I've not been watching or listening to that much GB stuff for a while now, getting old and drifting away from video games, but I've always come back now and then to catch up with these people I feel I know, even though I don't. Those early days of the basement at Whiskey were such an amazing peek into this other world, these guys doing stuff it always felt like they were just getting away with and yet somehow in a way that you felt welcome and along for the ride. Vinny, particularly, from the P4 Endurance Run with Jeff near the beginning to bouncing off Drew and the crew in UPFs, Rorie in Dark Souls, Brad in Demon's Souls, to pioneering space flights with Austin and Alex, then spooking Abby in Fright or Shite™. Thanks for the great times, Vinny. And Brad. And Alex. (And Ryan.)
Just finished this game, and mostly agree with Alex. Visually arresting, creatively ambitious and often intellectually bankrupt. Subtle as a brick. Falling on your head. From a skyscraper. With characters that had me wondering if Hideo Kojima has actually ever had a conversation with another human being. And it drags on FOREVER. The game set itself up for some kind of splendid metaphysical-psychoanalytic bang, then delivered only a whimper. I think I'm glad I played it, I just had to know. But there are so many far better things I could have been doing with my time.
Vinny can break a game like nobody else. It's magical. If only he had infinite time to record it, I would watch an entire series of Vinny breaking every open world game in existence.
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