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    OnLive

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    OnLive was a cloud gaming service offering video game streaming through a user's computer, smartphone, or TV.

    OnLive Gets Rid Of Its Monthly Subscription Fee

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    SeriouslyNow

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    #101  Edited By SeriouslyNow
    @Ooblix:   I don't care what they say in terms of PR, this just this isn't cloud computing.  This is a remote desktop streaming service connecting you to one of thousands of similar machines configured at one location   Cloud Computing is something which is applied to services where the data and computing systems are warehoused at multiple locations across the globe and where the processing for one application is being done using multiple machines and connections at the same time.  This why the nomenclature of "Cloud" is used; to describe the context that as a system it's really amorphous and not specifically physical or even consistently connected.  OnLive is more akin to something like Team Viewer, but specifically for games where your client and the host machine have a 1:1 relationship.   The graphics and sound processing is only being handled on that machine your client connects to.   The only thing really Cloud-like aspect in this system is the fact that your client data is saved remotely, much like Steam's "in the Cloud" game settings and level progression remote storage which can be reflectively tied to your account.
     
    And don't go calling me a douchebag when you're the guy saying that GB'ers aren't on the cutting edge while quoting buzzwords you don't even understand.  I'm sorry if my opinion of OnLive doesn't match yours, but that doesn't give you the right to assume that other people don't know what they're talking about.
     
    OnLive needs to die in a fire.  Or die in minds of Marketing.  Either way, it's shit.
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    wolf_blitzer85

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    #102  Edited By wolf_blitzer85

    I have a perfectly good pc that plays with all those fancy settings turned up, but I downloaded OnLive anyway, and found that it's kinda cool spectating people playing games. Sometimes you come across a some guy that is crazy good at Splinter Cell and is just murdering fools left and right.

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    connelo

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    #103  Edited By connelo

    i got OnLive after reading this and was impressed with how well it ran and looked. However,  The library of games it has is ridiculous.

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    citizenjp

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    #104  Edited By citizenjp

    Fabulous. ;)

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    Bismarck

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    #105  Edited By Bismarck

    Meh it says that my latancy is too high, im from Europe and when i do a speed test with Miami, San Diego or Austin i get : 294 for Miami, 207 for San Diego and 172 for Austin and the mbps are 5~7. The minimum is 3 mbps and recommended are 5 :/

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    Hourai

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    #106  Edited By Hourai

    Cool, but OnLive is useless for me since I'm getting a gaming laptop on the weekend. My Internet also goes out fairly often, so I'd be losing my progress all the time. And I couldn't get it anyways because it's US only. 

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    yungfloppa

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    #107  Edited By yungfloppa
    @SeriouslyNow

    You're right, it's not really cloud based then. But do you mind if I ask why you want it to fail so badly? I mean I don't see it doing any harm so I never understood people's animosity towards the service. Now when they first announced it I had a completely different mindset because I was pretty sure it was never even going to launch. But now that they have launched, and it does actually work, I changed my mind.

    It just seems like MOST people (not necessarily you) are hating on OnLive simply because they want to be able to say "I told you so" when it fails, which seems dumb. Let the company try, and let the people who like using it use it, and life goes on.
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    SeriouslyNow

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    #108  Edited By SeriouslyNow
    @Ooblix:
    If a service like this takes hold at this stage it will mean the death of modding communities, essentially killing what really differentiates PC gaming from console gaming.  It will mean that game narratives will shrink to meet short term, pick and play experiences because the end user investment will be much cheaper, so the customers will expect less.  All of these things take power away from the customers and makes them consumers as opposed to being potentially involved in the creative process just as they will ultimately erode the value of creativity from the games industry.  Make no mistake, OnLive is something which does not benefit the industry, it only benefits investors and money men and it's based on incredibly short term goals, the same goals which all but killed the music industry and also now killing hollywood as we speak.
     
    Thankfully, the technology infrastructure just isn't there to enable this service to function effectively but eventually it might and I hope by then people have thought through the real impact this kind of service will have on a creative industry.  Yes, video games are consumer products, but they are also very much dependent on player investment and if player investment becomes purely oriented on the quick fix for SP or next 'prestige' focus for MP then games as we now know and love them will change for the worse.  Not only that, but we will very quickly find a landscape almost entirely devoid of smaller projects who won't be able to base their works on mods or total conversions and certainly won't be able to get their foot in the door when competing with large corporations like EA or Activision.
     
    OnLive is a bad idea married with an even worse money driven focus which will ultimately kill projects like Counter Strike, Team Fortress, Left 4 Dead and so many others which started from mods (including some of the gametypes in MW2) in utero.
     
    That's why it needs to die in a fire.  Right Now.
     
    Don't just think about what you might gain in terms of convenience.  Think of what we all will lose in terms of ideas and creativity.
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    DonPixel

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    #109  Edited By DonPixel

    This edit will also create new pages on Giant Bomb for:

    Beware, you are proposing to add brand new pages to the wiki along with your edits. Make sure this is what you intended. This will likely increase the time it takes for your changes to go live.

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