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    Call of Duty: Modern Warfare 2

    Game » consists of 22 releases. Released Nov 10, 2009

    The sequel to 2007’s wildly successful first-person-shooter Call of Duty 4: Modern Warfare, Call of Duty: Modern Warfare 2 continues the story of American and British soldiers fighting Russian ultra-nationalist forces.

    PC multiplayer review from Big Pond's Game arena

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    GaspoweR

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    #1  Edited By GaspoweR

    First off, special thanks to kupp02 from the Infinity Ward forums who posted the link.
      
    Click here for the full review. 

    Here's an excerpt:  
       If you told me three months ago (that) we would be suggesting PC gamers (to) hold off on buying Modern Warfare 2 I would have thought you're crazy. But if you are buying this game mainly for multiplayer - especially if you're contemplating serious competitive play at a high level - that's exactly what we're saying.  

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    Destroyeron

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    #2  Edited By Destroyeron

    Why else would you buy it but for the multiplayer, mainly considering the short length of the campaign?

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    noobeffect

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    #3  Edited By noobeffect

    If you don't have 4 bars, prepare for lag. It's hilarious and frustrating at the same time.

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    GaspoweR

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    #4  Edited By GaspoweR

    It's like preparing for the onslaught of rubber banding. Imagine that. 

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    Hannibal

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    #5  Edited By Hannibal

    Big Pond's Game Arena: the pinnacle of games journalism

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    GaspoweR

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    #6  Edited By GaspoweR
    @Hannibal said:
    " Big Pond's Game Arena: the pinnacle of games journalism "
    I'm just curious, are you being sarcastic?
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    Kblt

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    #7  Edited By Kblt
    @GaspoweR said:
    " @Hannibal said:
    " Big Pond's Game Arena: the pinnacle of games journalism "
    I'm just curious, are you being sarcastic? "
    He cleverly mocked the reviewer because he had the balls to review the true nature of the game.
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    #8  Edited By GaspoweR
    @Kblt: Well true but at the same time, the review wasn't edited so well. I'm guessing thats why he made that comment.
     
    It's also pretty weird that Metacritic actually considers this as a review of the entire PC game despite it being  a mutliplayer-centric review. Other than that, this review definitely cemented my decision to wait and see if Infinity Ward will fix the net-code and for a Steam sale (fingers crossed) and If nothing happens, I'll just wait for Bad Company 2.
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    MajorMediocre

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    #9  Edited By MajorMediocre

    lets mock the guys that actuly know the diffrence betwen listen and dedicated servers, seems like 90% of the game "journalists" don't know the diffrence and dont have 2 min too do a google search too find out why pc gamers are pissed
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    Demyx

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    #10  Edited By Demyx
    @Destroyeron said:
    " Why else would you buy it but for the multiplayer, mainly considering the short length of the campaign? "
    about how long is the campaign?
     
    I mean, I haven't even beat the first yet and I don't really care. I guess I really went straight to the multiplayer....
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    #11  Edited By Kblt
    @Demyx said:
    " @Destroyeron said:
    " Why else would you buy it but for the multiplayer, mainly considering the short length of the campaign? "
    about how long is the campaign?  I mean, I haven't even beat the first yet and I don't really care. I guess I really went straight to the multiplayer.... "
    I played it through yesterday evening on one sitting.
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    GaspoweR

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    #12  Edited By GaspoweR

    @MajorMediocre:    
    Well, Hannibal was probably giving that as a compliment but he may also be mocking the review. He hasn't answered my question yet.
     
    @Demyx: 
    A lot of reviews and people who played through the game say that it's roughly 5 hours, which to me is an okay length in the context of it being a shooter and also in the story its trying to convey. Its better to have a shorter, more focused campaign than to have a drawn out one.  
     
    I've played through the first game and after reading the reviews about the game being short, I decided to play it on Veteran...and yes, it was my first play through. I finished it (including the Mile High Club Epilogue) and it took me longer than 5 hours obviously but due to the game's length it was very, very, very satisfying despite the amount of frustration I had to go through.

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    #13  Edited By GaspoweR
    @Kblt said:
    " @Demyx said:
    " @Destroyeron said:
    " Why else would you buy it but for the multiplayer, mainly considering the short length of the campaign? "
    about how long is the campaign?  I mean, I haven't even beat the first yet and I don't really care. I guess I really went straight to the multiplayer.... "
    I played it through yesterday evening on one sitting. "
    On normal or hardened? You played on the PC, right? Did you try the multiplayer yet?
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    MajorMediocre

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    #14  Edited By MajorMediocre

    its a multiplayer game for most gamers that care about dedicated servers, i spent about 4 hours running through the first campaign on hardend(first play through) then 7 hours on veteran( fuck the carousel level) 
     
    after that i must of spent 100+ hours in the multiplayer 
     
    this game seems too around 5-6 hours on normal/hardened and 10ish on veteran from what everyons saying on the interwebz I havent played through the whole campaign but im 4 hours in and it seems too be wraping up. haven't finished the campaign since ive been playing cod 4 multiplayer and dragonage since like the review said im geting connected too random people halfway around the world. sweden too the eastern coast of america is a 300+ delay. 
     
    The main diffrence betwen a xbox/ps3 and a pc is there is a finite amount of resources on the consoles, it will take 80% of the console cpu too run the game then maybee 10% for xbox live, blades, XMB, voice chat, etc etc. that leaves 10% of the cpu too do the network code. On a pc you have stronger cpus, but also alot more shit that can run in the background. from statistics im pulling out of my ass too prove a point; 50% too run the game, 10% for the OS, 2% running msn messenger/AIM/icq/whatever, 9% running vent, 5% running winamp or 20% if ur dumb enough too use itunes and 1% if your cleaver enough too use foobar 2000. then add up the millions of other programs that could be running in the back ground(automatic updates, antiviruses, firewalls, torrent programs, DC++, unclosed browsers) all of theese take up processing power and means you dont know how much power each and every player will have too run the network codes thus making 9v9 not posible for EVERY pc player - thats what you got dedeicated servers for they run the OS and then the dedicated server giving enough power too calculate everything for 64 players and since you hire the servers from a company that specialise in that kind of ting you'll have it across a 100/100 line too make the ping far less than over a residential xx/1 line that most people will have acess too
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    Kblt

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    #15  Edited By Kblt
    @GaspoweR said:
    " @Kblt said:
    " @Demyx said:
    " @Destroyeron said:
    " Why else would you buy it but for the multiplayer, mainly considering the short length of the campaign? "
    about how long is the campaign?  I mean, I haven't even beat the first yet and I don't really care. I guess I really went straight to the multiplayer.... "
    I played it through yesterday evening on one sitting. "
    On normal or hardened? You played on the PC, right? Did you try the multiplayer yet? "
    I went with normal, going to play again with hardened sometime this week.
     
    The first MP match I joined had a horribly poor host, and once the game started to hunt around for new host it CTD'd on me. I decided to give the MP another go and hosted my own server.  I enjoyed it, as long something was happening. The maps felt pretty abandoned ignoring the few gunshots here and there. I also didn't like the constant spam of 'HEADSHOT' and 'LONGSHOT' and 'YOU JUST GOT PROMOTED' etc.
    Yeah, host your own game if you want to enjoy the MP, otherwise it's like in that video where he had 2-bar connection and humongous lag.
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    #16  Edited By GaspoweR
    @Kblt: Man, thats pretty fucked up. What region do you live in though? I'm sure almost everyone - or if not, then EVERYONE - who is playing on the PC version overseas is gonna have a fudged up time with multiplayer. 
     
    @MajorMediocre: Oh yeah, regarding about the whole issue regarding dedicated servers and journalists, it would probably be because of the fact that they mostly would play on the console version, thats why it doesn't affect them as much. If they were playing on the PC version for most of the time instead of the console version, I'm sure those people would probably be upset or even livid with the lack of dedicated servers.
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    Kblt

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    #17  Edited By Kblt
    @GaspoweR said:
    " @Kblt: Man, thats pretty fucked up. What region do you live in though? I'm sure almost everyone - or if not, then EVERYONE - who is playing on the PC version overseas is gonna have a fudged up time with multiplayer. "
    I'm playing from Finland and since most players are from UK or USA it spikes up my ping(or bars, as the game disguises it).
     
    The best and by far most enjoyable match I had was with some guy from Stockholm who had so awesome speed it kept all the players on 4 bars.
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    #18  Edited By Hannibal
    @Kblt said:
    " @GaspoweR said:
    " @Hannibal said:
    " Big Pond's Game Arena: the pinnacle of games journalism "
    I'm just curious, are you being sarcastic? "
    He cleverly mocked the reviewer because he had the balls to review the true nature of the game. "
    Yeah I was being sarcastic...I actually think it's a pretty decent review, though I think the quick look GB did contradicts what they said about lag. I'm mostly poking fun at the fact that this small site got its own topic for a review while the larger, more established sites didn't get their own. It's pretty obvious that reviews that look at the PC version harshly will get more exposure and espousal on this board.
     
    Kbit, what's the "true nature" of the game?
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    #19  Edited By Kblt
    @Hannibal said:
     Kbit, what's the "true nature" of the game? "
    That the MP is broken. I have first-hand experience. I thought that the SP would compensate somehow but it was very short(and no, don't say that I should've played on harder difficulty, because it should be made longer to begin with).
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    #20  Edited By Hannibal
    @Kblt said:
    " @Hannibal said:
     Kbit, what's the "true nature" of the game? "
    That the MP is broken. I have first-hand experience. I thought that the SP would compensate somehow but it was very short(and no, don't say that I should've played on harder difficulty, because it should be made longer to begin with). "
    It didn't look broken in the quick look...
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    #21  Edited By Kblt
    @Hannibal said:
    " @Kblt said:
    " @Hannibal said:
     Kbit, what's the "true nature" of the game? "
    That the MP is broken. I have first-hand experience. I thought that the SP would compensate somehow but it was very short(and no, don't say that I should've played on harder difficulty, because it should be made longer to begin with). "
    It didn't look broken in the quick look... "
    It was very rare game where the host didn't lag. Look up a few posts and you can see I've been unlucky and lucky with hosts.
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    GaspoweR

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    #22  Edited By GaspoweR
    @Hannibal: He was probably talking about the netcode and not the MP gameplay itself. Plus, GB is in Petuluma, which is close to the Bay Area. There's gonna be more people who possibly have the CPU processing power to host a game and that are within close proximity compared to us who live overseas. We need to have dedicated servers in order to have lag free games. I for one could attest to that based on my experience with COD 4.
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    #23  Edited By Hannibal
    @GaspoweR: Oh that sucks, I didn't really consider that.
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    #24  Edited By akimsko
    @MajorMediocre:@MajorMediocre said:

    " its a multiplayer game for most gamers that care about dedicated servers, i spent about 4 hours running through the first campaign on hardend(first play through) then 7 hours on veteran( fuck the carousel level)  after that i must of spent 100+ hours in the multiplayer  this game seems too around 5-6 hours on normal/hardened and 10ish on veteran from what everyons saying on the interwebz I havent played through the whole campaign but im 4 hours in and it seems too be wraping up. haven't finished the campaign since ive been playing cod 4 multiplayer and dragonage since like the review said im geting connected too random people halfway around the world. sweden too the eastern coast of america is a 300+ delay.  The main diffrence betwen a xbox/ps3 and a pc is there is a finite amount of resources on the consoles, it will take 80% of the console cpu too run the game then maybee 10% for xbox live, blades, XMB, voice chat, etc etc. that leaves 10% of the cpu too do the network code. On a pc you have stronger cpus, but also alot more shit that can run in the background. from statistics im pulling out of my ass too prove a point; 50% too run the game, 10% for the OS, 2% running msn messenger/AIM/icq/whatever, 9% running vent, 5% running winamp or 20% if ur dumb enough too use itunes and 1% if your cleaver enough too use foobar 2000. then add up the millions of other programs that could be running in the back ground(automatic updates, antiviruses, firewalls, torrent programs, DC++, unclosed browsers) all of theese take up processing power and means you dont know how much power each and every player will have too run the network codes thus making 9v9 not posible for EVERY pc player - thats what you got dedeicated servers for they run the OS and then the dedicated server giving enough power too calculate everything for 64 players and since you hire the servers from a company that specialise in that kind of ting you'll have it across a 100/100 line too make the ping far less than over a residential xx/1 line that most people will have acess too "

     
    Hehe, yeah those numbers are fairly ass derived, and not very discriptive of how cpu time is actually distributed, expecialy in this age of multi-core/threading. ;)
     
    But fair point, in the end there's no way of knowing where the host will reside, or what's going on at their end. But even more disturbing is that all network data will be available to the host. Meaning with the correct tools (hacks), a host will be able to do pretty much anything he sees fit with that data, before it's relayed back to the clients. Talk about potential for god-mode cheats :(
     
    What's really sad here though, is that all this stuff simply gets drowned in a pointless Console Vs. PC "war". When these issues will affect everyone alike, and ultimately kill any kind of serious competitive play.
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    Kblt

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    #25  Edited By Kblt

    Hehe, I actually had a host a few moments ago that had torrents up.
     
    Shit, I actually got a kill in the hilarious lag-induced bugginess.

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    Diamond

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    #26  Edited By Diamond

    I don't know why the PC netcode should be so much worse than the 360 net play.  Maybe it's the much smaller community which means less local players.

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    ShaunassNZ

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    #27  Edited By ShaunassNZ
    @Demyx: It took me only 4-5 hours to do hardened on MW and they say it'll take about 6 hours to finish MW2.The MP is where this game is at, they put in Campaign so they can show what they can do and so you atleast get a story out of it.
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    MajorMediocre

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    #28  Edited By MajorMediocre
    @akimsko: the distrubution of CPU processing power wasent the issue so i felt i could pull it out of my ass since it dosent have any impact and it will be diffrent on every PC.
     
    The point was that pc have alot of shit going on in the background, ive been geting lag spikes from people geitng msgs on msn in WC3. but with the console its a clean enviorment with no unknown facts, unlike the pcs where it can vary immensly and there will always be people with shity comps, im one of em,
     
    I rember games in 4v4 matches back in the starcraft era, we had one guy that had a broadband connection while the rest of us were on adsl so he would host but his comp would chug if we played too long and all got 100+ units too control.
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    GaspoweR

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    #29  Edited By GaspoweR
    @Kblt: Ey man. Any updates on the multiplayer so far? 
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    #30  Edited By hopterque

    It works great for me, I have a pretty bad dsl connection (1.5 down .5 up) and average pings of ~100 on dedicated servers in all games, and i've had absolutely zero lag issues up to rank 28. No hackers either. The one thing i was worried about was the lag, and it's not an issue, so I couldn't be happier.
     
     
    PS: Australian reviewers has lag issues, nobody surprised.

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    #31  Edited By GaspoweR
    @Kblt: Ey man. Any updates on the multiplayer so far? 
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    Kblt

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    #32  Edited By Kblt
    @GaspoweR said:
    " @Kblt: Ey man. Any updates on the multiplayer so far?  "
    It's still the same bullshit.
     
    I did the config trick to more accurately see my ping. If I hosted I stayed in 10 bars(<40ping) and when I joined a host I got 5-8(anywhere from 100 to 400 ping).
    The MP is fun, but poor hosts and overseas connections makes the game much worse, I don't see a reason why any PC CoD4 player should switch to MW2 for multiplayer. I know that this game will be collecting dust somewhere in my apartment in a few weeks and when I'll have children I'll show to them how games were made before the year 2010.
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    iam3green

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    #33  Edited By iam3green

    ha pretty funny. i wish there were dedicated servers for this game. maybe if it did then i would get it for the PC. there is also no console, one thing i've wanted to do was fly through the entire game.

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