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    The PlayStation 3 (often abbreviated PS3) is the third home video game console created and released by Sony Computer Entertainment Inc.

    PS3's Wand (Motion Controller) - Nay, Yay, or Meh?

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    Necrorrilla

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    #1  Edited By Necrorrilla
    Rumored Release Date - NA: Spring 2010, JP: March 2010  
     
          
     
       
      
      
    Support
    • Ape Escape
    • Echochrome 2
    • Eccentric Slider
    • Sing and Draw
    • Champions of Time
    • Motion Party
    • Resident Evil 5: Alternative Edition
    • The Shoot
    • Tower
    • Under Siege
    • LittleBigPlanet
    • Pain
    • Flower
    • Hustle Kings
    • High Velocity Bowling
    • EyePet
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    MrKlorox

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    #2  Edited By MrKlorox

    Depends on software. As an evolution to dual-stick action games: fuck no -- sadly.
     
    Perhaps if each wand contained an analog thumbstick and trigger, with digital shoulder and (4) face buttons (like each hand does with current game controllers) in addition to the accelerometer/angular-rate-sensor/infrared-camera combination... but Sony declined to make this design decision.

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    WinterSnowblind

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    #3  Edited By WinterSnowblind

    Meh.
     
    For me, it seems to much like the Wii remote.  It has the potiential to make some fun games, but even in something where you have a sword and shield, unlike the Wii, this might actually capture the feeling, instead of just feeling like a moron swinging your arms around, but I'd prefer to still be using a controller.
     
    Natal has exactly the same problem.  While it has the potiential to create some very interesting stuff..  we know they're only doing this to sucker the casual aduiance away from the Wii.  If you beleive that either Microsoft or Sony are doing this for the "core" gaming fans, you're delusional.  Personally, I don't mind them branching out, as long as they don't lose their focus on the serious games.  But I definitely understand that these things aren't intended to please me.

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    Tiwi

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    #4  Edited By Tiwi
    @WinterSnowblind said:
    " Meh.  For me, it seems to much like the Wii remote.  It has the potiential to make some fun games, but even in something where you have a sword and shield, unlike the Wii, this might actually capture the feeling, instead of just feeling like a moron swinging your arms around, but I'd prefer to still be using a controller.  Natal has exactly the same problem.  While it has the potiential to create some very interesting stuff..  we know they're only doing this to sucker the casual aduiance away from the Wii.  If you beleive that either Microsoft or Sony are doing this for the "core" gaming fans, you're delusional.  Personally, I don't mind them branching out, as long as they don't lose their focus on the serious games.  But I definitely understand that these things aren't intended to please me. "
    this
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    MeierTheRed

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    #5  Edited By MeierTheRed

    I don't care for any of the motion controllers, thats not how i want to relax and play my games. But there are people who love this stuff, so more power to them.

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    MeierTheRed

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    #6  Edited By MeierTheRed

    I don't care for any of the motion controllers, thats not how i want to relax and play my games. But there are people who love this stuff, so more power to them.

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    MrKlorox

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    #7  Edited By MrKlorox
    @pornstorestiffi said:
    " I don't care for any of the motion controllers, thats not how i want to relax and play my games. But there are people who love this stuff, so more power to them. "
    There is that capability if the controller is aimed (by tilting wrist) like a Wii remote instead of a camera tracking the physical movement of a glowing ball that requires both my wrist and forearm (perhaps even shoulder) to manipulate. The videos confirm this.  It is the nature of camera at TV versus camera at hand. Unless the accelerometer/angular-rate-sensor (essentially the wii motion plus addon) combo has better capabilities than shown in the FPS portion of the E3'09 demo.
     
    However we've yet to see the extent of Natal's pointing capabilities, so there is a chance (regardless of how slim) that they might get it right. The possibility of a redesigned controller to go with it is still up in the air.
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    animateria

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    #8  Edited By animateria

    Considering 90% of games that are actually GOOD on the Wii barely or don't use the motion controls at all...
     
    Meh.

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    deadly_polo

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    #9  Edited By deadly_polo

    If some of the good games on wii are made better with the more powerful machine, then yay. And if it improves some games which are not on the wii but on the PS3 (like resident evil 5) then I think it will definitly be a yay.
     
    The only downside will be if it costs a stupid amount of money, it needs to be at most Wiimote price, else it will be a nay.

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    MattyFTM

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    #10  Edited By MattyFTM  Moderator

    Meh. The technology looks awesome, but so far I haven't seen anything spectacular with the way actual games use it. Until I see an actual game do something with it that makes me say "Awesome, I want to play that game like that", I'm remaining cautious with my enthusiasm for it.

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    MrKlorox

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    #11  Edited By MrKlorox
    @animateria said:

    " Considering 90% of games that are actually GOOD on the Wii barely or don't use the motion controls at all...  Meh. "

    Untrue. Many, if not most use the pointing function, which is considered "motion control" even though it's not technically so. I mean you do aim with your wrist... but that's no more 'motion' than moving one's thumb on a stick.
     
    We're gonna see a definition update soon to explicitly differentiate the very similar yet technically quite different applications of technology. Man that sentence sounds redundant.
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    Alex_Murphy

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    #12  Edited By Alex_Murphy

    I dunno man, I sort of think motion controllers are just gimics. I know Nintendo made a lot of money selling their systems, but I think that's really a different audience and direction than where Sony and MS are going.

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    true3man

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    #13  Edited By true3man

    It would have to do something really new and unique compared to Wii and Natal

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    GunstarRed

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    #14  Edited By GunstarRed

    I once watched my sister play that warioware game with so much enthusiasm that it made me ashamed  of my love for videogames... 
    all of this motion control stuff is really, really lost on me... If i wanted to swing about a fake sword id go LARPing 
     
    edit...actually I'd just make a fake sword and swing it abotu my house...probably much more fun 
     
    and also in all games where i'm given the option to switch off motion controls for the sixaxis (ratchet, heavenly sword) I do so in an instant 
    flower and flow work though, but thats only because of their lack of "gameyness"

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    MrKlorox

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    #15  Edited By MrKlorox

    Yeah. I hate liking things others show unbridled love for. In my day at her age all we had was a d-pad and two face buttons.
     
    And a Track and Field mat, and a Power Glove, and a Zapper, and a arcade stick with turbo, and a game genie. Damn... shit was pretty cool back then.

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    tedbear

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    #16  Edited By tedbear

    It'll be another "Sony Flop TM"
    Sixaxxis anyone?

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    ArchScabby

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    #17  Edited By ArchScabby

    nay.  Not just for the PS3, this goes for all motion controllers. (or natal)  
    I just want to play my games with my controller goddammit.

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    SoothsayerGB

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    #18  Edited By SoothsayerGB

    I will only ever pull and waggle on one wand and the only damn accessory, I need is a rag or some baby oil.

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    MrKlorox

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    #19  Edited By MrKlorox
    @ArchScabby said:

    " nay.  Not just for the PS3, this goes for all motion controllers. (or natal)   I just want to play my games with my controller goddammit. "

    TBF Natal will probably only be used for stuff like head tracking, as far as the usual action games go, while the same thumbstick controls remain. For a while at least.  Imagine tilting your head/torso slightly to the side to peek around corners -- something usually done with one of the many extra keyboard keys on PC, and completely left out of the console versions of COD.
     
    PSEYE could probably do this, if the player was actually close enough to the 480p, single eye, non-IR emitting camera.
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    zeforgotten

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    #20  Edited By zeforgotten

    Wait, are people comparing this to Natal? 
    Why on earth would you do that? I mean, two completely different things o.O 
    Just look at them for like 30 seconds and you would see it. 
     
    Oh well, to jump off the Sony Hate-wagon, 
    Yay I say.. 

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    Hitchenson

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    #21  Edited By Hitchenson

    Hell naw, same goes for Natal. I'm yet to see anything interesting about either of them.

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    Lowbrow

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    #22  Edited By Lowbrow

    All upcoming motion controls are meh for me.

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    zombie2011

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    #23  Edited By zombie2011
    @Lowbrow said:
    " All upcoming motion controls are meh for me. "
    Even Hustle Kings and Motion Party?
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    willylo

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    #24  Edited By willylo

    I'm very under excited for both the Natal and the Sony Motion controller but of the two I would prefer the Sony one, only because I still want that tactile feel of something in my hands. Just not into the flailing around in games just like when the Eye Toy came out. IF Microsoft was to put a controller with the Natal than maybe I'd be more into that one, but honestly it would probably make them so similar between the two that it wouldn't matter.

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    Lowbrow

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    #25  Edited By Lowbrow
    @zombie2011 said:

    " @Lowbrow said:

    " All upcoming motion controls are meh for me. "

    Even Hustle Kings and Motion Party? "
    IGN SEZ:
    --------------------------------------------------------------------------------------------------------------------------------------------
      Also known as: Motion Party via PlayStation Motion Controller
     
      Published by: Sony Computer Entertainment
    Release Date: TBA
    Genre:Party

    This is a game designed for use with the PlayStation Motion Controller. » More
    ----------------------------------------------------------------------------------------------------------------------------------------------
     
    Obviously, game of the motherfuckin year material.
     
    Good sir, I stand both corrected, and humbled.
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    eroticfishcake

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    #26  Edited By eroticfishcake

    It's interesting not exactly necessary. It's been done before so what niche is this meant to fill? And damn it Sony, I've spent enough money as it is!

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    iam3green

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    #27  Edited By iam3green

    it's meh, when i play video games i want to be sitting back not up swinging my arms around. i tried playing flower one time while laying down, i said screw this game as i kept on moving up in the air. i played something else because i didn't want to sit up. i hope that it flops so i don't have to use motion controls to play video games.

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    HitmanAgent47

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    #28  Edited By HitmanAgent47

    Meh, just a gimmick to copy the wii. Unfortunetly real gamers doesn't really care, it would only appeal to casual gamers.
     
    It's also used for resident evil 5 alternate edition or whatever it's called. If they implement that with more fps games it might be good. Then again I should just buy that frag fx mouse controller if I even want better aim since the dual shock 3 is horrible at aiming.

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    RHCPfan24

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    #29  Edited By RHCPfan24

    Meh, it could work but I don't have any desire to use motion controls on my PS3 (more than there already are). It just doesn't seem to serve that much of a purpose than say "hey, you kids, like that Wii? Check out what we are doing!" Yeah, meh for me.

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    beargirl1

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    #30  Edited By beargirl1
    @ArchScabby said:
    " nay.  Not just for the PS3, this goes for all motion controllers. (or natal)   I just want to play my games with my controller goddammit. "
    agreed 100% with you 
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    Akeldama

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    #31  Edited By Akeldama
    @tedbear said:
    " It'll be another "Sony Flop TM" Sixaxxis anyone? "
    what are your (honest) opinions on natal?
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    copycatzen

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    #32  Edited By copycatzen

    I hope in the future the make a "No more Heroes" or something similar and awesome
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    Baillie

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    #33  Edited By Baillie

    I think it looks like the best motion controller out there, the flashlight thing looks good, i can imagine playing alan wake with that!

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    Spike94

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    #34  Edited By Spike94

    Yea, here, good sirs and ladies!
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    artofwar420

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    #35  Edited By artofwar420

    I'm down, but I'd like to actually try it before putting my non-existent money on it.
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    raddevon

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    #36  Edited By raddevon

    I'm actually excited by the potential of Natal although I'm not confident that potential will ever be realized. Sony's motion controller is very much a "me too" product. The recent addition of the button after insisting they absolutely did not want a button on the thing is further proof.

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    raddevon

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    #38  Edited By raddevon
    @PeasForFees said:
    There was a button on it from the get go...
    Thanks for pointing that out. I was so sure and yet so wrong. ;-)
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    Valames

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    #39  Edited By Valames

    YAY!

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    sjschmidt93

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    #40  Edited By sjschmidt93

    Meh.

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    Brunchies

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    #41  Edited By Brunchies

    Meh

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    MasterOfPenguins_Zell

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    It seems a lot cooler to me than Natal does, I'm a lot more interested.
     
    I really don't care about any of those until they decide to show more, or it comes out. Sony showed better at E3 than Natal did IMO.
     
    But the motion stuff is like DS touch and 3D, it's just sort of gimmicky to me. I was all for the DS touch, and I still like it generally, but most of the time I prefer button presses. There is too much room for error. 
     
    But I dunno, guess we'll see.

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    OmegaPirate

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    #43  Edited By OmegaPirate

    Why are people going nuts about head tracking? :/ 
     
    "IF YOU TURN YOUR HEAD IN FORZA/GRAN TURISMO - YOU LOOK OUT THE WINDOWS!" 
     
    Yup - and then you aint looking at the damn screen are you- dumbass

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    unreal999

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    #44  Edited By unreal999

    Meh

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    Al3xand3r

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    #45  Edited By Al3xand3r
    @OmegaPirate said:

    " Why are people going nuts about head tracking? :/  "IF YOU TURN YOUR HEAD IN FORZA/GRAN TURISMO - YOU LOOK OUT THE WINDOWS!"  Yup - and then you aint looking at the damn screen are you- dumbass "

    Head tracking can simply give a better 3D effect, like looking out a window, since the view can adjust depending on your position.
    Head tracking as an actual control method exagerates it so that with a slight tilt you can look all the way to the left, depending on the settings.

    In both cases, the dumbass is the one who is ignorant of the possibilities yet judges those who discuss them.

    On topic: Meh too.
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    MacGyver

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    #46  Edited By MacGyver

    Yay, i am curious to see how it feels and dude Hustle kings, its a no brainer.

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    Damian

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    #47  Edited By Damian

    Right now I say go for it. If it sucks it won't effect me in the slightest. If it's fun, I'll pick up both Natal and Sony Motion Control. I'll see when it releases, dependent entirely on the games and how the play.
     
    It's up to the devs to make good games for it. So I think the potential is there in spades, and people only seeing this as a Mii2 situation are being far too cynical and quite shortsighted. Both Natal and SMC have functionality that the Wii does not. And if given the chance (read: wether you like it or not) those functions will be exploited to benefit gaming as a whole. So buck up. No one's gonna cancel controller-based games over this. 
    People making games for the Wii are making games for a different market than us. Devs that will try their hand at motion control/camera tracking for us will most likely have a different view of what that should be. And I, as someone who likes seeing this industry take risks, want to see where this goes before I damn the whole idea s a failure or a waste of time. 
    If all they do is copy mini-games from the Wii and slap them onto PS3 and 360, then of course we'll all crap on them plenty when that happens. But right now I see no cause for such negativity about these projects. 
     
    Yay!

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    Andorski

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    #48  Edited By Andorski

    It will get a Yay from me when HD sequels of games like Red Steel 2 and No More Heroes 2 get announced for it.

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    Al3xand3r

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    #49  Edited By Al3xand3r
    @Andorski said:

    " It will get a Yay from me when HD sequels of games like Red Steel 2 and No More Heroes 2 get announced for it. "

    The latter isn't happening as No More Heroes is done as a franchise for the time being (most likely this whole generation). The former, well, it's Ubisoft. As soon as they see a worthy install base they'll probably announce something like that, if not a port of the first game.
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    Jimbo

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    #50  Edited By Jimbo

    The controller itself?  Absolutely.  I think it has a ton of potential.
     
    Shoehorning that control system into games that weren't designed for it?  Not interested.
     
    If Sony ship this thing without bundling in a face-meltingly good game, specifically designed with the Wand in mind, then the whole thing will be a non-starter.  Hoping people pick it up in dribs and drabs for the odd game here and there will simply not work, because there won't be a large enough install base to warrant further game development for it.  They need to come up with their own Wii Sports equivalent* and then subsidise it to get it into as many homes as possible in as short a time as possible.
     
    *As in, the defining game for the controller which everybody owns - not necessarily a rip off of Wii Sports.

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