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    Patrice Désilets

    Person » credited in 7 games

    Patrice Désilets is a game designer best known for his work on Ubisoft's Prince of Persia: The Sands of Time and Assassin's Creed. After leaving Ubisoft in 2010, he joined THQ's Montreal Studios, heading up the development of a brand new IP. THQ Montreal was subsequently acquired by Ubisoft, where Désilets returned to briefly before being terminated in May 2013.

    Assassin's Creed Director Heading To THQ

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    BradNicholson

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    Edited By BradNicholson
    Patrice Désilets, the creative director on such hits as Prince of Persia: The Sands of Time, Assassin's Creed and Assassin's Creed II, has been picked up by THQ to lead a studio within THQ's Montreal-based, two-game house. Désilets will be responsible for creating new IP, which is something that the man has had experience with.

    THQ is saying that it has the "exclusive option" to have Désilets work from its Montreal studio, though he won't begin until 2011. "I am very eager to start working on new games," Désilets explained in an open letter given to Kotaku earlier today, "but for various reasons and mostly out of respect for those who gave me my first chance in the industry, I will not be working on any projects until summer of 2011." 
     

    No Caption Provided

    No details about what Désilets and crew will be working on have snuck out, but it's possible that one of THQ Montreal's teams could be working with Guillermo del Toro on his "Lovecraftian" horror game. During a press event this afternoon, THQ Core VP Danny Bilson was asked if there is any connection between THQ Montreal and del Toro. Bilson replied, "Have we announced that? Uh, no." He then made it clear that the studio would be working on "great, original IP," according to Joystiq. del Toro's game will certainly be an original title, if anything.

    As Désilets noted in his open letter, rumor and speculation has made this studio jump less of a shocker than it could have been. Kotaku first reported on word that Désilets was leaving his digs at Ubisoft for THQ Montreal back during E3 2010. Man, I hate spoilers!
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    BradNicholson

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    #1  Edited By BradNicholson
    Patrice Désilets, the creative director on such hits as Prince of Persia: The Sands of Time, Assassin's Creed and Assassin's Creed II, has been picked up by THQ to lead a studio within THQ's Montreal-based, two-game house. Désilets will be responsible for creating new IP, which is something that the man has had experience with.

    THQ is saying that it has the "exclusive option" to have Désilets work from its Montreal studio, though he won't begin until 2011. "I am very eager to start working on new games," Désilets explained in an open letter given to Kotaku earlier today, "but for various reasons and mostly out of respect for those who gave me my first chance in the industry, I will not be working on any projects until summer of 2011." 
     

    No Caption Provided

    No details about what Désilets and crew will be working on have snuck out, but it's possible that one of THQ Montreal's teams could be working with Guillermo del Toro on his "Lovecraftian" horror game. During a press event this afternoon, THQ Core VP Danny Bilson was asked if there is any connection between THQ Montreal and del Toro. Bilson replied, "Have we announced that? Uh, no." He then made it clear that the studio would be working on "great, original IP," according to Joystiq. del Toro's game will certainly be an original title, if anything.

    As Désilets noted in his open letter, rumor and speculation has made this studio jump less of a shocker than it could have been. Kotaku first reported on word that Désilets was leaving his digs at Ubisoft for THQ Montreal back during E3 2010. Man, I hate spoilers!
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    Wuddel

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    #2  Edited By Wuddel

    Weird beard, bro.
     
    EDIT: Quest complete!

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    Tizzzzzz

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    #3  Edited By Tizzzzzz

    Looking forward to what he produces there, big fan of AC.

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    cooljammer00

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    #4  Edited By cooljammer00

    What's in the summer of 2011?   
     
    Also, what sort of gaming head waits to start working out of respect for his former employers?  If it really was amicable, you'd think he'd get back to work.

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    swamplord666

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    #5  Edited By swamplord666

    Oh man :( lets just hope the next lead on Assassin's creed 3 will not drive the game into the ground :(

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    MisterMouse

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    #6  Edited By MisterMouse

    well the assassins creed games are solid, and I guess whatever game he is working on it will probably have parkour like mechanics and urban climbing...

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    Jimbo

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    #7  Edited By Jimbo

    That wasn't much of a 'creative break from the industry' was it, Ubisoft?  Obviously something going on at Ubi to make this guy and Clint Hocking look for employment elsewhere.  Perhaps they just didn't wanna stick around once Ubi made it clear they wouldn't be working on any new IP for the forseeable future.

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    NickLott

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    #8  Edited By NickLott

    He's not working on a new game until 2011 "mostly out of respect" but really, it's probably some sort of non-compete clause because there's no way they're going to be in such close proximity to his old studio and not poach some of the talent. 

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    ShaneDev

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    #9  Edited By ShaneDev

    He no doubt left because Ubisoft wants to sit on Assassins Creed  for the next few years, so I respect the guy for that.

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    RagingLion

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    #10  Edited By RagingLion

    Interessant.  New game idea are good thing and this man can help a new team produce more quality titles then this is definitely positive.  i want Assassin's Creed to stay good though.

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    Brontes_Muse

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    #11  Edited By Brontes_Muse

    He realized that he couldn't "have" Jade raymond so he quit

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    Shaanyboi

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    #12  Edited By Shaanyboi

    I have no idea what this guys' input was in the AC games, but I hope this doesn't mean bad things for AC3

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    ZmillA

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    #13  Edited By ZmillA

    jade raymond is included in this story just for the hits.

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    Vorbis

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    #14  Edited By Vorbis

    I like AC and I like THQ. Go for it.

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    yevinorion

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    #15  Edited By yevinorion
    @ZmillA said:
    " jade raymond is included in this story just for the tits. "
    fixed.
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    HadesTimes

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    #16  Edited By HadesTimes

    This is a little concerning, but I guess only time will tell.

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    sin13

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    #17  Edited By sin13

    Welcome to the family Patrice.

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    Hamz

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    #18  Edited By Hamz

    Good for him!

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    korwin

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    #19  Edited By korwin

    You know with Patrice out of the picture on Assassin's Creed it makes me wonder about that series future.  Seldom does a series (be it Film, Television or Games) maintain the same feel when the original creative talent moves on.  I hope AC3 can live up to what the first two have already built.

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    TheHT

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    #20  Edited By TheHT

    I hope this don't affect my AC3. :(

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    shades846

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    #21  Edited By shades846

    at least he not going to south beach

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    Cuuniyevo

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    #22  Edited By Cuuniyevo

    Without seeing some interviews or some sort of documentary about game development, it's hard to get a feel for just what each person brings to a project so it's a little hard to say whether or not this means anything at all to us, the gamers. He's worked on such varied games, it's hard to get a feel for what he'll bring to THQ, but hey, I liked Sands of Time well enough to be intrigued. Any word on which THQ studio he'll be working at?

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    udabenshen

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    #23  Edited By udabenshen
    @ZmillA said:
    " jade raymond is included in this story just for the hits. "
    Well, she was a producer on AC1, but yeah, you are probably right.  MISOGYNY! 
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    KingPossum

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    #24  Edited By KingPossum

    I really hope this doesn't change any plans for the next AC games. 
     
    I am curious what games he'll be leading up next.

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    LiquidPrince

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    #25  Edited By LiquidPrince

    Didn't he announce he was leaving like two months ago?

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    Brendan

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    #26  Edited By Brendan
    @shades846 said:
    "at least he not going to south beach "

    boom
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    MrKlorox

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    #27  Edited By MrKlorox
    @udabenshen said:
    " @ZmillA said:
    " jade raymond is included in this story just for the hits. "
    Well, she was a producer on AC1, but yeah, you are probably right.  MISOGYNY!  "
    Yep. She was talking up AC1 like Clint Hocking was for Far Cry 2 when they were coming out.
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    deactivated-5865c6a5c9438

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    I like his work. Looking forward to see what he does.

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    CharleyTony

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    #29  Edited By CharleyTony

    I remember some THQ exec talking in an interview about how they are now focusing on making "great games". As if what they did before that was total garbage... 
     
    I hope they give enough time and resources to Désilets to make something great. When you look at the Assassin's Creed franchise, you can't help but feel that AC1 was a really bare bones kind of game. I remember some people even comparing it to a tech demo and marketing tool for AC2 ! 

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    Paladizm

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    #30  Edited By Paladizm

    So much for staying in the brotherhood huh?? what an asshole (complete sarcasm)

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    badsmalltalker

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    #31  Edited By badsmalltalker

    Just getting a quest, nothin to see here... >.>

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    armaan8014

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    #32  Edited By armaan8014

    What about AC3?

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    McBradders

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    #33  Edited By McBradders

    I love Patrice and I fear for Assassin's Creed 3 now he is no longer directing it :(

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    zero_

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    #34  Edited By zero_

    This article just reminded me.... where the hell did Jade Raymond go? It was the Penny Arcade comic that scared her off from the games industry wasn't it...

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    Onno10

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    #35  Edited By Onno10
    Maybe he got sick of all the hoodies?
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    Little_Socrates

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    #36  Edited By Little_Socrates

    Wait, so now the creative director AND the executive producer have left Ubisoft and Assassin's Creed? GODDAMMIT, this is supposed to be the best franchise ever made! How is the story going to resolve itself if the storytellers leave the fucking game early?

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