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Bosses are enemies that fight you at the end of a level or at a significant point in the story.
Not all bosses can handle the player by themselves. Many use waves of lesser enemies to fight for them while they rest, and some even let these minions do all the work.
A distinct and predictable pattern of attacks or movement a boss takes. This can be based in reaction to a player's actions or simply a stringent script the boss adheres to.
A character in the game actually increase in size. This may be a temporary or permanent transformation.
Some characters have purely white eyes, some have eyes that radiate light, some have no eye-sockets at all. This is a page for all the occularly impaired.
Comic book or manga characters who are also in video games. There are tons of games with superheros such as Batman and Spider-Man out there.
Video games that are based on comic books, manga and graphic novels.
These games are based off of established licenses, such as movies, comics, or TV shows. Examples are the James Bond 007 and Spider-Man franchises.
When a character that the player fights as a boss is playable elsewhere.
Psychic abilities are featured in many different video games and in many forms, from the PSI powers of Ness from Earthbound to the mind-reading abilities of Psycho Mantis from Metal Gear Solid.
SNK fighting games are notorious for boss fights of ludicrous difficulty. Common symptoms of SNK Boss Syndrome include absurdly high attack priority, overpowered special attacks, and AIs that read button inputs. Though it's most common in SNK games, the syndrome has also appeared in games by other companies.
Superpowered or super intelligent bad guys who fight superheroes.
A malevolent character whose goals are evil in nature. While villains are commonly featured as antagonists, not all antagonists are necessarily villains.
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