought that the SP would compensate somehow but it was very short(and no, don't say that I should've played on harder difficulty, because it should be made longer to begin with). "
" its a multiplayer game for most gamers that care about dedicated servers, i spent about 4 hours running through the first campaign on hardend(first play through) then 7 hours on veteran( fuck the carousel level) after that i must of spent 100+ hours in the multiplayer this game seems too around 5-6 hours on normal/hardened and 10ish on veteran from what everyons saying on the interwebz I havent played through the whole campaign but im 4 hours in and it seems too be wraping up. haven't finished the campaign since ive been playing cod 4 multiplayer and dragonage since like the review said im geting connected too random people halfway around the world. sweden too the eastern coast of america is a 300+ delay. The main diffrence betwen a xbox/ps3 and a pc is there is a finite amount of resources on the consoles, it will take 80% of the console cpu too run the game then maybee 10% for xbox live, blades, XMB, voice chat, etc etc. that leaves 10% of the cpu too do the network code. On a pc you have stronger cpus, but also alot more shit that can run in the background. from statistics im pulling out of my ass too prove a point; 50% too run the game, 10% for the OS, 2% running msn messenger/AIM/icq/whatever, 9% running vent, 5% running winamp or 20% if ur dumb enough too use itunes and 1% if your cleaver enough too use foobar 2000. then add up the millions of other programs that could be running in the back ground(automatic updates, antiviruses, firewalls, torrent programs, DC++, unclosed browsers) all of theese take up processing power and means you dont know how much power each and every player will have too run the network codes thus making 9v9 not posible for EVERY pc player - thats what you got dedeicated servers for they run the OS and then the dedicated server giving enough power too calculate everything for 64 players and since you hire the servers from a company that specialise in that kind of ting you'll have it across a 100/100 line too make the ping far less than over a residential xx/1 line that most people will have acess too "
Hehe, yeah those numbers are fairly ass derived, and not very discriptive of how cpu time is actually distributed, expecialy in this age of multi-core/threading. ;)
But fair point, in the end there's no way of knowing where the host will reside, or what's going on at their end. But even more disturbing is that all network data will be available to the host. Meaning with the correct tools (hacks), a host will be able to do pretty much anything he sees fit with that data, before it's relayed back to the clients. Talk about potential for god-mode cheats :(
What's really sad here though, is that all this stuff simply gets drowned in a pointless Console Vs. PC "war". When these issues will affect everyone alike, and ultimately kill any kind of serious competitive play.
The point was that pc have alot of shit going on in the background, ive been geting lag spikes from people geitng msgs on msn in WC3. but with the console its a clean enviorment with no unknown facts, unlike the pcs where it can vary immensly and there will always be people with shity comps, im one of em,
I rember games in 4v4 matches back in the starcraft era, we had one guy that had a broadband connection while the rest of us were on adsl so he would host but his comp would chug if we played too long and all got 100+ units too control.
It works great for me, I have a pretty bad dsl connection (1.5 down .5 up) and average pings of ~100 on dedicated servers in all games, and i've had absolutely zero lag issues up to rank 28. No hackers either. The one thing i was worried about was the lag, and it's not an issue, so I couldn't be happier.
PS: Australian reviewers has lag issues, nobody surprised.
" @Kblt: Ey man. Any updates on the multiplayer so far? "It's still the same bullshit.
I did the config trick to more accurately see my ping. If I hosted I stayed in 10 bars(<40ping) and when I joined a host I got 5-8(anywhere from 100 to 400 ping).
The MP is fun, but poor hosts and overseas connections makes the game much worse, I don't see a reason why any PC CoD4 player should switch to MW2 for multiplayer. I know that this game will be collecting dust somewhere in my apartment in a few weeks and when I'll have children I'll show to them how games were made before the year 2010.
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