Games in the Air
By Gangstar 1 Comments
Dark Sector
I got this one from Gamefly a few weeks back and it's taken more time than it should to get through it. Dark Sector seemed to get a lot of hate for being a Gears of War ripoff, but it shouldn't be dismissed just on that. It rips off Resident Evil 4, too. Dark Sector really is its own game though, even if the run, cover, and shoot gameplay has been done very well in other games already. And Dark Sector makes an honest attempt in trying to bring something new and cool to the action-shooter. The result: ...Meh.The story is minimal from the beginning, giving you a boilerplate military superagent background to give you a reason to be killing dudes and finding more dudes to kill. There's a biochemical infection turning everyone into mutants in some Russian locale. Then weird stuff happens to give our protagonist supernatural powers so he can continue killing people. The characters provided to explain things for you do it in a very uninteresting way, so the fact that those cutscenes and story elements are minimal is really doing the game a favor.
It manages to keep the action pretty heavy, and the combination of the Glaive, which is a flying blade disc, used alongside standard weapons makes it a good amount of fun. A slow motion, 3rd-person camera control of the flying Glaive allows precise shots able to take off limbs or heads, which is not only cool but it makes the fights more interesting and involved. Add elemental powers into the mix and you'll have some entertaining incinerations and electrocutions. The game also gives you more powers at a steady pace- a temporary shield, invisibility, etc- that does prevent the fighting from getting too tedious and repetitive.
The enemies do get repetitive, though, as there's a limited variety, and the AI gets pretty predictable as the game goes on. The creatively detailed level design manages to keep the whole package together, making one battle different enough from the next. The gun and Glaive battles work fine, but the game's melee combat is totally broken. Certain spots in the game cruelly punish you with getting tackled by one buggy enemy takedown after another.
The game paces itself well as you progress through 10 chapters, though there are weak spots that you can get held up in. For example, not understanding which parts of the environment the game will allow you to effect, or a boss that offers no threat as well as no clear way to hurt it. These couple very dumb and frustrating parts of the game managed to leave a bad taste in my mouth, despite a good majority of Dark Sector being entertaining.
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