@ajamafalous said:
@ll_exile_ll said:
@capum15 said:
@selvar:
I understand why they keep it moving, but they could've just faded it to black when you "went home", let you save, then faded in during the day change screen, instead of loading you into a room and be unable to do anything except start another loading screen. I feel like I remember P4 doing the fade thing? It's been a while so I'm not sure. I do remember being "too tired" to do stuff, but that seemed almost exclusively set for after you leave the TV and like, field trips and stuff that made sense. But again, it's been a while so I can't be 100% sure on it.
The reason they give control just to interact with bed instead of transitioning to the next day automatically is so you can save. There are moments when the story encompasses many days in a row and probably close to an hour of real wold time. It would pretty frustrating if you were looking for a point to save and stop playing for the day and it simply didn't happen for an extended period of time.
There are a few places in the game where they give you a save prompt on a menu in between scenes; it would've been far less frustrating for players to just have that save prompt pop up and then go directly into the next day than loading into a room where they can't do anything even though they feel as though they should be able to while the game doesn't justify the reason that they aren't.
I also think people would've been less annoyed by it if it was just a thought bubble instead of the cat constantly being the one to tell you that you can't do anything.
I even stated that first bit! Just fade to black, let you save, continue on. I think P4 did that quite a lot, unless I'm mis-remembering.
It does make for a hard stopping point if you need to stop - I'll definitely agree with that, but if it did the cut-to-black saving thing, you could also just quit out before the next scene or on the first line of dialogue or something, and just load into that later. Heck, that's how a lot of the first Endurance Run episodes stopped and started if I'm remembering right (poor Yosuke rolled in that trash can for an entire day as Charlie sat there and watched, the sick bastard).
It's not a huge deal for me, but I'm just not a fan of how they handled that particular aspect of the game. It just makes it feel like they're arbitrarily taking nights from you and straight-up not bothering to give an excuse. All we did was talk for five minutes today, why can't I make a lockpick or make coffee? "Because reasons" isn't a good answer, but more often than not it's the one you get. Could've stated that you and the crew talked about whatever issue until it was late. Or that you needed sleep to do that the next day.
I'd prefer P4's "You feel tired from the long day, you should go to sleep." internal note. At least then it wouldn't be your Cat Overlord commanding you.
I will say it truly is just a big nitpick for me, as I'm enjoying the game tremendously.
Edit: @danteveli - I...never knew about the TV quiz thing...is it the one downstairs? Mine upstairs only ever tells me the news. Also the house plant thing is a good point, but every time I tried it was still healthy from the last care. And yeah, I got that post-dungeon activity thing and it's pretty cool, though it only adds a few nights since I blow through the dungeons in one run. Still, it does make up for Mementos escapades.
Log in to comment