The most interesting thing to me is that it turns out the dungeons are people's hearts, which you're trying to steal. I had originally thought you were performing more traditional heists on, y'know, actual places. But this seems much more Persona-y.
He also says that the decision to release the game on PS4 changed the scope of the project, as they decided releasing something so early in a console's lifetime (by Atlus' standards) meant that they should push for it to be as complete a package as possible, and claims that the game will have the most content of any game in the series in terms of play time.
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