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Archaen

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Archaen

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#1  Edited By Archaen
@hailinel said:

@archaen: The all-ages crowd, you mean. Nintendo games may largely appeal to younger crowds, but that doesn't make them "kiddie". They have a wide mix, whether it be Captain Toad, Bayonetta, Code Name: S.T.E.A.M. or Splatoon. To say thay everything they make doesn't appeal to you because of your age is disingenuous toward those of your age that do enjoy those games and those sorts of games.

If they're not your taste, that's fine. But don't pretend age is somehow a determining factor. That's a shallow argument.

I think it's pretty disingenuous to say that Nintendo games aren't designed to appeal to a younger demographic. Just because some people that are adults like them too doesn't make them not designed for kids first. Disney movies can be enjoyed by adults as well but they're certainly stocked in the childrens' or "family" section. There's a reason that Nintendo products are primarily advertized during morning childrens' programming.

In addition, the only game you've mentioned so far that does not involve a cartoon mascot is Bayonetta, which is developed by Platinum Games, not Nintendo. I'm speaking of Nintendo developed games.

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#2  Edited By Archaen
@hailinel said:

@archaen: I'm an adult male in my thirties and most of what Nintendo had to offer appeals to me far more than anything else shown by most other companies. And are you saying games like Bayonetta 2 don't appeal to our demographic?

I would say that Bayonetta 2 is the one exception and that particular title I didn't enjoy as much as most. I'm just simply not interested in mascot games any more. I want great stories, interesting characters and dialogue, and environments that immerse me in a believable world. The arcade type games I enjoy tend to be ones with a particular feeling or story they're trying to convey, such as Journey, Brothers, Bastion and Limbo. There are exceptions here and there, of course. I think Bayonetta is the exception to the rule with Nintendo. I'm just not interested in the characters, environments or stories that Nintendo seems to want to tell and I think that's because they're still geared toward the 12 and under crowd.

Edit: I did enjoy Fire Emblem a lot and enjoy SMT RPGs, Phoenix Wright and Professor Layton on my 3DS, so it's not like I have a ban on Nintendo in my home. I just don't buy the Nintendo developed games very often any more.

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While I think Nintendo had a good show that would please avid Nintendo fans I don't think I can give the win to a company that didn't show a single game I am interested in actually purchasing.

I'm much more interested in the Microsoft, Sony and 3rd Party lineups. I think it's really an age issue. I'm 35 and Mario, Yoshi and Kirby really don't appeal to me any more. At all. If they showed Metroid and Zelda games that were more than tech demos then maybe I'd be interested, but probably not. I don't know what they can do any more, honestly. I think they'll fail to ever win over the adult male demographic without creating significant new IPs that appeal to adults who don't greatly desire to play games that make them nostalgic for their childhood.

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@budwyzer said:

@messatic7 said:

Is it just me, or is this http://pastebin.com/uCmdh9jB the best sales pitch for the X1 so far? No pr doublespeak or anything. Puts things in a better perspective

Hell yes that is the best goddamn way to put something! Plain fucking english. Honestly I hated the idea of the XB1 (formerly known as XBONE), until I read this. Now I can understand what they are going for. Pushing the industry standard in a new direction, and shoving Gamestop off a goddamn cliff like they need to be.

It all makes sense when you read it. Why does Steam have massive sales and super-low prices? Because DRM keeps people from being able to give away old games, so everyone has to make the purchase. And when everyone makes the purchase they can lower the cost of the game to receive the same net income.

Makes me wonder in the end though. If their end-goal is "Steam on the xbox" then why not just put Steam on the Xbox? Oh, and XBMC and Plex. Because many of us have cut the cord on cable and Satellite nowadays.

The thing is Sony appears to have a better strategy here, which is to lure people into digital distribution with lower prices and convenience while still being able to cater to consumers, like me, who like to actually own physical products (or at the very least be able to back my digital game up and use it offline - something no one but GOG.com seems to do). Microsoft is trying to jam digital distribution down everyone's throats and it's a bad way to operate when your consumers have other choices available to them.

Personally, I'm going PS4 and buying as many games as possible on physical media because I think our rights to our digitally purchased goods are total shit. I don't own a damn thing on Steam, PSN, or Xbox Live Arcade. Until our digital rights are addressed and brought to parity with physical media I'm not interested in what they're selling.

Add to that $100 cheaper and clearly more powerful hardware that's easier to program for and the choice is really, really easy this Gen.

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@archaen said:

I don't think Microsoft's problem is messaging. There is no messaging that will change the fact that I can't own my games on Microsoft's system and it checks in to make sure I'm not a thief. There is also no message they can come up with to explain what benefits there are to enforced always online when their competitor is offering all the same features without the downsides.

Their problem is their policies are anti-consumer and their competitors' aren't.

The reality is that you never did own the games that you've purchased. That's the reality.

The other reality is that games are moving to a digital download format rather than physical media. My only issue w/ XBox One for me is the 24 hour check. If they extended this to 1 week or 1 month, then I'd argue it's better system than Steam (if it runs smoothly that is).

That said, I understand the feelings of ownership over media that you've purchased. Ultimately, I feel the same way as you do. However, reality wise, this isn't the case. You've never technically owned the media that you purchased, you own a license. And if the industry and public is moving towards digital downloads (which deep down inside, you know it is), publishers/game developers are going to demand some sort of mechanism to control the distribution of that media. That's reality.

For all intents and purposes I do own the games I've purchased. Short of coming over to my house and taking my disks away from me, which their license doesn't permit, there's nothing Sony can do to stop me from playing my disk-based games. That's the reality.

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#6  Edited By Archaen

I don't think Microsoft's problem is messaging. There is no messaging that will change the fact that I can't own my games on Microsoft's system and it checks in to make sure I'm not a thief. There is also no message they can come up with to explain what benefits there are to enforced always online when their competitor is offering all the same features without the downsides.

Their problem is their policies are anti-consumer and their competitors' aren't.

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#7  Edited By Archaen

Tafae,

I just found this so I'm a little late to the party, but thanks so much for this. An excellent bit of work you've done here. This post instantly catapults P3P from the worst version of the game to the best version.

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#8  Edited By Archaen

@CptBedlam said:

@FormLikeRONLOTV said:

I found the statue to be in poor taste, but not offensive.

Yup, pretty much how I see it.

So, what are the ~2500 comments about, guys?

People telling other people "I'm offended and you should be too, because it's objectively offensive." And those other people replying, naturally with "I don't think it's offensive and here's why."

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#9  Edited By Archaen

@jmic75 said:

@Nicked said:

@jmic75 said:

The statue is a dumb juvenile object but on it's own, it is not sexist, it is not chauvinistic, it does not promote violence against women. It should not be banned, it'll flop on it's own. I take no issue with articles like this showing up on Giantbomb, but really the most sexist things about this whole thing was Patrick saying that the torso crossed a line because it was a woman (implying there is a difference between the genders when it comes down to the appropriateness of dismembered torsos) and then only getting the opinions of women in the industry. Stuff like this affects men as well as women. I would however like to get opinions from people in the games industry proper, rather than from games writers who will tend to lean towards the more sensationalistic responses and who will cover these subjects on their own sites anyway.

True enough, but surely the statue is in some ways metonymic of the way women are represented by the industry, right? Female characters are overwhelmingly sex objects. Like if you consider a character like Samus who is at first glance decidedly non-sexualized, she ultimately must be made into sex object because she wears latex under her robot-suit-thing. One has to wonder what Master Chief's got on under his own armor... Why don't we ever see him in his skivvies? Point is, there's double standards and sexual exploitation abound in the industry and I think the statue, while being a "dumb juvenile object" is a cold reminder of the way women are near-exclusively represented throughout various media. I'm not saying it's "bad" to like tits or anything, but that we should just be mindful of how we represent gender, race, and so on: A pretty benign point.

Also, I don't think it's reasonable to criticize Patrick for only interviewing women. Giant Bomb almost NEVER has women on podcasts, quick looks, or as the focus of articles. All the editors are male. If you wanted to continue that line of argument what you might suggest is that Giant Bomb interview women in the industry about stuff other than "sexism".

I'd agree that it is the typical way that the industry has traditionally displayed women once they moved out of simply being a collection of pixels. Though I do think the industry as a whole has taken strides towards more realistic depictions of females in games where it makes sense (Beyond good and evil, mirror's edge, the tomb raider reboot, etc), of course there is still work to be done. I say where it makes sense because not all games strive for realistic depiction of characters, male or female. Think of it in terms of comic superheroes, none of them are depicted realistically, they are all idealized versions of both genders that look closer to greek gods and godesses than anyone in real life. Women's secondary sexual characteristics are accentuated obviously (larger bust, lips etc) however so are males (deep voices, large stature, extensive muscles, square jaws, broad shoulders and chest), these are things women look at in males when choosing a sexual partner same as how men look for them in women. So I think a fairer conclusion is that both male and female characters are sexualized, I don't however think they generally made into sex objects.

Saying someone is portrayed as a sex object would imply that they are shown as being solely or primarily used for sex. While Samus clearly is sexualized wearing a latex suit, at no point is she shown as only existing for sex; she is a skilled and capable bounty hunter that saves the federation on a number of occasions and not portrayed as a sex object. A counter point to this would be women in the God of War franchise, who rarely exist for any other reason other than for Kratos to have a sex minigame with them, in this case the women are both sexualized and are portrayed to be sex objects.

As to your question about Master Chief isn't he wielded in there or something? lol A serious answer though is to not compare male vs female characters from two different franchises, but rather from the same universe. If it is something dumb like males wear huge suits of armour while females wear tiny chainmail bikinis I'm right there with you, that makes no sense. Though if both Men and Women are wearing skimpy outfits, or neither are that's fine and consistent between the genders. If you compare male and female spartans in Halo you'd be hard pressed to tell the difference between the two:

http://www.gameinformer.com/cfs-filesystemfile.ashx/__key/CommunityServer-Components-ImageFileViewer/CommunityServer-Blogs-Components-WeblogFiles-00-00-00-00-09/8306.HaloReach.jpg_2D00_610x0.jpg

I do think it's fair to criticize Patrick, because he specifically went out of his way to ONLY get women's input on the subject. Giantbomb may be lacking in Female editors but that wasn't an active decision (well one would hope it wasn't), it was how things shook out, they didn't decided to only get input from men, and only cater to men (as Femmegamer seems to have done for the opposite gender, but that's a whole other kettle of fish). Of course I would want Giant bomb to interview women on stuff other than "sexism", to not do so would be insulting to women, insinuating that "sexism" is the only thing they would be knowledgeable about in the games industry. Much in the same way it is insulting to not get some male perspective on the topic insinuating you are only interested on one gender's take on the subject or you believe only one gender will have important input. Of course I'm not going to hold any of this against the guy, but to call a statue sexist, and then turn around and only get one gender's opinion on the subject is kind of a gauche thing to do.

So in conclusion chainmail bikinis are dumb...unless guys are wearing them too, which no one should anyway because I bet they chafe.

I appreciate this post. Unfortunately you displayed genuine insight, so no one is going to comment on it.

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Archaen

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#10  Edited By Archaen

@Judakel said:

@Archaen said:

@Judakel :

You're doing it wrong.

@People who can read: Enjoy the document.

I sincerely believe that your understanding of this document goes about as far as the introduction. That you read it, due to your poor critical thinking skills missed the words "may", "almost entirely", and the very weak "should not", due to your lack of knowledge on the subject of statistics went no further, and then decided to call it a day. Even the authors of this report agree that, when adjusting for compensable factors, a wage gap remains. If a gap persists after adjusting for all compensable factors, then it must be due to some form of discrimination. They just don't think it is large enough to be concerned about ("should not"), a normative analysis. You can't even tell positive analysis from normative analysis in that introduction.

This is embarrassing for you, but at least you've been outed as the wannabe you always were.

Lol. That is not what the document says. It specifically says later that it does not seem to be from discrimination. You really project yourself into everything, don't you?

Edit: I'm editing this now to let you know that I am closing this tab now. If you can't read a simple PDF correctly I can't help you any further. I fear I've wasted too much time as it is. EnduranceFun was right. I thought I'd give a try.