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Who needs 2D when we've got 3D? 3D, or 3 dimensions, is what we're used to seeing in almost every game these days, letting us do all sorts of awesome stuff like run in circles!
Pressing the A button while facing left makes player character punch in that direction. Pressing A while facing right...makes them punch left.
A game perspective that views the action from above, commonly at a fixed position and/or rotation.
These games are based off of established licenses, such as movies, comics, or TV shows. Examples are the James Bond 007 and Spider-Man franchises.
In many games there is a ranking system, the players with the highest point value are listed in a "high score" table.
Why are bad guys on so many game covers? Perhaps the developers secretly think they're cooler than the good guys.
Extraterrestrials appear in many video games in a variety of styles. Sometimes they're evil, sometimes they're benevolent, and sometimes they're very similar to humans.
A hub is the central location from which a player can venture out into different areas of a game. It is often used as a clever way of masking loading between levels or worlds.
The ground pound is a move where a person in midair somehow makes themselves strike the ground with more force than if they had merely landed. Popularly known as the "butt stomp" due to Super Mario 64's variant, which appeared as though Mario was attacking foes with his rear end.
Earning an extra life, either by collecting a 1up or by hitting a certain score.
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