OnLive
Concept »
OnLive was a cloud gaming service offering video game streaming through a user's computer, smartphone, or TV.
OnLive Gets Rid Of Its Monthly Subscription Fee
And don't go calling me a douchebag when you're the guy saying that GB'ers aren't on the cutting edge while quoting buzzwords you don't even understand. I'm sorry if my opinion of OnLive doesn't match yours, but that doesn't give you the right to assume that other people don't know what they're talking about.
OnLive needs to die in a fire. Or die in minds of Marketing. Either way, it's shit.
I have a perfectly good pc that plays with all those fancy settings turned up, but I downloaded OnLive anyway, and found that it's kinda cool spectating people playing games. Sometimes you come across a some guy that is crazy good at Splinter Cell and is just murdering fools left and right.
You're right, it's not really cloud based then. But do you mind if I ask why you want it to fail so badly? I mean I don't see it doing any harm so I never understood people's animosity towards the service. Now when they first announced it I had a completely different mindset because I was pretty sure it was never even going to launch. But now that they have launched, and it does actually work, I changed my mind.
It just seems like MOST people (not necessarily you) are hating on OnLive simply because they want to be able to say "I told you so" when it fails, which seems dumb. Let the company try, and let the people who like using it use it, and life goes on.
If a service like this takes hold at this stage it will mean the death of modding communities, essentially killing what really differentiates PC gaming from console gaming. It will mean that game narratives will shrink to meet short term, pick and play experiences because the end user investment will be much cheaper, so the customers will expect less. All of these things take power away from the customers and makes them consumers as opposed to being potentially involved in the creative process just as they will ultimately erode the value of creativity from the games industry. Make no mistake, OnLive is something which does not benefit the industry, it only benefits investors and money men and it's based on incredibly short term goals, the same goals which all but killed the music industry and also now killing hollywood as we speak.
Thankfully, the technology infrastructure just isn't there to enable this service to function effectively but eventually it might and I hope by then people have thought through the real impact this kind of service will have on a creative industry. Yes, video games are consumer products, but they are also very much dependent on player investment and if player investment becomes purely oriented on the quick fix for SP or next 'prestige' focus for MP then games as we now know and love them will change for the worse. Not only that, but we will very quickly find a landscape almost entirely devoid of smaller projects who won't be able to base their works on mods or total conversions and certainly won't be able to get their foot in the door when competing with large corporations like EA or Activision.
OnLive is a bad idea married with an even worse money driven focus which will ultimately kill projects like Counter Strike, Team Fortress, Left 4 Dead and so many others which started from mods (including some of the gametypes in MW2) in utero.
That's why it needs to die in a fire. Right Now.
Don't just think about what you might gain in terms of convenience. Think of what we all will lose in terms of ideas and creativity.
BIZARRROO BIZARROO BIZARROO http://www.youtube.com/watch?v=JvW-ZGNjBYc
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