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auburok

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auburok

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#1  Edited By auburok
@kingzetta: I mean that in a way where: I like Pikmin and Overlord, and you like Alpha Protocol and Vanquish.
 
In otherwords: "Got news for you Alpha Protocal and to a lesser extent Vanquish fucking sucked."
 
Yay! Trolling is easy. You're my new template, sir.
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auburok

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#2  Edited By auburok
There's too many to reply to, so I have to pick and choose. Sorry!
 
@suckafree said:
@redbliss said:
I am sorry, but you must not have been playing a lot of games back then. There were more than enough awful games to keep anyone playing just those for a lifetime. Just ask the AVGN, he has made a career off of them. IMO, I think the reverse is true. I think that today shitty games are less common (out of all the full retail games). On the Wii there are a ton of shovelware games, but that is pretty much it. I think the reason is that nowadays the cost of entry into the business of making video games is so high that you need to have a quality product in order to compete, or there is no way you are going to make your money back. Every now and then a cheap game will come along that appeals to the casual crowd, but that doesnt happen very often.  Back in the day, though, there were about ten awful platformers for every Mario or Zelda. The old consoles definitely had their fair share of terrible titles.
If I may use your post as a starting point for my own, after reading the TC's first post, I too shared the same sentiments as you.  After rereading his post, I think I get what he is saying.  Yes, undoubtedly, there were more crappy games churned out back then, and the costs of entry were much lower.  Therefore, in an environment of a market saturated with crappy games that was fostered by low costs of entry, for a game to really stand out and shine, it was imperative for a game to be of high quality - as measured by how polished it was (with respect to the standards back in the day) and most importantly how much it broke new ground, as well as various other intangible factors.  Yes, the barriers of entry are higher today and so it is still imperative to make a high quality game, but quality today is measured differently especially when viewing the development of video games from a business perspective.  Back then, there wasn't much of a business mentality driving the development of video games.  The really great games back in the day were driven purely by a desire to create something fresh, not maximize profit as it is viewed today.  So, what do I mean 'high quality' today is measured differently?  Well, as someone pointed out, it's mass appeal and depending on lowest common denominator to make sales.  The high costs of entry in making video games today absolutely necessitates being on the safe side when analyzing cost-benefit calculations, thus creating an environment where taking the risk to break new ground can turn out to be even more costly than the costs accrued during development.

 Yeah, that sums up my qualms with current stagnation. Keiji Inafune sort of went in to it on the Japanese side a while back. Developers are always shitting bricks over if they meet cost to make the game or not, so initial sales is a big issue, almost as much as lifetime sales. An experiment isn't exactly what a developer likes. Take the new Bionic Commando game a few years back. I personally thought it was fine, and fun enough to sit down and beat. Not many others did, though. It got extremely poor reviews and sort of sealed Grin's fate, despite making the very popular remake of the original NES game. One mistake fucks you over so hard, that people just want to churn out guaranteed sales to not lose their jobs. I understand it, but it sucks. Some awesome games got squeezed out, and lead to major franchises. Final Fantasy, despite being "shitty" to today's standards (and sort of at the time, too; really, I sent my warrior to attack a monster, it dies, and now he attacks the air as other monsters rip his ass open?), was a low budget game that saved a company back then for the concepts it presented. Today, concepts of equal merit could be presented, and get overlooked for not being as polished as a high budget game.

@CaptainCody said:
I'm not going to read this text wall due to the fact it screams hipster.
Mission accomplished! This post was entirely to waste the time of CaptainCody. Good work, everyone! Close down the set. 
 
Seriously, though, how do you be a "hipster" in video games? "I've used mods you never hear of before in Minecraft"? "I've played beta indie games that'll never come out"? What the fuck are you talking about? I love, though, how you're so offended you can't be bothered to read. That's a well adjusted person.
 
@kingzetta said:
Got news for you Overlord and to a lesser extent Pikmin fucking sucked. 
  I second the "Get the fuck out."
 
 Maybe you'd be more comfortable with people talking more shit about Alpha Protocol or Vanquish?

@Napalm said:
@auburok: Welcome to Giant Bomb. You'll find that seventy-five percent of the old community has dissipated, and you'll see we've been inundated with retards who proclaim anything they disagree with, or logical and well explained arguments as trolling, pretentious and the usual TL;DR.  I agree with absolutely everything you said. What you have stated is a simple observation that I feel more serious videogamers need to be talking about. Progress has absolutely stagnated, and the reason why old games usually worked, is because they had such a small timeframe to work within, so it's far more impressive when those guys can churn out something awesome, where as these days, the large developers are tripping and stumbling their way through the next yearly installment just to come out with an experience that is unchanged and derivative as hell, but in time for the masses to eat it up and proclaim that it's the greatest thing ever.  Videogaming is a hobby, and I care more about anything, this particular subject. You have a well reasoned and intelligent argument, and your defenses are well held as you have experience in this industry. Please, stay awhile. We need more users like you with an open mind.
No worries, I don't ragequit life. We can be pals; I'm not going to live on this website, but I'll be around. My opinion isn't fact, but people are so hung up on it they ignore what I'm talking about. I'm glad someone found this article and wasn't instantly pissed off; it means some people still have what used to make humans "human", outside of the opposable thumb: the possession of rational. I wish social Darwinism would come in to play more often. 
 
@Tennmuerti said:
@auburok
Reviews affect AAA titles the most. Word of mouth can still be a factor not just reviews, take a look at examples like DA2 or Witcher1.
You yourself mention DA2, look how that turned out, it got nice sales due to pre orders, but after 1st week the drop off was incredible due to poor word of mouth. Witcher 1 is the reverse of that.
So word of mouth is not reviews? So when you hear from your friends that it's "supposedly good", they're not paraphrasing a review they read? DA2 got a lot of people to buy it at $60, such as myself, that were almost totally let down. They were things a review could have mentioned in better detail, and the only way word of mouth would have helped is if someone pirated the game a few days before hand and told everyone not to bother if they were looking for something as huge and as much of an RPG DA1; it basically was a Dynasty Warriors RPG lite, which made it more accessible to people in the way that Mass Effect is so successful. The Witcher didn't have poor reviews to overturn with word of mouth, fortunately; it had just about the same amount of praise as DA2 got.
 
@blacklabeldomm said:
Oh man that was a repulsive post, I think I hate you more than people who only play CoD all the time. Get that nostalgia dildo out your ass buddy it`s making you look bad. Games were just as shitty back in the day, ask that angry Nintendo nerd on Gametrailers.
You might want to get a room with kingzetta, or perhaps CaptainCody, if you want someone to really give a damn. Nostalgia objects are all GiantBomb users seem to fucking talk about, and now, as if I've offended your senses, you want to use your scrawny arms to butcher out a response from a 4th grade book report. You want me to ask a guy who makes a living off being pissed off at NES games about games he possibly doesn't think could be shitty, or because he doesn't think any of them aren't shitty? Are you stupid, or young? I can't tell.
 @Napalm said:
@SeriouslyNow said:

@Veektarius said:

@auburok: And you bring up Bioshock, which also was an original undertaking.

I guess you've never heard of System Shock or System Shock 2.

System Shock 2 did everything BioShock did before BioShock was a thing, and even better and more compelling, too.

Exactly! Even before BioShock came out, Deus Ex was heavily inspired by System Shock 2 and managed to make a good, hugely replayable game out of the inspiration, rather than the very linear, simple experience of BioShock.


 



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auburok

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#3  Edited By auburok
@Zippedbinders said:

I'll agree that more games should be rewarded for creativity. Its sad to see games like God Hand or Enslaved bomb, but see goddamn Call of Duty and Halo merchandise everywhere.  However, its the same shit everywhere else. Mass appeal and common denominators rule all entertainment media. Movies, Comics, Music, and Literature are no different. You're going to have your Avatars, your Family Guys, your Twilights. But that doesn't really matter, because there is a market for people sick of the same old shit. Indie games get made, Cannes exists, and we have a million independent publishers for books and comics. If your big budget movie doesn't make its money back, guess what, you're probably not going to direct another one at that scale. If your book doesn't sell enough to meet a quota, you're not likely to get published with the same company.  But like I said, progress and something new will happen, if you make a good game, someone is going to notice.

That's all I'm trying to point out. Yeah, it's mostly a society/culture problem, since it's also an issue with other mediums. It's not the end of the world, but the video game world is less forgiving about risks and mistakes. A shitty author doesn't lose much by not making some sort of quota aside from a preferred publisher.

@kingzetta

said:

So you don't like some games, therefore all games suck? You're just a jackass, and even a fun jackass like me.

You might want to read the rest of the post. And learn to type. Apparently I'm a fun jackass, like you, which you probably meant I wasn't. 

  @DonPixel said:

I always see this wall of text as desperate attempts to call attention. You are ignoring so many hard variables (means they are not submiting to opinion) such as market size, production cost and cycle, marketing and distribution models and evolution, That pretty much invalidates all of your cliche assumption about "gamers" that I don't even feel like discussing..

Anyway if you, and other fellow duders want to hear some people that know a shit about this industry go listen to the latest Ken Levine's Irration Interview podcast - Last edition : If you’ve played Civilization II, Alpha Centauri, Rise of Nations, or Frontierville, you know the work of Brian Reynolds. Having spent 30 years (and counting) making games, Brian’s game design experience spans the most hardcore to the most casual. He co-founded Firaxis Games and Big Huge Games, and he’s now Chief Game Designer at social game giant Zynga.

So yeah there you go some people that is being actually working in the industry for long ago, Talking about what you trying to write about... but you know.. like done right.

Btw I think you are the twatt that told me I only play WoW.. first if that were true what's wrong about it? Being not the case, While you were playing Battletoads in your Nes I was actually playing good adult themed games on the PC back on the late 80s and 90s.. haven't stop since then.

Less assumptions more brains.

First off, Battletoads is awesome. I knew you had no taste.
 
Second: your lack of discussion and inferring that people (in general; posts and profiles aren't private, you know) are less elite than you is amusing, especially when you revert to your "I'm in the business of selling games" bullshit when you have nothing to go on. You lack an ability to discuss, so you don't "feel like it". Nice how the works out. Especially your closing remark about assumptions. I've seen you make not one, not two, but three assumptions in this post, and many others elsewhere. Take that shit outside. It bores me.
 
@McBEEF said:

You say the 'average male today' is a COD-humping and graphics obsessed fool at first,  but then in the next paragraph you say that the 'call of duty kid isnt the average gamer'? I'm not getting at you but I just thought it was a little confusing. I agree that there are many COD fanatics or people obsessed with their gaming rig, but I still feel that is only one section of gaming society. Itll dry up eventually. There are still plenty of fresh releases and unique ideas coming out, and as a 90's kid myself id say there were plenty of good games but also plenty of mediocre ones.  I will agree that the review process has changed somewhat, with more games being compared to this and that and more emphasis put on the score. I cant remember if it was MoH or BiA reviewed by gamespot and the guy mentioned COD 5 or 6 times in comparison.


Well, the average male isn't what I'd call the average "gamer". I don't really see most people freaking out about Duke Nukem Forever not looking as pretty as other games; they're more interested in being the Duke again, and crude, unadulterated humor. I worded it poorly, I realize, which is probably why I have so many people smashing in to brick walls by paragraph two. Apologies!
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auburok

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#4  Edited By auburok
@Natesaint: @Natesaint said:
I see your point and where you're coming from. I don't see the CoD craze lasting for more than a year from now. Oversaturation is never good. Perhaps games being seen as an art form has made us beyond cynical, and made certain people pigeonhole themselves into a single genre. I don't think being a nerd becoming a cool thing, nor game elitism has helped any. In some ways, such as tech, we are further than where we came from. However, it seems with the maturity of games, some gamers have regressed.
I really hope so. I'm not at the point of despair over this yet. L.A. Noire is definitely a step in the right direction for getting them noticed, especially since it was the first game ever in a film festival. Opening the doors like that could push developers to want to do a different, more recognizable experience, and additional tech and unique praise from often stingy observers of the video game industry could change that.
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auburok

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#5  Edited By auburok
@Doctorchimp: @Buck_Sexington: @Brendan: @Slaker117: @laserbolts
 
Thanks for the TL;DR's guys. Next time, reply to something outside of the first paragraph. The point was the review process, not that there were less actual shitty games. Not every game, or even most of them, were good; I don't deny that. The context of what's a shitty game is different.
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#6  Edited By auburok
@OppressiveStink said:

@auburok:   You see famine, I see feast.  You're lambasting the same public that provided the opportunity for the current breadth of this industry.  To put it simply, if it were not for these casual-ass dudebro players, you probably wouldn't have ever worked at 2K as the market wouldn't have exploded so well in the last decade had the common vernacular not included "Video games".  These people paved the way for social acceptance for our chosen media consumption.  We are no longer the equivalent of lepers in the dark ages.  A controller in your hand no longer means that same hand will be the one you date.  I think you have way too much vitriol for the same people that help fund those cool-ass original games like Bioshock and Red Dead Redemption with their purchase of yearly shit.   Not every movie goer watches haughty foreign films and not every video game player plays complex RPGS from Eastern Europe.  Take a second, take a shit and perhaps climb off that high horse.  Besides, I think you're overlooking the coolest development in these recent video game times.  The indie scene has EXPLODED with good and interesting games.  Small groups of developers can make it without the help of big-time publishers and signing away the rights.  Games like OctoDad or Magika would have never seen the light of day if proposed at a larger company.  You want innovation and creativity?  Look no further than your internet browser and the indie scene!  *edited for poor grammar

2K didn't really change in grand strides as you might think. The market is the general economy for them, when it comes to hiring people. They hire and let go of excess people as the market rises and falls. It's that simple. Games still get made no matter what, and if something needs to go through quickly, they hire a ton of temps. It's the games that get effected, not employment.
 
The assumption you've made about how gamers see themselves is much worse than anything I could have said. This "socially accepted" shit you're throwing around doesn't exist. It's a market. My parents don't see my hobby as anything better just because other people make billions from it, and I didn't have problems finding a date before video games were popular (a personal reflection doesn't mean it was true for all of us). I don't feel the need to be accepted for my hobby. I don't play games to fit in. I do it because it's something I enjoy. Bioshock didn't come to light because of dude-gamers or whatever. It came to light because System Shock and System Shock 2 were successful games. Red Dead Redemption came along because Rockstar bought Read Dead Revolver from Capcom, finished it, and then made a sequel from the ground up the way they would.
 
Maybe they don't want to play complex RPGs, but those games are increasingly more difficult to find, and have less and less polish with each release because the market's saturated.
 
I didn't say there wasn't creativity around, it's just that it gets stifled or no publicity when a game does something cool, and a ton of scorn if they try something and someone thought it was stupid. The nature of the business is to say, "That game's a risk," and I get it, but for a company like Twisted Pixel to create a game, pitch it to Capcom, and get turned away only to have their game ripped off is just morally wrong. 'Splosion Man's not for everyone, but Twisted Pixel managed to make a decent game. Indie games still get help from time to time; a lot of Steam indie games do (like the Potato Sack promotion), but this post isn't really about that, so I'll just stop there. If indie games had the same publicity and praise as generic games, we'd be fine.
 
So long as the high horse is above your head, sure, I'll take a shit before I get off. Thanks.
 
@Veektarius said:

@auburok: In fact you're wrong, people did not "know" any game sucked without reviews until one of their friends (or they themselves) bought it and saw the result.  As a consequence, a poorly made game of the like often reviewed on AVGN for the NES or to a lesser degree the SNES could still generate a profit by repeatedly luring in unsuspecting customers.  The fact that reviews are now so relevant to a game's production establishes that quality now is widely studied before a purchase is made.  You blame this trend for the emergence of annualized AAA sequelitis, but I simply don't believe it's the case that stellar review go out disproportionately to sequels, any more than sufficient manpower and funding goes out to them.     You bring up LA Noire as a game that you apparently didn't like that a corrupt review industry overrated.  I'd agree that 5 stars was too many, but not that it's a bad game.  More to the point, LA Noire was anything but a sequel.  It didn't even imitate the features of a similar, popular game.  And you bring up Bioshock, which also was an original undertaking.  The game review industry and by extension, Metacritic, are equally as supportive of original titles as sequels.  Do original titles with buggy gameplay, poor art assets or voice acting, or poor translation get lower marks?  Yes, as they should.  A game is not objectively better because someone without a lot of money made it.  If a bunch of rednecks build a car in their back yard out of old beer cans and duct tape, does the fact they put a lot more per-unit effort into it than the workers at a Ford plant in Michigan compensate for the fact it's a piece of shit?

But you could still say that today with most games aimed at children or the autistic. Games like that are basically made to the same standards now: you have to buy it for your kids, because they won't shut the fuck up about it.  You'd have to be crazy if you don't think that high sales don't encourage more of the same from most developers. Why the hell would they rock the boat? I don't exactly blame them, but when reviewers don't do their job and let you know it's "more or less of the same" as the last game aside from the story, you have to wonder if you're buying a game, or your next issue of a comic book. This inspires not really "sequelitis", but rather, "me-tooism". They all want to be a "Call of Duty" killer, by being exactly the same thing to hopefully get a good review. It's sort of like many MMORPGs adopting a lot of things from World of WarCraft, right down to the HUD, to attract players that are getting bored waiting for new quests in WoW. Reviews don't save people, though. A game like Dragon Age 2 gets boring to a fan of basic RPG dungeon spelunking because all the caves are the fucking same. But it'll get a high 80 from reviews based on the first hour of the game. RPG fans buy it, and get lied to anyway. Being a moron, I looked at reviews, and usually ran in to the choice word of "samey" or "similar". It was an understatement. So, unfortunately, I supported a high profile title that was severely under polished, yet got good reviews. Your claim makes no sense to me.
 
L.A. Noire didn't have features at all related to it's publisher? You mean it didn't have "free roam" shoehorned in there? Nor did it have mechanics for driving and shooting that mirrored a stripped down version of GTA (at least I could shoot and drive in that game, or drive in first person mode)? Or basically a conversation wheel from Bioware games, except without a description about what reaction you'd have using truth, doubt, or lie? Seriously, that game went two steps back in every aspect, aside from the facial mapping tech. If Rockstar expected a particular type of person to buy it, they wouldn't have jammed their name on the box. Even the story had a lot of holes in it, and get this, some of the holes aren't really there: you have to pay for the DLC. How is that at all deserving of praise? Bioshock was original enough. It had a lot to do with System Shock 2, except, they stripped out a lot of the elements that made the game great. The story, which was ultimately a little disappointing, was fine. I wouldn't say it was amazing. Ken Levine promised it was a game about "choices," and ironically you only get to decide how to kill opponents. Yawn. Just like any other game, really.
 
 No where did I claim that the games were better because they lacked money. It's that the ideas get buried because of poor review. The review doesn't specifically state that the game will be fun to anyone that likes that particular type of game. It'll stamp a letter grade, say what the person thought of the game, and move on. I mean, things that a particular gamer cares about get lost in the process.
 

@Slaker117

said:

@Veektarius said:

@auburok: In fact you're wrong, people did not "know" any game sucked without reviews until one of their friends (or they themselves) bought it and saw the result.  As a consequence, a poorly made game of the like often reviewed on AVGN for the NES or to a lesser degree the SNES could still generate a profit by repeatedly luring in unsuspecting customers.  The fact that reviews are now so relevant to a game's production establishes that quality now is widely studied before a purchase is made.  You blame this trend for the emergence of annualized AAA sequelitis, but I simply don't believe it's the case that stellar review go out disproportionately to sequels, any more than sufficient manpower and funding goes out to them.     You bring up LA Noire as a game that you apparently didn't like that a corrupt review industry overrated.  I'd agree that 5 stars was too many, but not that it's a bad game.  More to the point, LA Noire was anything but a sequel.  It didn't even imitate the features of a similar, popular game.  And you bring up Bioshock, which also was an original undertaking.  The game review industry and by extension, Metacritic, are equally as supportive of original titles as sequels.  Do original titles with buggy gameplay, poor art assets or voice acting, or poor translation get lower marks?  Yes, as they should.  A game is not objectively better because someone without a lot of money made it.  If a bunch of rednecks build a car in their back yard out of old beer cans and duct tape, does the fact they put a lot more per-unit effort into it than the workers at a Ford plant in Michigan compensate for the fact it's a piece of shit?
I agree with everything said in this post. But if some rednecks made a car out of beer cans and duct tape and it actually worked, I would be damned impressed. I wouldn't want one, but still. That would be awesome. 
I'm glad someone got it. I think people were derailed by the "less shitty games" part. People are hung up on either thinking things are better or worse at any given time. That wasn't the point of this post. 
 
When new shit was tried, people got less flak for it. Army of Two had a really awesome mechanic going for a shooter: it adapted a MMORPG specific concept, like threat, and applied it in a really cool way. But it was that same mechanic that people felt was stupid. Army of Two's use of a treat mechanic in an action setting sort of died with those two games, because of the poor reviews. A game I've been playing currently, like Hunted: The Demon's Forge, or Resident Evil 5, would have benefited from something like that. The loud, noisy person shooting at everyone or in the middle of the fray is going to get all the attention, right? Sometimes I feel like people are xenophobic to ideas that don't directly appeal to them. I guess we're just lucky everyone liked Halo's regeneration of "health" or "shields" when you're not getting hit, right?
 
 

@Veektarius

said:

@Slaker117: It's a good analogy to a game like hydrophobia.  Yeah, cool that they did that.  Don't want it on my hard drive, though.

Yeah, basically. I'm not saying it's a good game, but after Bioshock's letdown of "OH there's SO much you can do with water," this game managed to do it a bit better. It's just a shame the game was more flawed than acceptable. I think everyone can agree though that graphics aren't really something you can recommend a game on alone, though.
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#7  Edited By auburok
@Video_Game_King said:
@Coombs
 
Have you played it? It consists of Firion saying, "Eh, maybe I'll att-NO, I CHANGED M-I guess it would be O-NO, I WANT TO CA-no, I guess I'll att-FOR THE LOVE OF GOD, I NEED TO USE TH-but an attack would be so m-hooray! Level up!" As for @auburok:, damn it. Tons of nuanced and more valid points. I'm not sure I can handle them outside my own personal experiences reviewing games. I don't know how many reviewers review games (except for one, and I fucking hate him for that).  
Fair enough.
 
@FancySoapsMan said:
old people are so annoying
I'm 25. So unless you're 13, the only thing you got on me is pizza face and a curfew. Get to bed.
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#8  Edited By auburok
@Video_Game_King said:
Wait, there weren't shit games before modern consoles? Then what about Bubsy, Punky Skunk, Brain Lord, 7th Saga, Phantasmagoria, Final Fantasy II, Demon Sword, Chester Cheetah, Arrow Flash, Super Thunder Blade, and a bevy of other shit games? But maybe you're thinking that games back then sucked less. To that, I respond with this subjective point: my least favorite game ever came out on the Genesis. In 1993. All of this is just one point that manages to anger me whenever I see somebody spew it.
Not really that they "sucked less". More that what qualified a game as "sucky" wasn't as broad, or in otherwords, wasn't so heavily influenced on published game reviews. Sure, there were shitty games. But we weren't thinking some games were shitty based off published reviews. Superman 64 was awful, but a review wasn't needed to tell us that. Final Fantasy II wouldn't be on my bad game list, though. Even the term "shitty" is subjective between the two of us. A review that infers that I'd like Final Fantasy II would tell you the opposite, if reviews employed better methods of rating games for others. I don't care if you don't like a game from 1993 any more than you don't care about anything besides posting that you don't agree.
 
While working at 2K Games, metacritic was our overseer in matters dealing with sequel projects getting green lighted. Sales were almost directly related to those scores, unfortunately (unless it's a children's game; there's a reason 2K Play pumped them out). Bioshock, while being a decent enough game, got rave reviews for basically nothing, and garnered not only a sequel, but a port to a console it wasn't planned for. The reviews effect a lot. A lot more than before.
 
The point is: while games went on to improve or die off based on sales back then, some games currently manage to remain almost unchanged from release to release aside from a new story, new stats, or revisited/unimproved concepts. If you want to throw more games on to that list, you could easily add Claymates and quite a few other games (a lot happens over two decades, and multiple consoles). However, you branched out, gave them a shot, and either bought it, or stayed away from it. Currently, the standard operating procedure is either wait until a review is out (and in most cases it will be a review written about the first hour of gameplay) or be an early adopter. Most reviews don't do justice for the games they focus on, or the writer's playing habits. Games like L.A. Noire and the first Assassin's Creed get stellar reviews from people that weren't going to be inconvenienced with playing the whole thing and recommending it. Plot holes, repetitive gameplay and generally lackluster games get praised and put on pedestals for being fun for an hour, while games that take time to pay off outside the thirty minute mark or explore unpopular genres get passed up.
 
People "read" these reviews, and unfortunately, don't actually read the review. They see a score. A game isn't for everyone, so you can't really stamp a score and call it definitive and informative without recommending it to a particular type of person, rather than writing a recommendation to yourself and posting it as a review.
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#9  Edited By auburok

"If it's not Call of Duty, I don't care," 
About eight years ago, trends changed. I grew up in the 80's and 90's where video games were something only a few kids enjoyed. Sure, there would be a few shitty games every once in a while; a game mechanic or two that wasn't thought out, or a boring level designer. Shitty games, though, were not only less common, but the scope of what made a shitty game was a lot smaller, too. Trends change, though. The demographic widened, and a lot of generalized aspects flooded gaming like ads during the Super Bowl.
 
The average male today is a size queen for graphics. If your anti-aliasing isn't 4x, and your maps aren't bumpin', they want nothing to do with you. He's been fed FPS games a few times a year, usually in the form of the odd "Call of Duty killer" and Call of Duty. He's got a gay crush on Captain Price, a hate for campers (and a love for bitching about how they can't kill someone they attack from the same angle over and over again), and a raging hard on for yearly installments. Call of Duty is the easy prey, as it basically is the Madden of first person shooters. Pick a plot, reskin all the guns, and have everyone ignore it to play online. Maybe it feels cozy, or maybe it's a security issue to feel that familiar with a new game, but it's dumbing down developers. Much like how World of WarCraft's success has made MMORPGs stagnant, Call of Duty's indoctrinated fans push other developers to attempt to garner the same results. 
 
But here's the problem: the Call of Duty kid isn't the average gamer. Gamers, back when it was a pariah-like term, played a lot of games. Sure, they'd have a preferred style, but they'd delve in to other, foreign genres from time to time and possibly nurture a love affair with a particular franchise, or sub-genre. The sort of person that would stick to the same games year after year was the sports fan. Fantasy football or baseball, yearly, sprinkled with promises of improved graphics, updated rosters, and additional tweaks. He had no interested in Final Fantasy, and Sonic "came with the thing," and, "was okay, but I bought this for Madden". They shunned the accompanying title of owning and playing a console, and were private about the few times they'd turn the SNES or Genesis on.
 
This sort of gamer is the kind of guy that marries the first thing that'll fuck him, and clings to it, not knowing any better, or of anything else. The best option for that person when he likes a game that's similar to other games, is to wait until the next game in that series comes out. He's the kind of guy that if he enjoyed Pikmin games, he'd still be waiting rather than getting occasional gameplay snacks like Overlord. This no-nonsense hording of security issues is what stifles new decent games to play, because while waiting for Pikmin, you still vote with your money. Games like Pikmin and Overlord aren't common, and with no demand to fill, that genre is practically devoid of new games or new features. Sometimes we get a miracle, like the changes from Assassin's Creed to it's sequel, or a much deviated, spiritual sequel or successor like Rock Band. Gamers, even kids hung up on a single series of games, aren't all the same. There's no consensus on how games should be, or what makes a great game. Professional game reviewers are too hung up on stars, letter grades, or fractions for scores rather than recommending a game based on what sort of game you are looking for. How hard is it to do this:
 
"If you're a fan of survival horror and sandbox games, Dead Rising 2 is worth your time."
 
Or:
 
"Fans of puzzle games and RPG elements should give the Might and Magic: Clash of Heroes trial a run through."
 
When reviews are too hung up on other games to acknowledge the are playing a separate game, the results are always bad. Ignore the developer, the publisher, and the accolades from E3. Play it, and recommend it to someone who'd want to play it, rather than damn it for not looking as nice as Gears of War 3's beta, or worse, obviously looking better on a monster PC with ram to burn. Some of us just like to game, and some of us want new, interesting experiences.
 
Yeah, we all got money issues, and we all like to play those hugely advertised triple-A titles. Keep in mind, though: feed the little guy. Buy a game ("new", from retail, or download from steam) from them if you think they show promise. Give them your feedback. Let them know what to improve, and if they have a good idea on their hands. That is, of course, you don't mind a gaming market flooded with Music Hero games, Call of Duties, WoW clones, or games blatantly copying indie studio games without any idea how to expand the concepts presented. 

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auburok

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#10  Edited By auburok
@Marcsman: No items in an inventory? Like Halo? Or CoD? Or Gears of War?
 
An inventory, as you put it, doesn't mean they are automatically required for a game to be "good". There's health potions, mana potions, different tiers of weapons, armor, and shields. Your character isn't in the business of hauling shit to town to sell, and doesn't have a pack that holds twelve sets of armor, a few two handed swords, and three quarters of your mom's ass. Picking up what you need, and a spare weapon, works just fine for this game. What game really only expects you to use two weapons until you swap one out? Oh, right. All the ones I mentioned up there. Stellar games, by the way, that weren't hampered by inventory management.
 
Hah. "Really a 4.5 out of 5, for a game with items and no inventory?" 
 
You sound like you can't play games enjoyably without an inventory. I guess Mass Effect 2 was out of the picture for you? How the hell could that game be good without an inventory!?
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