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    Pokémon HeartGold/SoulSilver

    Game » consists of 12 releases. Released Sep 12, 2009

    Remakes of the original Game Boy Color games, Pokémon HeartGold and SoulSilver are given updated graphics and gameplay on the Nintendo DS.

    Running vs. walking in tall grass

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    JJWeatherman

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    #1  Edited By JJWeatherman

    I think Jeff said in the QL of this game that running through tall grass has a higher chance to attract wild pokemon battles. I have been playing pokemon games forever and never realized that this happened. Is it really true, or was Jeff totally wrong?

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    breadfan

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    #2  Edited By breadfan

    Yes it is true. I actually only realized it when playing Pearl a few years ago. Don't know if it is a new feature, but I aint running in no tall grass anymore.

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    JJWeatherman

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    #3  Edited By JJWeatherman
    @Br3adfan: OK, interesting. So I would guess that in caves and other wild pokemon areas, the same rule applies?
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    breadfan

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    #4  Edited By breadfan
    @JJWeatherman: I'm not totally sure, but it seems like it may be that way. I always seem to run into more wild Pokemon than usual when I run through caves and etc.
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    Gizmo

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    #5  Edited By Gizmo

    Excuse me if i'm being an idiot but I don't remember the option to toggle run/walking in Pokemon : Crystal?

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    Ineedaname

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    #6  Edited By Ineedaname

    Is there actually?
    Or as you are running are you hitting the battle quicker than you would have if you were walking?
     
    Does that make sense?
     
    I stopped playing Pokemon at Red, just gimme a Dragonite and Charizard and I'm a happy man.

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    allprox

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    #7  Edited By allprox

    Yeah it's true. Also, cycling gives you even more of a chance to encounter wild pokemon than running.

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    brodywb

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    #8  Edited By brodywb

    There is a guy in town when you get the shoes. He tells you that running makes more noise and attracts more wild pokemon.

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    JJWeatherman

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    #9  Edited By JJWeatherman
    @Gizmo said:
    " Excuse me if i'm being an idiot but I don't remember the option to toggle run/walking in Pokemon : Crystal? "
    I never played crystal (or the original gold and silver) but I think the running shoes first showed up on the GBA games ruby and sapphire. I'm not sure though.  : (
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    JJWeatherman

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    #10  Edited By JJWeatherman
    @brodywb said:
    " There is a guy in town when you get the shoes. He tells you that running makes more noise and attracts more wild pokemon. "
    Oh, dang. I guess I just totally missed that.
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    pakx

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    #11  Edited By pakx
    @JJWeatherman: running did indeed begin with Generation 3 as a way to make the movement a little less stilted, some may also notice a welcome lack of Zubats in most of the caves in HG/SS, this was a specific design choice, as everybody hates Zubat, specifically late-game.
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    laticsfan

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    #12  Edited By laticsfan
    @pakx said:
    " @JJWeatherman: running did indeed begin with Generation 3 as a way to make the movement a little less stilted, some may also notice a welcome lack of Zubats in most of the caves in HG/SS, this was a specific design choice, as everybody hates Zubat, specifically late-game. "
    Omg I thought I was the only one to completely hate them damn Zubats!
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    beargirl1

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    #13  Edited By beargirl1

    really? I always knew that. ever since silver. 

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    Pazy

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    #14  Edited By Pazy

    I never realised this, perhaps because after Gold I never played until Pearl (or was it Diamond) and I didnt play a lot of it. Although ive replayed Blue a bunch of times on an emulator (because the gameboy dosent have a backlit screen so its hard to play) and use a speed toggle to run places since im lazy.

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    Ghostiet

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    #15  Edited By Ghostiet

    As I walk into the fucking grass in every Pokemon game to fight and grind my kids and I make circles there on purpose, I never noticed that.

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    Joeyoe31

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    #16  Edited By Joeyoe31

    Yeah ive known that for a while.

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    JJOR64

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    #17  Edited By JJOR64

    This is true.  Also riding your bike makes Pokemon come even faster then running.

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    FluxWaveZ

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    #18  Edited By FluxWaveZ

    Definitely true.  This is why I always took out my bike and rode around like mad when I was doing some intense EV training on my Ghost team: it made the whole process faster.

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    aaox

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    #19  Edited By aaox

    The obvious solution is really just to never move anywhere, ever.

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    President_Evil

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    #20  Edited By President_Evil

    Now if only we could run diagonally...
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    Supermarius

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    #22  Edited By Supermarius

    i think it increases your chance to encounter a wild pokemon per unit time but not per step. Your chance to encounter a pokemon in any given step is the same, but you step faster.

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