@curufinwe: @artisanbreads: @ripelivejam: All this time I thought I was the only one! I've tried several times to get into Paradise, and I just end up kind of bored with it. I went back to Takedown and that game is still incredible.
@devildoll: Sure, the "newsfeed" is part of it. Two of those tiles are basically ads for stuff I can unlock, and one of those appears to just be a link to the store. Another tile is touting a separate app to track stats. The store, incidentally, has a menu option on the left as well.
There are also two different ways to access "social" options, and an indication under your screen name that there may be up to three different currencies.
On a closer, second look - you're right - it's actually not THAT bad. It's how lots of games do their interfaces these days. But like I said, it gives a first impression (at least to me, and apparently, a couple of other folks) that this is a cheesy F2P game hidden behind a $60 purchase price.
Also the amount of F2P treadmill stuff on a full price game? Jesus.
F2P treadmill? to me it looks like a regular game progression with the ability to buy stuff for real money as well.
I feel no need to spend money on anything in this game, you get currency and gear at a decent enough pace just by playing it normally.
You only get one chance to make a first impression... When the main menu of a game looks like some marketing peon barfed all over it, it's going to be awfully hard to convince me that there's a worthwhile game buried somewhere under there.
I guess maybe the next evolution of this kind of garbage will be the ad-free pass that I can buy to make the interface legible again.
This game looks kind of cool, but the menu/interface is an immediate turn-off for me. I have a real hard time getting past all the currency/season-pass/bundle nonsense, and then it's just layer after layer of more bullshit, with steel, and salvage, and factions, and daily orders, and on, and on, and on. Yuck.
I remember people being down on DR3 when it came out, and when I finally got around to playing it, I enjoyed it quite a bit.
This looks like the same thing happening all over again. Brad even said it's not a bad game - it's just missing some of the things that he thought were important to a Dead Rising game. It still looks fun, so I'll definitely play it.
i want to kill all the video game npc characters in watch dogs 2. no gun jeff is a weird thing
Yup. I haven't even finished the quick look and I can tell that I'd be going into each and every mission guns blazing. I'd love to see Sleeping Dogs Vinny take a crack at this game.
This was a tough one to watch. All the saving and loading really dragged it down. Half the fun of the earlier videos was the absurd situations that they manage to get themselves into, and saving every five seconds and/or reloading repeatedly to try to steal a key kills any chance of that sort of silliness.
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