I think that everyone should trust that From Software will be able to balance this new system right:
They already said that griefing as it was in DS1 will not be possible anymore: all weapons damage scale, including elemental damage. no more unscaled pyromancy. So to deal ridiculously high damage at very low will be out of the question....therefore you will never be able to invade a lvl 20 and totally out-damage him in the parish when he has a +4 freaking sword. Regarding armor, most armors in the game will also require some stats to wear them (endurance or strength or whatnot).
these two facts guarantee that invaders will not be significantly better equipped than their targets. and this is the big change since the real problem of DS1 was basically that. I invaded at SL1 in the burg with unupgraded gear to fight starting character there and this was super fun, I basically learned proper PVP this way. SO in my view making invasion a constant threat is OK since it will be balanced.
Ok, player who are reluctant at learning the ropes of PvP will still have their ass kicked but THIS IS THE MAIN PART OF DARK SOULS. PvE is training mode for PvP in the souls franchise. If this game still has such an active community this is because of the PvP. So learn how to fight you fellow players and you will have so much more fun.
Otherwise play off line, its safe. But this would be missing out on the core of the game. The covenant system will this time around hopefully be well thought through so that what was the darkmoon blade will work this time around. The protectors are a great addition to protect fearful players (although this confines to organized ganking but lets see how it turns out)
so stop thinking PvP is not for me and it is forced down my throat. Use this occasion to jump on the fun balanced PvP train!
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