Originality
By Antim0n 1 Comments
I just wrote a post about the generic FPS games in this world, and I wrote a line about originality in games. I quickly changed my mind and deleted it.
This is a dilemma for me.
Since the birth of video games people have had original thoughts about it. Mario was made, Sonic was made, Wolfenstein, Doom, Half Life, Rachet and Clank, Tetris and so on.
The list is far to long to write.
But lately a lot of reviewers have started talking about lack of originality. I choose to quote Yahtzee from Zero Punctuation on his idea about a chef riding ants. He was ranting, but he sure made an original idea for a game.
But it would still need a framework. Would it be a sidescroller, 3rd person action adventure, RPG or what?
If you want to make a whole new game with a whole new framework you really end up in the 50-50 realm. Either people find it refreshing and it becomes a little genre of its own, or it tanks and people choose not to acknowledge its existence.
And we can not expect that kind of gambling from a big developer. They are in the industry to make money and hopefully a popular name for themselves for the future, and they will not take a knowing chance on a game just to be original.
To be honest I do not think most indie developers are that original either.
It comes down to doing something different with an already established genre.
The most original game I’ve seen lately has to be Fret Nice. Its a sidescrolling adventure that you play using your guitar hero or rock band guitar. Quite a funky game, but if we could have a show of hands on how many people who’ve heard about it or played it we could also see the popularity of it, and chance of it becoming its own thing.
Little Big Planet did something great. “We give you a cute sidescrolling game, and the tools to make your own”. Not exactly originality but a great way of thinking.
When it comes down to the bottom line I guess I prefer polish over originality. My examples are Ratchet and Clank, Batman. Arkham Asylum and Modern Warfare. Neither of the games pushed any envelopes, but they have been praised by most gamers.
And I think I know why: The developers looked back on games in their respective genres and took what worked, discarded what did not work and added a little something of their own. Ratchet can level up is weapons, the characters are great, the shooting and jumping is fun and the graphics are top notch.
Arkham is the first good Batman game, it has some of the best 3rd person hand to hand combat in a game ever. The gargoyles ended up getting a bit tiresome, but that is a small scratch on a huge shiny surface.
Modern Warfare transfered FPS players from the PC to consoles and that itself should go down as a milestone in modern history. They perfected personal play in a FPS. Shooter fans were used to measuring their skill with their stock soldier, but now they can upgrade their soldier in almost any way they can imagine. It has made for a whole new FPS experience and people love it.
Is originality really that important to strive for when 95% of gamers have made up their mind about what games are?
The genres are as perfected as they can be at this point, so why not just make games out of the genres people know and love?
Adding something special of your own is not a bad idea , but you need to make it good (example here: Modern Warfare). Singularity will most likely be my example on how not to do it, but I’ll rant on that when the time comes.
To finish up this post I’d like to imagine Yahtzee’s chef+ants game:
It would be a 3rd person action adventure where you as the chef ride on your huge and which you befriend in the start of the game by saving his anthill with a wondrous meal. The ant turns out to be a wizard transformed into a ant by a evil entity and his only chance of becoming human again is to use the last of his magical power to shrink the chief into ant size and let him mount up.
The duo venture through the lower and smaller parts of the world, defeating enemies with rolling pins, frying pans and what not. As the adventure continues the evil entity senses that the wizard-ant is coming for his revenge and decides that this world must end.
The ant-wizard and the chef meet the last bastion of good magic in the world which turn them both into human size and gives them the power to fight evil.
This would be a weird ass game, and therefore the developers should pack as much weird humor into it as possible. In-game jokes and what not.
I can actually start to make out a mental image of this game here, and it looks slightly awesome!
I’ve just vented my head about a very important dilemma.
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