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First-Person is a vantage point that attempts to simulate looking through a game character's eyes. It is most commonly found in first-person shooters, racing games, and visual novels, and to a lesser extent in other genres, such as RPGs, 3D platformers, and adventure games.
Voice Acting is the art of providing voices for characters in games, television shows, films, radio programs, and other forms of media.
A bar, usually at the bottom of the screen, which tells you what direction enemies, locations, or main quests are.
Sometimes there are robotic characters that are programmed to think they are humans or have forgotten they are robots. Other times robots are meant to blend in with humans while knowing that they are robots. Either way they are eventually revealed to be robots as a dramatic plot twist.
A system in which the player is allowed to control multiple characters. Most commonly seen in role playing games. Can also be used to describe party systems in the MMORPG genre, which brings a group of players together to accomplish various tasks.
Games with randomly (or rather, procedurally) generated environments create new levels from predetermined pieces each time the game is played.
Two or more characters are featured on the game's box art.
Games where the player either can, or must, create all their protagonists as custom characters.
A type of video game where the player plans out what their character does on a daily basis; filling in their agenda and developing them the way they want.
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