Wired have an Article up showing the the Insides of a PS4.
“Things have gotten a little more standard, in layman’s terms. The Sony hardware, historically, has been very quirky. If you were willing to put the effort in to take advantage of those quirks, you could do some incredible things, but there was a lot of effort involved to just get to the point of getting everything running. That’s less the case with this [console] generation.”
That said, the PS4 still goes beyond the average PC, combining a CPU, the central brain of any computer, with a GPU, which is typically used to render graphics. The result is a processor that can juggle those two roles with unusual efficiency, as it taps into 8GB of GDDR5 memory — 16 times what you got with the PS3. What this ultimately gives you, Cerny explains, are “richer” game worlds. In other words, if you enter a virtual city during a PS4 game, “everyone looks different — finally.”
Zimmermann says much the same thing. “There is more fine detail on everything on the screen, but for us, the real changes are more qualitative,” he explains, explaining that the console has allowed games to offer, among other things, a more realistic lighting model. “Things we couldn’t do before — like wet streets — we can now do an exceptional job on.”
It should be noted that many high-end PC gaming rigs provide much the same horsepower as the PS4, but the console certainly exceeds what you get in the new world of mobile games, and it offers one thing you don’t get from a PC: the enormous game machine that is Sony, which owns a wide array of well-known game design houses, including Sucker Punch. It’s these design houses that will ultimately show the worth of the PS4. “It’s not the box that counts as much as the games,” says Harold Goldberg.
Every time i see the PS4 it looks smaller and smaller in comparison to the 1st PS3 Model.
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