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andrew_helenek

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andrew_helenek

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#1  Edited By andrew_helenek

I think I finished the game as well.

@selbieAfter I helped the frog and got the last translation the game started glitching out and I had to run back through txt world while getting chased by a ghost.Once I got back to the starting place near the storage the game stopped glitching out and there was another portal.I went through it and it triggered the credits.Then some wild fairy stuff happened with the whole years passing by fast until a sun was revealed with a memo saying something bad happened to the trees. Was this similar to you?

If that was indeed the ending this game was absolutely incredible. Loved it throughout. +1

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andrew_helenek

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#2  Edited By andrew_helenek
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The rig for kyu has finally been completed. This character was one hell of a beast to assemble since when you break it down it's basically three different characters in one. I want to say this will be the most complex character we have in the works, but that is sadly not the case, ahah! I can't wait to get these guys moving around, they're certainly going to be interesting to watch in action. I believe this character will be one of the midrange statted characters similar to Biaggi, somewhat agile but packing a bit more of a punch.

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#3  Edited By andrew_helenek

@katpottz:Throwing my hat into the ring, animator here. I've been building everything inside of maya. Maya has always been my preferred tool of choice, every time I try and animate in max I find myself banging my head against the wall. I'm already well underway animating and getting her working in engine. Here is her rig, controls and bone layout.

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http://andrewhelenek.com/shotone/gifs/volley_rig_01.gif
http://andrewhelenek.com/shotone/gifs/volley_rig_01.gif
http://andrewhelenek.com/shotone/gifs/volley_rig_02.gif
http://andrewhelenek.com/shotone/gifs/volley_rig_02.gif

I don't know how technical to get here, but at the moment she's running somewhere between 120-130 bones, and my budget for characters is set around 130 per character. This should provide enough room to get some very expressive faces in the animations. I've already started getting her running around in engine so hopefully I've have something to show there soon.

I've also done a bunch of work on Volt and Kyu's rig, but there is still a lot of work left on both of those characters. Making progress slowly but surely.

Volt was the initial prototype character created for the game, so his rig and expressions are a bit rougher then Volleys. To be honest, I want to go back and rebuild his face rig and make it much stronger.

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Here is the rig, control, and bone layout for Volt, and just to note, his sunglasses have been removed in these screenshots in order to showcase his face rig potential. I'm still making a lot of adjustments to this rig so these aren't necessarily finished. I'm still playing around with the idea to create a few more controllers and cleanup any skinning issues. But it is close to what the final will look like.

http://andrewhelenek.com/shotone/gifs/volt_rig_01.gif
http://andrewhelenek.com/shotone/gifs/volt_rig_01.gif

I've got more coming, stay tuned.

http://andrewhelenek.com/shotone/gifs/volley_anim_01.gif
http://andrewhelenek.com/shotone/gifs/volley_anim_01.gif

How do I post gifs here?! I threw links in the captions of the images for now. That should get the job done.