5th Cell made a name for itself when it created Drawn to Life on the Nintendo DS a few years back, and strengthened its reputation with the surprisingly good Lock's Quest released about a year later. The small team has been working on what could be one of the most creative and most ambitious DS games yet. At least, that's what they want you to believe, and after playing the game at Warner Bros. Interactive's booth at the Electronic Entertainment Expo, I do. I really do. Don't let the simplistic visual style fool you: this is easily one of the best games at the show for any platform.
First, the concept for those who haven't been following the game: players control the game's character Maxwell whose task is simple: collect a star within the specific level. By himself he just doesn't have the means to acquire the star because they're placed in locations that are juuuuuust out of reach. So he needs help. Your help. Using your vast vocabulary of nouns, drop items in the area to help him get to that star. If there's a dirt wall in the way, call up a shovel. Need to get to higher ground? give him a set of wings.
The game has a vast amount of items to bring up, either by typing on a touchscreen QWERTY keyboard, or handwriting it in. It was difficult to come up with items that aren't represented in Scribblenauts, and if you misspell your word it will check your spelling and give you a choice of words that came close to your typo. And I checked "penis," smartguys. Not in the dictionary.
Objects also have behaviors attached to them. Watering cans can drip water, jetpacks can fly, shrink rays can reduce the size of other objects. Write Velociraptor and Stegosaurus, and watch the raptor get an easy lunch against that herbivore. Bring a werewolf in and watch him pass his lycanthropy to an innocent human. This game is all about discovery and using objects in creative ways.
The final version of Scribblenauts will feature a level creator that gives powerful construction tools to the gamer...and the creations can be transferred to other Scribblenauts owners via Wi-Fi trading. Unfortunately the E3 demo didn't have this mode implemented, but we could at least tinker around with objects with an open world "sandbox" option.
5th Cell's clearly having a blast putting in objects as inside jokes. Be sure to type in "keyboard cat" when the game ships later this year.
We'll go far more indepth with Scribblenauts after the show ends because there's so much to experience in this ambitious title that far exceeds all my expectations.
Nintendo DS
Platform »
The Nintendo DS is a handheld featuring two screens, one of which is a resistive touchscreen. Four different models are available: the original DS, the DS Lite, the DSi, the DSi XL.
Would you believe that the most ambitious goty is on the DS?
" It's an example of what anything is capable of if only someone comes along to exploit it. I want. "
Scribblenauts is certainly getting me interested in picking up my DS again. Chinatown Wars was the last game I played on it. I don't think it's "the most ambitious game of the year," it's more the most ambitious portable game of the year.
Joystiq just did a hands on with this game. For anyone interested (and most people who arent), this is a MUST READ!
Anything you can think of is in this game. (Yes, that. Yes, that too.)
"Andrew created a teleporter in an attempt to instantly apparate to the Starite -- instead, it took him to a medieval world where he was besieged by shadowy assassins. He tried distracting them with candy -- really, Andrew? -- then created a fairly anachronistic nuke. The nuke didn't detonate, so andrew created a laser rifle to take out the assassins. One of his lasers grazed the aforementioned WMD, and blew up the entire level."
I need this game. And a DSi.
/me scribbles DSi to no avail...
"Anything you can think of is in this game. (Yes, that. Yes, that too.)
"Andrew created a teleporter in an attempt to instantly apparate to the Starite -- instead, it took him to a medieval world where he was besieged by shadowy assassins. He tried distracting them with candy -- really, Andrew? -- then created a fairly anachronistic nuke. The nuke didn't detonate, so andrew created a laser rifle to take out the assassins. One of his lasers grazed the aforementioned WMD, and blew up the entire level."
I need this game. And a DSi.
/me scribbles DSi to no avail... "
Have you seen the video of scribblenauts where the guy puts God and a Kraken in the same room and they start fighting?
" Have you seen the video of scribblenauts where the guy puts God and a Kraken in the same room and they start fighting? "
" Picture "a boy and his blob". Except instead of feeding the blob magic pills, you simply materialise things you need (or don't need?) by writing. "
"@Al3xand3r said:To embed you get the embed code from the video site, whatever that is, then click "edit html code" in the editor here (right next to "insert picture"), paste the embed code in the little pop up window and click "done" :) "" Picture "a boy and his blob". Except instead of feeding the blob magic pills, you simply materialise things you need (or don't need?) by writing. "
We were extremely impressed with our time with Scribblenauts on the E3 show floor, but in a weird way, we felt this primal desire to conquer it. After an evening of brainstorming, we developed ten words we were certain would stump the game's seemingly infinite vocabulary -- the surprising results of our little experiment are posted after the jump!
1. Internet -- While we thought the developer wouldn't bother including something as intangible as the intarwebs, entering the word actually spawns a little computer. A little adorable computer.Scribblenauts 1, Joystiq 0.
2. Tattoo -- How could the game possibly render a piece of body art? By spawning a sheet of temporary tattoos, of course. Clever, Scribblenauts. Very clever.
3. Air -- How could you even tell if the game spawned air? Inputting this word creates a tiny puff of air that, when dragged and dropped, is absorbed into the surrounding air. 3-0.
4. Molecule -- No object is too small for Scribblenauts' vocabulary. We entered molecule, and received a tiny model of a molecule in turn.
5. Scribblenauts -- Instead of causing the game to become self-aware, an event that would certainly lead to the destruction of mankind, entering Scribblenauts causes the original character model for Maxwell, the game's protagonist, to appear.
6. Narwhal -- Not only did it cause a horn-touting whale to appear, but we were able to ride atop its back, crossing the liquid divide between us and a Starite. Incredible.
7. Lutefisk -- Sure enough, a bright white fish appeared and began to flop around the level. Oddly enough, a previously spawned Santa Claus ran up and ate the Lutefisk. He must have a cast-iron stomach.
8. Plumbob -- No dice! The game's lead designer was hanging over our shoulder as we entered in this unrecognized word. He quickly asked what it was, pulled out his phone and feverishly sent some unknown party a text message. "Okay," he said. "It'll be in the final product."
9. Stanchion -- The bulk of us actually thought this word was made up -- but Scribblenautsmanaged to spawn a weight-bearing post, which is apparently what a stanchion is.
10. Joystiq -- Upon entering Joystiq, the game brought up the spell check menu, asking us if we meant to spell "Joystick." We're willing to count this, but we're hoping 5th Cell can manage to include some representation of our site in the final product.
Final score: Scribblenauts: 9, Joystiq: 1. Good game, 5th Cell. Good game, indeed.
" not very surprising about the quality. 5th cell makes good games. "
No penis? That is the ultimate tool of destruction though...
However, this game and golden sun will definitively make me use my DS again.
" This from Joystiq:We were extremely impressed with our time with Scribblenauts on the E3 show floor, but in a weird way, we felt this primal desire to conquer it. After an evening of brainstorming, we developed ten words we were certain would stump the game's seemingly infinite vocabulary -- the surprising results of our little experiment are posted after the jump!
1. Internet -- While we thought the developer wouldn't bother including something as intangible as the intarwebs, entering the word actually spawns a little computer. A little adorable computer.Scribblenauts 1, Joystiq 0.
2. Tattoo -- How could the game possibly render a piece of body art? By spawning a sheet of temporary tattoos, of course. Clever, Scribblenauts. Very clever.
3. Air -- How could you even tell if the game spawned air? Inputting this word creates a tiny puff of air that, when dragged and dropped, is absorbed into the surrounding air. 3-0.
4. Molecule -- No object is too small for Scribblenauts' vocabulary. We entered molecule, and received a tiny model of a molecule in turn.
5. Scribblenauts -- Instead of causing the game to become self-aware, an event that would certainly lead to the destruction of mankind, entering Scribblenauts causes the original character model for Maxwell, the game's protagonist, to appear.
6. Narwhal -- Not only did it cause a horn-touting whale to appear, but we were able to ride atop its back, crossing the liquid divide between us and a Starite. Incredible.
7. Lutefisk -- Sure enough, a bright white fish appeared and began to flop around the level. Oddly enough, a previously spawned Santa Claus ran up and ate the Lutefisk. He must have a cast-iron stomach.
8. Plumbob -- No dice! The game's lead designer was hanging over our shoulder as we entered in this unrecognized word. He quickly asked what it was, pulled out his phone and feverishly sent some unknown party a text message. "Okay," he said. "It'll be in the final product."
9. Stanchion -- The bulk of us actually thought this word was made up -- but Scribblenautsmanaged to spawn a weight-bearing post, which is apparently what a stanchion is.
10. Joystiq -- Upon entering Joystiq, the game brought up the spell check menu, asking us if we meant to spell "Joystick." We're willing to count this, but we're hoping 5th Cell can manage to include some representation of our site in the final product.
Final score: Scribblenauts: 9, Joystiq: 1. Good game, 5th Cell. Good game, indeed.Believe it or not, I am finally coming to grips with this and I am impressed. Very impressed."
God vs. the Devil ... who would win?! Scribblenauts looks absolutely amazing. GOTY ... the possibilities ...
So... If they have that functionality for demo booths, why don't they release some cable for the DS to connect to a TV with? Sure, the graphics are stretched quite a bit, but most games being 2D just look even more retro like that... Certainly easier to show people stuff than have everyone cramped around the DS. Heck, some games would be almost fully playable without even looking down @ your handheld... But okay we've discussed this before. Just cool to see it. Game looks great but they should at least show a level/puzzle pass, not just random doodling.
" So... If they have that functionality for demo booths, why don't they release some cable for the DS to connect to a TV with? Sure, the graphics are stretched quite a bit, but most games being 2D just look even more retro like that... Certainly easier to show people stuff than have everyone cramped around the DS. Heck, some games would be almost fully playable without even looking down @ your handheld... But okay we've discussed this before. Just cool to see it. Game looks great but they should at least show a level/puzzle pass, not just random doodling. "
The only issue i have with this game, the only Teensy Weensy little issue i have with this game, that is so miniscule it probably wouldn't even factor into my thought process during play, is the poor animation of the main character. i understand that making animations for all the things they are putting into this game is an amazing feat, but the main character should have more movement to him. It barely looks like he even turns around.
" The only issue i have with this game, the only Teensy Weensy little issue i have with this game, that is so miniscule it probably wouldn't even factor into my thought process during play, is the poor animation of the main character. i understand that making animations for all the things they are putting into this game is an amazing feat, but the main character should have more movement to him. It barely looks like he even turns around. "
"@AgentJ said:We are really talking gameplay of style here. I would be a little concerned about it maybe being repetitive - only so many words before you get bored? I hope not. "" The only issue i have with this game, the only Teensy Weensy little issue i have with this game, that is so miniscule it probably wouldn't even factor into my thought process during play, is the poor animation of the main character. i understand that making animations for all the things they are putting into this game is an amazing feat, but the main character should have more movement to him. It barely looks like he even turns around. "
"@Linkyshinks said:Drawn to Life Wii could get me into the series. Depends on the accuracy of the drawing. "" Sounds fascinating..I may have to get this.Drawn to lIfe 2 is coming out on Wii and DS also. "
" It has anything I could think of? I highly doubt that. I have a very, very twisted psyche. I'm positive I could come up with something the developer didn't, and it's not safe for work. "
"@PureRok said:okay, granted, they probably wont have anything NSFW either. it's going to be an E-rated game. But for gods sake, they have Jackalope! They have Lutefisk! "" It has anything I could think of? I highly doubt that. I have a very, very twisted psyche. I'm positive I could come up with something the developer didn't, and it's not safe for work. "
" You know what someone needs to do in this game? Grizzley Bear vs T-Rex.If they have a demo station at PAX i'm all over that."
"@AgentJ said:T-Rex will win for sure. We need a better challenge than that." You know what someone needs to do in this game? Grizzley Bear vs T-Rex.If they have a demo station at PAX i'm all over that."Pikachu vs. Agumon. That will settle the debate forever :-)Godzilla vs. Gamma, with crazy Japanese singing guy."
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