I've always felt as though the success of Giant Bomb has come, at least partially, from the original Endurance Run, which is still among the very best pieces of content the GB team has ever produced. Here's hoping they'll find it in their hearts to do one for P5 as well! Now, given that this site is filled with P4 fans, I figure there must be at least a couple of people who are playing the fifth one in Japanese, like I am right now. So let's share some early impressions, shall we! I'll start off with some general comments, and then put spoiler tags over stuff that I consider to be spoilers.
So I'm 3,5 hours in at this point, which will probably end up being only a fraction of my total play time. I am absolutely loving it so far. The game has yet to settle into its main gameplay loop though, I figure. I've just had Ryuji gain his persona (the design of which is just great) and it feels as though the game is ready to open up into the dungeon-crawl-and-social-link pattern that we all know at this point. I might be mistaken though: as you can tell by the number of hours I've already put in, this game takes its time setting the table, and it's entirely possible that the introductory sequence will continue when I pick it back up tomorrow. I haven't been bored for a second, however.
The game is just dripping with style, like you wouldn't believe. Every screen is a joy to look at, and the music is just fantastic. I'm glad I got the special edition version that comes with the "greatest hits music of all the Persona games", because the battle music and the post-battle experience screen song are already amongst some of my favourite tracks of the year. Aside from that, Persona has skipped a generation of consoles, which has given them time to actually animate most of the cutscene stuff. In previous games, the artwork and the dialogue was so good that you didn't really feel as though the game was missing a high level of graphic fidelity, but there's no denying that the "action" scenes were always crude.
Persona 5 makes the actiony parts of the store flow much better by having the character models acting them out. That's not to say there aren't some rough edges still, but they mostly come off as cartoony and totally work within the context of the game, I think. The whole game is just a joy to look at, and if you're like me and have spent hundreds of hours in Persona 3 and 4, the changes are very welcome as to make the whole thing feel fresh.
The characters have real potential. The Persona 4 ones are amongst my favourites of all time, and it's too early for me to say whether or not these new character stack up favourably to Ryosuke, Chie, Dojima, Nanako and co, but I could see the new players becoming very dear to me as the story goes on as well. The dialogue is as good as it's ever been, and the cast is nothing if not colourful. I specifically like Sakura Sojiro, the café owner who acts as this game's Dojima by being the one to take you in after a certain event forces you away from your hometown. He's been very grumpy so far, but I expect he'll come around at some point.
The fundamentals of the combat are unchanged, but the whole fighting system feels much snappier now on a control level, and the fights are more cinematic for it. The dungeon crawling itself also feels much more engaging. The dungeons in P3 and P4 never really hooked me. They often had great concepts behind them (e.g. the Bad Bad Bathhouse) but the graphical limitations of the PS2 made them rather bland on the inside to meander through. The new P5 dungeon (I've only been inside one of them, to be fair) oozes personality, and the concept behind it is great. Kamoshida is a great character, and his volleyball club antics being reflected in the castle dungeon was cool to see.
One of the reasons I liked P4 so much, is because it captured the feeling of living in a peaceful rural Japanese town so incredibly well (I've lived in such a place in Japan for a year, and was constantly reminded of Persona 4 while I was there.) P5 takes place in Tokyo, and captures the feeling of the metropolis very well. One of the things that makes Yakuza great is the way those games emulate the feeling of walking through a Japanese street so perfectly. P5 accomplishes this as well. At the start of the game, you're required to navigate a Tokyo train station and get on the Ginza line by navigating with the signs on the walls, and this (small) gameplay sequence captured the feeling of doing this exact thing in real life so well. You can tell these games are made by Japanese people who know how to encapsulate what makes their country tick into a video game world.
So yeah, those are my thoughts so far. For people wondering how this game stacks up to the previous game(s), I can tell you that I think Persona 5 has been an absolute winner so far for me. There's likely to be 50 - 80 hours still to go in which it could easily falter, but I have been loving it thus far. It's hard for me not to view the elements of this game as parallels to Persona 4, though. For instance, the first thing I thought when I saw Ryuji was: "ah, this is a mix between Kanji and Ryosuke, the character that will become my best friend early on." So far, I've been right on that front. Morgana seems like a Teddy stand-in, though clearly she has a better idea of what's going on than the bear ever did. Takamaki struck me as a Rise type of character, what with the whole model thing, but I've yet to have real story moments with her, so we'll see. Either way, it's been great fun so far!
So, anyone else playing with thoughts to share? I might write a new post once I've gotten further in, and may at some point write a review. Provided I manage to find the time to finish the game, that is. I have a free week right now, but my available time will decrease dramatically starting from next week, so I'm not quite sure yet where I'm going to fit in Persona 5. Ah well, we'll see!
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