Anyone disagree?
Morrowind
Home to the Dunmer and presided over by the tribunal gods, Imperial provincial rule, and the three Great Houses of Morrowind.
This is the grand-daddy of free-roaming worlds.
What. Morrowind? I thought Daggerfall topped Morrowind in regards to free roaming worlds. Too bad it's never going to be remade.
"Never played it, sadly. I doubt it would beat Morrowind though. That just seems impossible."Are you a Morrowind fanboy? I'm pretty sure it's a fact that Daggerfall trumps Morrowinds world when it comes to size. You "doubt" it would beat Morrowind, you don't know it though. I suggest putting down your internet Magnum and picking up some smarts.
"I still play Morrowind, and still have not beaten it. I must say it is the greatest open world RPG ever. Its too bad that Bethesda is now making their game worlds smaller and smaller.It pisses me off to no end. With Fallout, I was okay with it possibly because of the more action-based nature of the game, but Oblivion was crap because of it to me.
"
"Arkthemaniac said:Size isn't what makes it good. It's content combined with size, and the fact that Morrowind is full 3D, and simply how Morrowind looks and feels (the flora, the different creatures, the architecture) made it completely immersive as a believable world that no one has ever seen before."Never played it, sadly. I doubt it would beat Morrowind though. That just seems impossible."Are you a Morrowind fanboy? I'm pretty sure it's a fact that Daggerfall trumps Morrowinds world when it comes to size. You "doubt" it would beat Morrowind, you don't know it though. I suggest putting down your internet Magnum and picking up some smarts.
"
"ParrapatehRappa said:If you want, then download the Morrowind mod for Oblivion. Last I checked, someone or some people were remaking the world of Morrowind. It's just a matter of you having a good PC I guess. Although this was long ago, and for all I know it has been halted by now."Arkthemaniac said:Size isn't what makes it good. It's content combined with size, and the fact that Morrowind is full 3D, and simply how Morrowind looks and feels (the flora, the different creatures, the architecture) made it completely immersive as a believable world that no one has ever seen before."Never played it, sadly. I doubt it would beat Morrowind though. That just seems impossible."Are you a Morrowind fanboy? I'm pretty sure it's a fact that Daggerfall trumps Morrowinds world when it comes to size. You "doubt" it would beat Morrowind, you don't know it though. I suggest putting down your internet Magnum and picking up some smarts.
"If Daggerfall is the same way, I'll have to find some way to play it, but I have no idea on how to go about that. The swampy, dark nature of Morrowind made it really memorable to me. That's why I doubt Daggerfall could blow me off my feet, unless it made an even more brilliant world. And my .44 is still up."
"I enjoyed Oblivion just doing quest after quest, but after I finished it all I put it away. I think I played Fable 1 more than Oblivion... played Morrowind more than both those games combined.Same here. I played Morrowind like a fiend.
"
"Anyone disagree?*Picks up Magnum*Choose your answer carefully."
It's the single largest world I have ever explored and the most richly detailed, it's not my favorite though. I'm one of those heretics who prefers Oblivion...
"Arkthemaniac said:I TOLD YOU I HAVE A MAGNUM!!!!!!!"Anyone disagree?*Picks up Magnum*Choose your answer carefully."
It's the single largest world I have ever explored and the most richly detailed, it's not my favorite though. I'm one of those heretics who prefers Oblivion...
"
A little TOO open world. I tried playing that game twice and got lost with no idea what I was gonna do.
The shitty combat didn't help keep my interest, but the world is pretty amazing. There's also quite a few mods out which really pretty it up.
Not Oblivion level, but close.
"Nope. It's Liberty City in GTA IV.Were you to run across Liberty City it would take you about 15-25 minutes. I defy you to start from Vivec, working your way North to Solstheim, and complete the journey in under 45m-1hr. Morrowind is far larger than Liberty City, far larger.
"
"Nope. It's Liberty City in GTA IV.Go to hell and BUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUURN!
"
"systech said:What exactly do you mean by "the most PC PC game ever?" Does that mean it's the most politically correct PC game ever? I've never played Daggerfall, but if this is the case, Bioware must have changed hands before Morrowind came out...."Nope. It's Liberty City in GTA IV.Go to hell and BUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUURN!
"I've played Daggerfall for 10 minutes of in-game play so far, and I just gotta say . . . this is probably the most PC PC game ever."
'cus you can totally smoke crack in Morrowind. In fact, you actually have to cultivate Moonsugar and through an alchemical process you create Skooma. Then you need a pipe and THEN you can smoke it. Yet somehow Morrowind is only rated T. Go figure.
Loved Morrowind, but the odd part is my favorite is Tribunal, which was the least open ended expansion Bethesda has made yet.
Developers and gamers are starting to realize that just because a world is "open" does not make it fun. Gaming is all about risk/reward and balance. Morrowind had broken balance, but it offset that w/ hugely rewarding activities that allowed you to be creative and become almost godlike in that game. Levitating around cities summoning beasts to lay waste to the guards was a never ending sense of joy in that game.
Tribunal brought back the idea of , get quest... go to dangerous area, barely survive, return to quest giver, GET AWESOME REWARD!
Too many RPGs and pseudo RPGs these days forget the awesome reward part. Getting a few 'credits' a-la Deus Ex Invisible War sucks ass. Getting an UBER SET OF ARMOR for a ball kickingly hard quest, THAT is how you do a RPG. Make the player SUFFER then reward him for his blood, sweat, tears.
Too often in the main quest in Morrowind I'd be waiting for my reward and the NPC would just be staring at my like "move along now"..
And when the reward in some games is "Ooops, the princess, oh yeah.. she's uhh in another castle I think"... that just sucked dirty hobo ass.
"Loved Morrowind, but the odd part is my favorite is Tribunal, which was the least open ended expansion Bethesda has made yet.
Developers and gamers are starting to realize that just because a world is "open" does not make it fun. Gaming is all about risk/reward and balance. Morrowind had broken balance, but it offset that w/ hugely rewarding activities that allowed you to be creative and become almost godlike in that game. Levitating around cities summoning beasts to lay waste to the guards was a never ending sense of joy in that game.
Tribunal brought back the idea of , get quest... go to dangerous area, barely survive, return to quest giver, GET AWESOME REWARD!
Too many RPGs and pseudo RPGs these days forget the awesome reward part. Getting a few 'credits' a-la Deus Ex Invisible War sucks ass. Getting an UBER SET OF ARMOR for a ball kickingly hard quest, THAT is how you do a RPG. Make the player SUFFER then reward him for his blood, sweat, tears.
Too often in the main quest in Morrowind I'd be waiting for my reward and the NPC would just be staring at my like "move along now"..
And when the reward in some games is "Ooops, the princess, oh yeah.. she's uhh in another castle I think"... that just sucked dirty hobo ass.
"
You liked Tribunal more than Bloodmoon....?!?!?! HE'S A WITCH, BURN THE WITCH!
It's hard for me to jump on the Morrowind boat anymore, mostly because I have a hard time immersing myself in the game now, as opposed to back in the early 2000's (when I dumped like 300 hours into it).
Granted, I played on the Xbox and not the PC, so that might be a point of contention.
Thing is, even though I can't go back and enjoy Morrowind like I used to, modern free-roaming games don't match the memories I have of Morrowind or the impression of scale or freedom. There was something about that game, some mystery or sense of the unknown, that made that game ridiculously voluminous.
I agree with the comment that the controls in Oblivion are more satisfying from the get go, but once you got powerful in Morrowind, very few things could stop you. And the loot, man. The fucking loot.
"It's hard for me to jump on the Morrowind boat anymore, mostly because I have a hard time immersing myself in the game now, as opposed to back in the early 2000's (when I dumped like 300 hours into it).I agree with your comment on the ability to go back and enjoy Morrowind, but not for the same reasons. Personally, I can become nearly as immersed in Star Wars: Knights of the Old Republic I & II as I could when I first played them. Unfortunately, back when I played Morrowind, I was an idiot. I used *shudders* cheat codes back then and very much ruined the experience for me. Because of this, I can't go back...
Granted, I played on the Xbox and not the PC, so that might be a point of contention.
Thing is, even though I can't go back and enjoy Morrowind like I used to, modern free-roaming games don't match the memories I have of Morrowind or the impression of scale or freedom. There was something about that game, some mystery or sense of the unknown, that made that game ridiculously voluminous.
I agree with the comment that the controls in Oblivion are more satisfying from the get go, but once you got powerful in Morrowind, very few things could stop you. And the loot, man. The fucking loot.
"
/cry
"Arkthemaniac said:"Never played it, sadly. I doubt it would beat Morrowind though. That just seems impossible."Are you a Morrowind fanboy? I'm pretty sure it's a fact that Daggerfall trumps Morrowinds world when it comes to size. You "doubt" it would beat Morrowind, you don't know it though. I suggest putting down your internet Magnum and picking up some smarts.
"
Size has nothing to do with it. Daggerfall was a dead, algorithmic world, and a broken one at that. An unpatched Daggerfall is unbeatable because of the bugs, and the fully patched version isn't exactly the most stable program to exist. On top of that are the dungeons. I don't think I've ever been able to successfully complete a dungeon crawl. It just isn't worth it.
I'm gonna have to agree, just because of the sheer fun of finding funny easter eggs in the world. There just aren't as many cool things you can find in any other game that I can think of. I remember finding a sunken ship full of pillows that was supposed to be given to a lady who's house was full of pillows. There was also a man who fell from the sky to his death in my face. You can't beat that.
"ParrapatehRappa said:"Arkthemaniac said:"Never played it, sadly. I doubt it would beat Morrowind though. That just seems impossible."Are you a Morrowind fanboy? I'm pretty sure it's a fact that Daggerfall trumps Morrowinds world when it comes to size. You "doubt" it would beat Morrowind, you don't know it though. I suggest putting down your internet Magnum and picking up some smarts.
"
Size has nothing to do with it. Daggerfall was a dead, algorithmic world, and a broken one at that. An unpatched Daggerfall is unbeatable because of the bugs, and the fully patched version isn't exactly the most stable program to exist. On top of that are the dungeons. I don't think I've ever been able to successfully complete a dungeon crawl. It just isn't worth it.
"
Exactly. Daggerfall is just a bunch of randomly generated instances lined up next to one another. If Daggerfall is an open world, so is Call of Duty 4.
morrowind is awesome, except for the combat, and the graphics have aged horribly. but the game has such a charm to it. tis all i have to say.
"Arkthemaniac said:Every key does something, I mean."systech said:What exactly do you mean by "the most PC PC game ever?""Nope. It's Liberty City in GTA IV.Go to hell and BUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUURN!
"I've played Daggerfall for 10 minutes of in-game play so far, and I just gotta say . . . this is probably the most PC PC game ever."
"
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