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Sometimes, publishers find ways to release games for consoles by illicit means to get around the console makers' hardware restrictions and licensing policies. Examples of these games include Action 52 and Bible Adventures on the NES.
A boss fight is a culminating challenge that pits the player against one or more enemies representing a greater threat and/or difficulty than those previously faced. These scenarios typically feature unique antagonists.
It's arguably the one move that symbolizes the medium to those outside it. The ability to jump, be it onto a building, a platform, or a skull, is one of the all time most important abilities ever put in a video game.
Sure, these days have almost every game sporting the newfangled 3D, but way back when, everyone had to live with plain old 2D. 2D, or two dimensions, limit the game to scrolling backgrounds, but some games even now make use of this basic concept.
Dragons were originally messengers from heaven, according to early Buddhist texts. In games, they can be among the most fearsome of adversaries, but there are some exceptions.
Games which feature copyright infringement, or contain the tools to make infringing material. Usually seen in games with user generated content.
These prehistoric behemoths cause chaos amongst many. Unfortunately, they are extinct.
An elephant is the largest land mammal who has big ears, a trunk for a nose, a tail, and tusks. Supposedly they have good memories, hidden graveyards, a love of peanuts, and a great fear of mice.
Winged, usually flying creatures, many of which enjoy perching on branches and defecating on unfortunate victims below.
A testament of the truly lazy or thrifty box artists. This is for straight-up re-use of someone else's art elements, not for traces/reillustrations/homages.
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