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A distinct and predictable pattern of attacks or movement a boss takes. This can be based in reaction to a player's actions or simply a stringent script the boss adheres to.
A boxer is someone who participates in the sport of boxing.
"Hand to hand. It is the basis of all combat." -Gray Fox
A designer can use a racial stereotype to make a character easier to understand, though in the process the character may come across as offensive and hurtful.
A boss that players fight multiple times throughout the game. They usually follow the player as they progress.
This is a place of special vulnerability. Particularly used in boss fights or when simply fighting Giant Enemy Crabs that cannot be defeated by usual means.
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